Jump to content

Search the Community

Showing results for tags 'aim'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Game Announcements & Forum Info
    • News & Announcements
    • Forum Rules & Guidelines
  • Gameplay Discussion
    • General Discussion
    • Tactics & Strategy
    • General Help
  • Reports & Suggestions
    • Suggestions & Feedback
    • Bug Reports
    • Test Server
    • Report a player
  • Community
    • Introductions
    • Looking For Players
    • Off Topic
    • Community Content
    • Live on Twitch
  • Other Languages
    • German
    • French
    • Russian
    • Polish
    • Chinese
    • Spanish
    • Portuguese
    • Arabic
    • Turkish

Found 50 results

  1. Weapon aims down when shot

    Bug Description: When aiming, ADS or 3rd person, my camera will aim strait down when I get shot. This causes my shots to miss and I die. I had a previous thread on this issue but it was moved to archives. There was another thread somewhere stating that this could be a desync issue when dying server sided. I am unable to find that thread. Every time this bug occurs I usually die within 100ms or so, so desync makes the most sense. This would mean the server is sending the killed message late. Date Seen: 9/15/17 Server: Live, NA Troubleshooting Attempted: Other Information: Launch Options: None System Specifications: Operating System: Windows 7 x64 Graphics Card: GTX 1080 CPU: Xeon X5690 Ram: 24GB DDR3
  2. chit on PUBG

    study the question of the chit, who have been protesting?
  3. Is any one getting this black Square in there aim of sight when aiming down the sight of any kind? of sight that is on there gun encountering a black blinking Square just rapidly blinking. I'll get a video latter
  4. Bug Description: On one of my PCs sometimes the game requires double right click to switch to ADS from third person. Other times a single click will work for ADS. When double right click is needed, a single right click does a short zoom in. When this bug occurs it guarantees another issue will also happen. Normally when you move your mouse continuously and shoot, your aim will follow your mouse movements regardless of taking shots. When the bug occurs, shooting prevents the mouse movement from registering temporarily and then after the firing animation finishes, the aim will track against the mouse movements again. This results in very jerky aiming making it very difficult to fight at close combat due to the frequency of mouse presses. It's as if the act of shooting causes the game to stop receiving/ignores information from the mouse. This occurs in single fire, burst and full automatic on all guns. In the most recent example, it stopped working after 3 games. Before the 4th game, I changed matchmaking server and the very next game it stopped working. This was all in one session without shutting down the game. Date Seen: Every day since I bought the game a two weeks ago but only on a particular PC. Server: NA and Oceanic Troubleshooting Attempted: When it happened I immediately switched mice and it didn't make a difference. Mice I've tried are Corsair Glaive RGB and Logitech G502 RGB. Both mice haven't caused issues playing PUBG on another PC. Tried different USB ports including 3.0 and 2.0. Remapping the Targeting key. Deleting configuration ini files. Uninstalled PUBG and reinstalled. Uninstalled corsair CUE software. Rebooting the PC sometimes fixes it but not always. Changing From Windowed to Fullscreen. Other Information: Inateck Superspeed 4 Ports PCI-E to USB 3.0 Expansion Card with Oculus VR plugged in. Mice are plugged into motherboard USB but wondering if it's causing issues with USB mice. Drivers are all up to date include mice firmware. Launch Options: None System Specifications: Operating System: Windows 10 Home Graphics Card: MSI GTX 1060 6gb CPU: i7-3770k RAM: 16 GB DDR
  5. When aiming just over a near object (e.g., the bottom part of a window frame), even when the aim point of the weapon sight is clear of obstruction, the near object can block the shots.
  6. Zoom/Aim RMB problem

    Starting yesterday I've to tap my rmb twice to zoom in or tap twice and hold to shoulder aim. It's literally unplayable because I'm used to just tapping it once, anyone have a fix? My mouse works perfectly outside of the game.
  7. Jump and Aim

    What do you all think about this: When a player jumps the Aim sway down an when he falls down the Aim sway up. And when you jump left it will sway to the right (and visa versa) When a player jump from behind a corner he jumps forward and then turn his body right. So... sway down, sway left and sway up. This will make it more realistic and makes PUBG less a jumping game.
  8. Settings of aim

    Hello!I play in PUBG,this is a great game)I play 76 hours,but I can not get used to the aim.Why you can not change the settings aim? NOW: hold-aiming from behind the shoulder, One click-scope.You can do the сonversely? hold-scope, One click-aiming from behind the shoulder?
  9. I was playing a game earlier this week where I was duoing with a friend, and we were in two pretty distant locations (still could see each other on the minimap, but we were by no means close). Right as I revealed myself behind cover I got instantly headshot, and my duo partner did too. From the same guy. But we were very far apart. My conclusion is that A) he's hacking, or B) there's a bug where if one person goes down then you both die instantly. Either way it would be much appreciated if it got addressed. Here's a link to the video I posted on my channel about it:
  10. Всем привет ! Давайте поговорим о дистанции пристрелки в прицелах ? Кто этим вообще пользуется ? На какой прицел какую лучше ставить ? Лично я сам пока не разобрался особо , на х8 иногда выставляю 300-400м когда знаю что будет перестрелка на дальних...Просто вроде хорошая механика, но как мне кажется немного лишняя - большая часть перестрелок происходят внезапно, примерить расстояние на глазок нереально , а пристреливаться , меняя этот параметр тупо некогда)))
  11. Mouse problem

    Whenever I run and shoot or aim my mouse comes out and it often gets me killed. Any help? Sometimes it just comes out randomly.
  12. So hello guys ! Its only for me, is super annoying to aim with pistols with dat shitty indicator that looks like some bar, but not like dot, "+", or circle+dot. It looks like it made so awfull special to make hard to aim with it. Probably its one of the reason, why pistols are such unsable. Just make dat indicator looks like other regular weapons, and it will greatly increase the pistols effectivity.
  13. If you have a controller and disconnect it, you are unable to ADS or mark map with right click. Pressing right click is interpreted as slightly depressing LT, not pulling it down all the way. So aiming with the mouse only slightly zooms in, not using the sights. There seems to be no way to fix this, even if you unplug the controller and restart the game using mouse/keyboard. I think adding controller support made the game thing that right click is analog, so clicking it is interpreted as a half-pull of ADS even after going back to keyboard/mouse. I have a 360 controller and G600. This completely breaks the game, so hopefully you guys can fix it.
  14. gun firing nowhere near aim point

    Note the reticle pointed directly at the enemy's head. Note the spark of the shot impacting the wall a couple of feet above the reticle. Things seem to get wonky in general when you are so close to an enemy that you're touching.
  15. Instead of this cancerous hassle before entering to plane, i would suggest that player could choose whether to go instanced shooting range (or something else related to combat) where are no other players taking all guns and ammo from tables. This few minutes could be spent many better ways than jumping in crashed plane, and i wanted to train aim anyway since in-match shootings end up so quick that you need to play very many games before you get comfortable with how most of guns work
  16. I need to double click to activate the scope. Even after updating the game yesterday the problem persists. I have already checked the files twice and also tried to change the button that I use to aim, but nothing solved.
  17. Hi, its possible to swap http://battlegrounds.gamepedia.com/Controls#View_Controls Aim with Scope/ADS View Toggle ? I just went to bind Aim for Right-Click Once and Scope/ADS View Toggle for Right-Click Hold maybe in file "GameUserSettings.ini" from "%USERPROFILE%\AppData\Local\TslGame\Saved\Config\WindowsNoEditor"
  18. Unable to aim down sights

    This is what my Aim Down Sight (ADS) looks like: I'm on a 3440 x 1440 (21x9) monitor. This bug has only just appeared as of yesterday and is 100% repeatable while wearing the pre-order hooded jacket. If I go prone and ADS my view is 100% blocked, even with scopes. EDIT: just read this in your most recent patch notes "Added more support for non-standard aspect ratios. The game will now display at the correct FOV on aspect ratios ranging from 4:3 to 21:9". Yeah you broke it, change it back please thanks.
  19. Im not sure if this occurs often (or even is a bug) or not, so i was wondering if anyone can help me in answering my question. When you hold mouse button to aim in 3rd person, it gives a small zoom/aim effect that helps u aim better in 3rd person... But sometimes when i hold the mouse button to aim in 3rd person (not in ADS 1st person) and try to aim at a player to kill them, the aim does not take effect and I have to release the mouse button and hold it again to work. Does this happen to other people as well? Its a little annoying because u have someone in your cross hair and u aim to kill them fast but that bug of not aiming in delays u in trying to aim again and you end up getting killed already. And while you're shooting when the aim bug occurs, your bullets are just going everywhere and not hitting any shots on them. This happened to me in a duos game and i got 2nd place b/c the aim didn't work properly or something.
  20. first of all sorry about my bad english. One think that is really annoying in battlegrounds (and even more annyoing for new players) Is the aim. It's really hard to correct the recoil of a full automatic weapon in the 3rd person in close combat because we need to correct the barrel and not the crosshair. Making us to have to point the crosshair to the enemy's feets while spraying and hope that the barrel will point to the chest/head. The crosshair in some situations confuses more than it helps. It can also be confusing when we get close to walls and we can aim through windows but the barrel is acctualy pointing to the wall or ceiling. I suggest to have a second option for the crosshair. A crosshair fix to the eyes ( what we already have) and a crosshair fixed to the weapon's sight. The key to switch the modes could be the key N. Right next to the they B, the one that chages the fire mode.
  21. A few gun mechanic suggestions

    I skimmed though the suggestions list but couldnt find these 2, which kinda bug me. I wish there was hit markers, like in Battlefield or other fps games. sometimes it can be hard to tell if you clip someone from a distance and hit markers would be really useful here. Also, during firefights it would be nice to have an auto reload, since alot of times Ill fire my gun and run out, and I have to think about hitting R instead of the player character just automatically reloading. this wouldve saved my butt several times. Another big one for me, is the click to scope. I would really really really like an option here for push to hold scoping instead of click to hold, since push and hold is my preference Thanks!
  22. Other players do not aim up or down.

    Bug Description: When other players are aiming at you, they do not aim up or down. Their vertical aiming is locked. This makes it difficult to tell who the player is shooting at. Date Seen: 7/2/17 Server: Every Server Troubleshooting Attempted: I don't have access to the source code so I can't troubleshoot. Other Information: Any other information you believe is relevant to the bug you're experiencing. Launch Options: None System Specifications: Operating System: Windows 7 x64 Graphics Card: GTX 970 CPU: Xeon X5690 Ram: 24GB DDR3
  23. When will you add an opportunity to aim down sight by holding right mouse button? It's SO annoying to spam it like a retard while it takes a lot of time and concentration. I used to aim this way all my life (9 years of shooter experience) and I'm obviously not the only one. You could change aiming mode in Arma like in any other game. But I can't even bind mouse scroll in control settings without config editing. BTW, I hope you will make a decent 1st person view, because it's unplayable even as a situational feature in a current game mode; add some 'hardcore' servers with not pussy damage, because you can't survive a headshot from a sniper rifle (at least a sniper rifle) even with a 100% bulletproof helmet, specially at close range, it just breaks your neck; add some penalty on aiming for getting hits, because even T3 armor shouldn't make you a brainless tank. Then this game will look like a shooter, not a casual mario platformer.
  24. Bug Description: Occasionally, when double-clicking to aim down sight, I'll release to leave ADS, but the game will stay scoped. I have to double-click (sort of) to get back to third-person. It often ends up with me clicking a bunch of times, getting stuck in and out of ADS, third-person, and third-person zoom, and I get shot. Date Seen: Numerous times, up to and including 06/27/17 Server: North America - Live Troubleshooting Attempted: Other than clicking a bunch, nothing. Sometimes fixes, sometimes continues. Other Information: N/A Launch Options: N/A System Specifications: Operating System: Windows 10 Pro 64-bit (10.0, Build 15063) Graphics Card: Asus Strix GeForce 980 CPU: 17-2600k Ram: 16GB
  25. In this clip, the second and third shot go completely off my aim, consistently to the right, the first shot wasn't accurate too (should have gone through the stair handle into his face, not to the left of the window), but I think it is more explainable than the second and the third.