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Found 53 results

  1. Whilst laying prone, there is a maximum elevation angle beyond which you cannot aim - say 27 degrees on the Z axis. If this is intentional, kudos for realism - if not bleh buggy. One could argue that with a slight posture change, you should be able to aim beyond 45 degrees Z axis - not to mention we could do with more maneuverability whilst prone moving forwards.
  2. how do you even aim in this game

    any tutorials cant hit anybody at any time and everybody kill me in 0.5 seconds aim for head or no? weapon on single or no? when someone is running shoot before him? mouse sensitivity how much how much mouse dpi if that matters what is life kvm switches yes or dont matter ping yes or dont matter play drugged on coffe or no reflexes matter or no why do humans have superhuman reflexes what is happening
  3. PUBG - Clutch AR Kills

  4. Targeting

    Hi was wondering if you guys could make a button i settings where you could invert the targeting so when i press and hold right mouse button it would aim down sight and when i click once it just targets would be nice that i had the choice just like you do when you peek you can choice toggle or hold. Hope you know what I mean?
  5. Maybe I am just that bad at this game but I swear that nobody every misses against me. It doesn't matter what range they're at but not a single bullet misses. 90% of the fights I am dead within 2 seconds. Last three matches in a row I didn't even have a chance to get a shot off. Close range I can see but these are mid range fights. I just don't get it. I've played shooters for over 15 years and have never experienced combat like this. Maybe it's just whoever has the better connections at that time. Maybe on their side it's more of a fight but on mine it's literally one second and zero chance. Anyone else have this issue? I'll accept if being in my late 30's my reaction time just isn't there anymore but I don't even have time to react. It's insane to me. Now people miss when it's long long range but mid to close range I honestly have zero hope. It's to the point where I am forced to try to sit in a building or somehow catch someone off guard. If I try to fight one on one I don't stand a chance in hell. Maybe it is these no recoil macros people have mentioned. I'll have to look into that but even then it would just be whoever lands the first bullet wins. I dont' ever feel like i even have a chance to land the first bullet. But I can pull up Call of Duty right now and go 20-2. Something is off and I can't seem to figure out what that is.
  6. Revival after Headshots - Sniper?

    I don't know about anyone else in this game but I am beyond sick of nailing someone with an epic shot from a distance only for them to be revived... I don't care who you are, what planet you live on, and what cracked up medications you possess.... You are NOT getting back up after having your brains splattered by a sniper of ANY class. Its bad enough that we only get ONE non-care package rifle (DMR's Do not count), then you throw the added bull crap of it taking multiple shots depending on gear just to down them ONCE, only to have them crawl off (since reloading takes a year), be revived, get back up and rape you with an assault rifle... It defeats the point on a sniper rifle.... which are already crap in this game.
  7. 瞄准能不能添加一个选择按住开镜或按一下开镜的设置? Aim can add a select press opening or click the opening set? 체크시, 좀 추가합니다 선택 누르고 있으면 크랭크 인하다 또는 누르기만 크랭크 인하다 설정 прицельный может не добавить один выбор, удерживая начнем стрелять или нажмите настройки Tu peux ajouter un visée de maintien sélectionné ou cliquez y ensemble lentille Die kann nicht noch eine auswahl von filmen Oder klicken sie auf die einstellungen von filmen
  8. 瞄准能不能添加一个选择按住开镜或按一下开镜的设置? Aim can add a select press opening or click the opening set? 체크시, 좀 추가합니다 선택 누르고 있으면 크랭크 인하다 또는 누르기만 크랭크 인하다 설정 прицельный может не добавить один выбор, удерживая начнем стрелять или нажмите настройки Tu peux ajouter un visée de maintien sélectionné ou cliquez y ensemble lentille Die kann nicht noch eine auswahl von filmen Oder klicken sie auf die einstellungen von filmen
  9. While prone on a hill it would seem the ability to aim up an incline is restricted to a weird limit.
  10. Anyone know how to balance out all the in game sensitivity settings to enable all of them to equate to the same mouse distance? Regardless of what my mouse DPI and monitor aspect ratio is there must be a percentage value for each setting that will make it the same as the General setting, for example: Lets say my in game GENERAL sensitivity was set at 30 and gave a 360° mouse distance of 25cm What i want to know is what percent to add or subtract to that value of 30 to give me the same 25cm 360° mouse distance for each of the following in game sensitivity settings: Vehicle Driver Targeting Scoping Scope 2x Scope 4x Scope 8x Scope 15x I have tried today to find each scope in game and manually measure the 360° mouse distance but I keep getting killed and it's annoying me As a side note I've not been able to get the sensitivity in PUBG to feel right, maybe it's because I'm using a 21:9 monitor? Do I need to set my FOV at a certain value to make the sensitivity at 21:9 feel right? Or maybe some value in the .ini files?
  11. The Multi-color Crosshairs Review

    First of all, a big kudos to the Bluehole development team of PUBG, for finally adding one of the most demanded features by many in the community (myself included) -the multicolor option for the ingame crosshairs. Secondly, a big middle finger flip (pardon me for the righteous anger) to the same Bluehole development team of PUBG, for not actually taking the necessary time to better optimize the feature, and instead opting to keep the horrendous hair-thin, see-through, over-saturated, already existing crosshairs that keeps getting lost in the terrain, even when using a contrast color to the terrain, like purple. When the community demands colors for the crosshairs, and please fellow players correct me if I am wrong, it most certainly means VIBRANT colors. See the attached images? This is Overwatch. See how Overwatch, as an FPS that respects the word “shooter” makes good use of its crosshairs? See how beautifully vibrant the crosshairs is in the first imagem versus the almost invisible PUBG crosshairs next to it is? See how easily PUBG, as a TPS/FPS hybrid could replicate that too and enable its player to aim and shoot, guide the gun to its target, kill the opponent player, grab that KFC-goodness of a chicken dinner? This is what we want. It’s a two-hour work at best to create the asset and replace. Please make it happen, correctly this time. In Bluehole we trust.
  12. chit on PUBG

    study the question of the chit, who have been protesting?
  13. Weapon aims down when shot

    Bug Description: When aiming, ADS or 3rd person, my camera will aim strait down when I get shot. This causes my shots to miss and I die. I had a previous thread on this issue but it was moved to archives. There was another thread somewhere stating that this could be a desync issue when dying server sided. I am unable to find that thread. Every time this bug occurs I usually die within 100ms or so, so desync makes the most sense. This would mean the server is sending the killed message late. Date Seen: 9/15/17 Server: Live, NA Troubleshooting Attempted: Other Information: Launch Options: None System Specifications: Operating System: Windows 7 x64 Graphics Card: GTX 1080 CPU: Xeon X5690 Ram: 24GB DDR3
  14. Is any one getting this black Square in there aim of sight when aiming down the sight of any kind? of sight that is on there gun encountering a black blinking Square just rapidly blinking. I'll get a video latter
  15. Bug Description: On one of my PCs sometimes the game requires double right click to switch to ADS from third person. Other times a single click will work for ADS. When double right click is needed, a single right click does a short zoom in. When this bug occurs it guarantees another issue will also happen. Normally when you move your mouse continuously and shoot, your aim will follow your mouse movements regardless of taking shots. When the bug occurs, shooting prevents the mouse movement from registering temporarily and then after the firing animation finishes, the aim will track against the mouse movements again. This results in very jerky aiming making it very difficult to fight at close combat due to the frequency of mouse presses. It's as if the act of shooting causes the game to stop receiving/ignores information from the mouse. This occurs in single fire, burst and full automatic on all guns. In the most recent example, it stopped working after 3 games. Before the 4th game, I changed matchmaking server and the very next game it stopped working. This was all in one session without shutting down the game. Date Seen: Every day since I bought the game a two weeks ago but only on a particular PC. Server: NA and Oceanic Troubleshooting Attempted: When it happened I immediately switched mice and it didn't make a difference. Mice I've tried are Corsair Glaive RGB and Logitech G502 RGB. Both mice haven't caused issues playing PUBG on another PC. Tried different USB ports including 3.0 and 2.0. Remapping the Targeting key. Deleting configuration ini files. Uninstalled PUBG and reinstalled. Uninstalled corsair CUE software. Rebooting the PC sometimes fixes it but not always. Changing From Windowed to Fullscreen. Other Information: Inateck Superspeed 4 Ports PCI-E to USB 3.0 Expansion Card with Oculus VR plugged in. Mice are plugged into motherboard USB but wondering if it's causing issues with USB mice. Drivers are all up to date include mice firmware. Launch Options: None System Specifications: Operating System: Windows 10 Home Graphics Card: MSI GTX 1060 6gb CPU: i7-3770k RAM: 16 GB DDR
  16. Zoom/Aim RMB problem

    Starting yesterday I've to tap my rmb twice to zoom in or tap twice and hold to shoulder aim. It's literally unplayable because I'm used to just tapping it once, anyone have a fix? My mouse works perfectly outside of the game.
  17. Jump and Aim

    What do you all think about this: When a player jumps the Aim sway down an when he falls down the Aim sway up. And when you jump left it will sway to the right (and visa versa) When a player jump from behind a corner he jumps forward and then turn his body right. So... sway down, sway left and sway up. This will make it more realistic and makes PUBG less a jumping game.
  18. Settings of aim

    Hello!I play in PUBG,this is a great game)I play 76 hours,but I can not get used to the aim.Why you can not change the settings aim? NOW: hold-aiming from behind the shoulder, One click-scope.You can do the сonversely? hold-scope, One click-aiming from behind the shoulder?
  19. I was playing a game earlier this week where I was duoing with a friend, and we were in two pretty distant locations (still could see each other on the minimap, but we were by no means close). Right as I revealed myself behind cover I got instantly headshot, and my duo partner did too. From the same guy. But we were very far apart. My conclusion is that A) he's hacking, or B) there's a bug where if one person goes down then you both die instantly. Either way it would be much appreciated if it got addressed. Here's a link to the video I posted on my channel about it:
  20. So hello guys ! Its only for me, is super annoying to aim with pistols with dat shitty indicator that looks like some bar, but not like dot, "+", or circle+dot. It looks like it made so awfull special to make hard to aim with it. Probably its one of the reason, why pistols are such unsable. Just make dat indicator looks like other regular weapons, and it will greatly increase the pistols effectivity.
  21. If you have a controller and disconnect it, you are unable to ADS or mark map with right click. Pressing right click is interpreted as slightly depressing LT, not pulling it down all the way. So aiming with the mouse only slightly zooms in, not using the sights. There seems to be no way to fix this, even if you unplug the controller and restart the game using mouse/keyboard. I think adding controller support made the game thing that right click is analog, so clicking it is interpreted as a half-pull of ADS even after going back to keyboard/mouse. I have a 360 controller and G600. This completely breaks the game, so hopefully you guys can fix it.
  22. gun firing nowhere near aim point

    Note the reticle pointed directly at the enemy's head. Note the spark of the shot impacting the wall a couple of feet above the reticle. Things seem to get wonky in general when you are so close to an enemy that you're touching.
  23. Suggestion: Starting area

    Instead of this cancerous hassle before entering to plane, i would suggest that player could choose whether to go instanced shooting range (or something else related to combat) where are no other players taking all guns and ammo from tables. This few minutes could be spent many better ways than jumping in crashed plane, and i wanted to train aim anyway since in-match shootings end up so quick that you need to play very many games before you get comfortable with how most of guns work
  24. I need to double click to activate the scope. Even after updating the game yesterday the problem persists. I have already checked the files twice and also tried to change the button that I use to aim, but nothing solved.
  25. first of all sorry about my bad english. One think that is really annoying in battlegrounds (and even more annyoing for new players) Is the aim. It's really hard to correct the recoil of a full automatic weapon in the 3rd person in close combat because we need to correct the barrel and not the crosshair. Making us to have to point the crosshair to the enemy's feets while spraying and hope that the barrel will point to the chest/head. The crosshair in some situations confuses more than it helps. It can also be confusing when we get close to walls and we can aim through windows but the barrel is acctualy pointing to the wall or ceiling. I suggest to have a second option for the crosshair. A crosshair fix to the eyes ( what we already have) and a crosshair fixed to the weapon's sight. The key to switch the modes could be the key N. Right next to the they B, the one that chages the fire mode.