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Found 14 results

  1. Default over left shoulder

    The default when you aim down the sights over the left shoulder why? It messes me up all the time majority of people are right handed turn it back to when you aim it’s over the right shoulder!
  2. After the update I would like to point out that my characters hair color was changed from grey to black. What gives? Now i’m supposed to cough up 3k in points to fix this so it will just repeat the issue? Fix? or cough up the BP to keep fixing it?
  3. To start out I want to give a quick introduction of myself to give some credit to this post. My name is Interrogate, I've been playing PUBG since EARLY ALPHA, through BETA, through EARLY ACCESS, and through FULL RELEASE. I am very committed and dedicated to this game. I play on a pro level under Team Totality and I compete in every league and tournament there is currently. I've also been to two PUBG lan events, Gamescom and IEM Oakland. I currently have 2732 steam PUBG hours not including the hundreds and hundreds from alpha/beta. These are the changes that myself and the pro/competitive community feel need to be fixed to keep the game and the esport relevant. This post is not meant to be a bashing post or negative post. It is meant to be constructive and provide solutions and replications to help fix the game as well as bringing light to certain bugs. I understand that a lot of these issues have been talked about and are probably known by PUBG corp, but we must keep pressing the important issues that need to be prioritized. Hopefully you have time to read it all and watch the video after you've read. Game breaking bugs and issues that need immediate attention: Water Penetration - Since the start water has been an issue. Its understandable that it may be a hard fix, but the current water penetration system is really ineffective. The competitive META has always been a 5.56 heavy loadout using double AR's or and AR and a sniper. Not many people use the low caliber weapons or pistols in tournament play where the water penetration is the problem so it feels like water penetration is almost not even there. AR's basically don't penetrate unless you are shooting directly on top of the enemy which is not a realistic situation. Usually in tournament gameplay you will be trying to shoot people swimming from 25-50+ meters and at that range even low velocity weapons are ineffective at penetrating on the hard angle. Suggestions to fix: At least double the penetration of AR's both 5.56 and 7.62 leaving all the other guns alone, make it much harder to get breath so players have to surface more often, swimming for too long causes fatigue, lower the breath amount, extend head outside of water more, literally anything at this point would be better then it currently is. Since the start PUBG's slogan was "ThisIsBattleRoyale" which represented aggression, fighting, and winning good games. Water has taken the fun, competitiveness, skill, and fighting out of the game. People go water to get high ranks and placements because it is always a safe option when you have no other options. Water is a coward way to get high ranks and undeserved achievements and it skews teams performance on paper. It should be EXTREMELY punishing to players who want to swim for placements. ThisIsNOTBattleRoyale Circle algorithm to NOT go to water - Same as above. There needs to be some sort of algorithm to avoid water circles, but not in the first circles. We understand you cannot remove water from the equation because the circles need to be able to shift near edges of the map, or military base to create diversity in circles and gameplay. BUT... After a certain amount of circles, I would say 2-3 circles maximum the circle should have zero water. Having a super late game circle (top 10 scenario) where the circle is more then 50% of water is absolutely unacceptable in competitive. Take IEM Katowice as a good example of high quality circles. There was almost no water in any late game circle. Only water in a couple starting circles which is fine, but the quality of games was much better without water. No one got undeserving water placements or climbed the ranks from taking advantage of the water. Seeing through smoke from blue zone - There is a very abusable bug currently that when you throw a smoke grenade and the blue zone is visible behind it the player facing the blue zone can see through the smoke with a clear silhouette of whatever "skylines" on the horizon. Players are using this advantage in a lot of scenarios whether they want to or not. Some players are abusing it to its fullest to stay competitive and win games. Its uncounterable and makes certain situations unwinnable because when smokes are your only option and they can see through them your team is dead. Crouch spamming cancels meds, boosts and ADS. Also gets you stuck - A very frustrating bug recently is spamming crouch cancels healing items, boosts, and aiming down sights. It also can still get you stuck in place when crouching and jumping even though it was said to be fixed in a recent patch. This issue mainly started in the past couple of patches. If you try crouch spamming near vehicles, trees, or on sloaps and slants your ADS and med supplies can cancel and bring you to a regular stance. This is extremely difficult for pro and competitive players because using crouch a lot during fights and while healing is imperative to staying alive. Players at this high level can kill you instantly if you are limited in movement and this bug certainly limits how you can use crouch. Its of high importance. Any bug that can instantly kill you from no fault of your own - There are plenty of bugs that can lose you a game instantly. We've seen it many times on videos like Dearsomeone's highlights and twitch clips. They were funny during the early stages of PUBG and provided some great content... but its now release, there are hundreds of thousands of dollar tournaments, people are making careers out of professionally playing or streaming, and are being paid to play. The community feels at this point that these bugs should be seriously looked at and eliminated. These bugs can lose tournaments and even can ruin a casual competitive gaming experience trying to climb the leaderboards. Here is a list of extremely common and EASILY REPLICABLE bugs that have been in the game for many many months that instantly kill you: 3 seater bike driving into a thin pole or tree between the side car and bike and blowing up, getting stuck between vehicle and an object or building when ejecting and dying from "falling", getting hit by your own or enemy vehicle while it is moving at an extremely slow speed, getting stuck in holes or objects indefinitely and having to leave the game or die, parachuting in a spot you cannot escape, parachuting bugging on top of a tall building or structure and falling to death, getting smacked by a 2-3 seater bike when standing it up and dying, hitting fences that should break but dont and either dying by vehicle explosion from the damage it inflicts on your vehicle or blowing up because it gets stuck, vehicles, primarily bikes colliding with other vehicles and exploding or shooting either vehicle in the air and exploding on landing. There are plenty more but I think this gets the point across. If a PUBG corp dev wan't more video examples or situations I would be happy to reproduce or find clips. These need to be fixed so we can make the game smoother and make the overall gaming experience much more enjoyable and fair. Game changes and upgrades to keep esports and competitive alive: Working rank system - This is one thing that I know is huge for many professional and competitive minded players. Right now in PUBG there is no skill based match making system. Rank 1 players can play against rank 5 million players in the same games. Back in early access season 1-3, BEFORE FIRST PERSON PERSPECTIVE was introduced, there was skill based match making. Myself and many other pros were ranks 1-100 playing against eachother almost every game. We could recognize a majority of the players in our games near the late game circles and it was always very intense and difficult games. PUBG was so fun at this time there was always a challenge and always great opponents in almost every game. You could climb up and down leaderboards knowing how much rating you will win or lose and it was a tough grind to the top. Just so everyone knows there were still hundreds of thousands of players playing at this time so it wasn't a coincidence or that there were very few players. Games specifically started and we knew they were high rated games because the player count didn't instantly fill, it specifically was choosing who was in our games and slowly filling. We knew skill match making was working because if you went on a fresh account unranked the games would instantly fill with 100 players. Since First Person Perspective came out something had broke or got removed from the match making system. For many seasons and leaderboard resets, and many months there still is no skill based match making. Pro players and casual competitive players are constantly playing against very very low skilled players and its simply not fun for either parties to play the game anymore. The low skilled players get pummeled, and the competitive players dont have any challenge or fun beating them. Games are super easy to win and people can easily get 90%+ win ratios. You don't see 90% win rates often because the competitive gamers have given up trying to take public match making seriously and do hot drops in pochinki, school, military, and pecado. The only thing that competitive gamers get out of public match making is gun and aim practice, besides that they don't care if they die or leave the game and leaderboard ranks are irrelevant to them. SOLUTION: Please PUBG corp, bring back the old system or create a new one. Something similar to all the other competitive games. Overwatch, League of Legends, and Starcraft have the best systems I know of for competitive match making. Bronze, Silver, Gold, Platinum, Diamond, Masters and then a TOP TIER rank known in those games as Top 500, Challenger, and GrandMaster. There would be great skill based match making and easy to have the system just put similar skilled players in the same games and there would also be a top tier ladder for the pros and highly competitive players. A ladder where they can get knocked out of to the lower tier or rise to be the top in the game. Something like this needs to be in place for such a large population that play this game. There are just too many players to have a rank 4,230,530 player in a game with a rank 1 player. Rewards, progression, or achievements - To keep the game enjoyable and entertaining from the casual players to the pros there needs to be something to achieve or work towards. Currently the only thing achieveable is BP and leaderboard rank, both of which are pretty unimpressive. BP gives you a bunch of low interest skins with a very rare chance to be a good one which is pretty cool, and leaderboards are ruled by people who just play a whole ton or cheaters. Leaderboards also only show top 10 and besides that your skill is unoticed. SOLUTION: Follow lead of other games, end of season rewards for "Top 500, Challenger, GrandMaster" like a boarder or player icon. Maybe a tshirt skin or badge that you can put somewhere on your character. Maybe something like the PlayerUnknown Coat has with the badges on the jacket. Anything that someone can be excited to work towards over a season and keeps their interest. Also being able to see more then just the top 10 on the leaderboards would encourage people to keep moving up even if they cannot achieve top 10. Saved/Preset custom server settings - This is a must. With hundreds of numbered inputs and settings per tournament or scrim, there are bound to be human errors. One number typed incorrectly on a circle size, speed, or damage can completely ruin a tournament or scrim game, and ruin chances of teams doing well. Custom servers take long to create because of all the inputs of circle settings, loot, and red zones that it also hurts spectating PUBG because viewers have to wait long between matches. If there was a problem in the settings and having to restart the game can potentially hurt many teams who were having great games or positions which could result in them winning or losing an entire tournament. Having custom presets allows for quick custom creation, better viewer experience, and better player experience with no human error mistakes. This also benefits the game as a whole by helping streamers and PUBG partners create fun and new game modes for their viewers and community efficiently while streaming. Better communication with pros and community - PUBG Corp need to simply get more involved. When the game originally came out in Alpha, Beta, and even early access there was so much communication which built this company up for many players. We loved the constant updates and tweets with what is going on in the company. Showing us sneak peeks of the new guns, showing pictures of your meetings, showing pictures and video clips of what the devs are working on, giving us detailed and accurate patch notes, and listening to us on twitter and forums. You guys had it all. Weekly patches were coming out, then monthly patches, then no patches. We have issues like I stated above that have been around for MONTHS without attention. We need the communication if these issues will be fixed or not. A lot of frustration comes when we keep encountering these issues and they are ignored and not fixed, not even mentioned in patch notes or dev blogs. Also with large PUBG LAN tournaments like IEM, I feel like it never can hurt to get more involved with advertising the events in game like what was done with Gamescom. Having a small box with the dates and times, and linking to the stream/website would be fantastic to keep building the viewership of the game and getting exposure. More custom server access for esports, not less - Esports teams had the majority of their custom access removed and I believe it should be the other way around. Esports teams and tournament organizers use custom servers more then most, thats how we practice and break down the game at the highest level and compete/scrim each other for top tier practice. Taking the majority of our custom server access just cripples esports to continue to develop and succeed. Support video for the post. Devs please watch for bugs and recreations: https://www.youtube.com/watch?v=UjumqkqYv34 Thanks for reading everyone, we all hope that PUBG corp can implement some of these changes in the upcoming road map. Please feel free to discuss and provide feedback on if you feel these changes are important to the games success as a competitive FPS and esport.
  4. You all may not agree. This is my list of changes that I would deploy over the next two months. But I’m not In charge! The developers are. The can listen and make. Great game. Or be H1Z1. That’s there. Choice. -Crashing client/server side issues resolved. - region locked -matchmaking based of latency -server optimization’s -all draw foliage draw distances identical between versions. - dark areas or shadow areas brighter. - resolution changes for all three systems. XB1X- 1440p XB1S- 900p XB1- 900p or 720p depending -input latency reduced even more. - weapon say while ADS and moving reduced slightly. - Vehicle control while moving tightened up. Feels like there’s lantency. - stay scoped in with Kar98 after firing. - game optimization’s. Various. -total CPU utilization at a root level. All 8 threads and sub mutithreading begin to be intelligently engineered to harness the systems potential. -set a max FPS of 60. Do not promise 60 FPS on any system. Work towards getting up to 60 on all systems through preview. - controller X and Y settings -Fov slider -aim acellerarion off option - rework the menus. They look cheap and half assed. - items being looted should be placed in categories. When trying to get ammo I should be able to go up and down the list press A on ammo and x on the ammo. Making it easy for quick looting and a more streamlined enjoyable experience. -fix the looting glitch’s with inventory. - Meding while in boats and vehicles should always work. Driver should not be able to steer while Meding. The only thing that should cancel medicating is being I. The air for more then 1 sec. or a speed change of plus 30 mph in 1 second or a crash. - can not stress the importance of frame rate more. This is more important the. Resolution. There for frame pacing needs some work. If you are keeping it at 30 FPS we need some heavily engineered frame pacing like forza horizons. The change in performance will be the saving grace or down fall of pubg. i have long term goals i think we would like to see. And that they should implement. -system optimization on how the game is harnessing the hardware. - investigate the Vulkan API or DX12 low level capabilities to posibly get better performance out of the xbox 1 / s / X - some forum of aim assist that does not lock on to stationary targets or targets moving at slow speed. Also that never locks on to a moving target but prevents over and under shoots while trying to aim and track a target. The player should still have to do 90% of the work. - new maps, clothing and content once the game reaches the level of acceptable for 1.0. Not before this.
  5. Improvements for Miramar.

    So I thought I'd post a few thoughts on the latest post about the boring Miramar changes. 1st, I'm so glad they're doing this. I'd rather play the older map most of the time because I think it's just better. So being forced to play the new map over and over has gotten really frustrating at times. Here are some of my pros and cons about the 2 maps. I'm hoping people will give their own below to give some decent feedback to the devs. (of course this is all opinion) Erangel - Pros: For the most part a good balance of open areas to covered, different and interesting locations, I like most of the color scheme compared to the dessert, easy to drive across most of the map, I like the water surrounding giving the option to take a water craft around. Although some would argue it's too flat overall, I think the amount of elevation is well balanced. Cons: A few areas that could use less open space, I don't like how you can prone in the "tall grass" and it's very hard to be seen (resulting in alot of end games where everyone is prone), Some of the loot could be better balanced (taking out clothing would help alot), there are a few bumps in the grass that are like brick walls when you hit them in a vehicle but they look like they shouldn't be. Miramar - Pros: The different types of buildings and building heights make for interesting game play, It has a cool and much different appearance compared to Erangel, I like the Islands to the south even though it rarely ends there , Although there's alot of open space, some of the ridges and rocks can provide cover, Struggling to find any more pros. Cons: I think the map is way too big. If they got rid of about 30% of the map entirely it would be nice. It wouldn't be so bad if there weren't so many mountains to drive over. The terrain is very annoying and slow driving over. Making it worse, the VW looking van could just be replaced entirely or given more torque or acceleration, There seems to be so many angles to get shot from compared to the other map. The loot could use some balancing, but again, if the map was smaller it would be better. Very often there are less than 50 alive before the 1st circle even starts closing, then the mid game is very slow (this doesn't happen as much on the other map). I could probably keep going, but I'll leave it at that. I realize some of this will be addressed in the upcoming changes, but I felt like typing out my thoughts on it.
  6. Crosshair color and shape?

    Can i change crosshair color and shape? If yes, where i can do it? If no, is this feature will be added?
  7. Lag will continue to be on the radar for fixes but I wanted to create a post where people can discuss other minor changes to improve gameplay. A one I would like to see is when you enter a veichle it should place you into the driver seat automatically if no one else is currently there.
  8. Why aren't syringes instant use?

    You should change adrenaline needles to instant use since later crates tend to drop outside of the play zone anyways.
  9. Hey everybody im new here and i just wanted to give my input on some changes that they should make let me know what you think. 1. When they release the first person only servers please make it so we can hold down LT to ADS instead of toggle and make hip fire aim toggle. I not to sure how this would work with 3rd person servers but im sure it would be okay. 2. Make cooking grenades a thing. 3. For first person only servers make reloading weapons easier by just a press of X instead of having to hold it and then you can use LB to interact and RB could also be used to throw grenades since LB is used to hold breath when aiming and not used for anything when on hip fire and RB will be blank because camera with be locked. Tapping X to reload could also work on 3rd person and use LB to interact. 4. IDK about this one but maybe make melee clicking in right stick when not ADS but it doesn't actually keep it equip just just does one hit and then back to your gun. 5. Make changing fire mode up on d pad and equip melee left on d pad or just make it so we can edit some of the control layout like to d pad settings for example. 6. Make it so guns that are full auto are set to full auto by default when picked up same goes for guns that are burst like m16. 7. Add more settings like being able to turn off music or editing your HUD. 8. Add weather effects and also day and night just to spice it up a bit. 9. Make aiming a lot smoother it feels like there is something wrong with the aim acceleration. 10. Make it possible to preview your characters appearance before purchasing. Also make it so we can purchase just one thing like hair so we don't have to spend 3000 BP every time. 11. Make it so we can view the control layouts at the main menu. 12. Fix the message controller disconnected every time i open up the xbox guide or go home. 13. Make independent camera modes a thing so i can be set to 3rd person for my vehicle and 1st person on foot. 14. Since the guns that you pick up off the ground have no ammo in them make it so there is no clip in it when you pick it up so all you have to do is insert one. 15. Add first person only servers and maybe a hardcore mode for 3rd person and 1st person. Thats all i have for now as im at work but i will be trying to edit/re-post this weekly please comment below let me know what you think also if you know when they will be adding first person only severs that would be great!
  10. Main Screen Design & Settings

    Hey guys, I just wanted to share with you some of my ideas, how the main screen and some settings could be improved. I think that I can talk for the most part of the PUBG-Community that it is very hard to add awesome People you just met in a Squad or Duo, so why is there no add (+) button next to the player, as you can see on the picture/spoiler... Another thing that I want to be a Change is the color of a player, so that you don't need to read these confusing names and just can call out the color of the player you want to talk to. The communication will be a lot easier, faster and not that confusing. Also there should be a mute, color change button and more general settings (like block for ever, so you don't have to queue with this person ever again, or customize the volume etc.) for specific people within the squad. A setting to make the Map transparent would be awesome aswell. I died a lot of times, because I couldn't see the landscape while driving or a person running in the forrest. I want to see the mini-Map and the km/h and fuel all the time (not only on the main Screen, but also in the Inventory for example) and my kills aswell. The last thing I would consider to be usefull is a simple "Play again" button, after you win or die. Thank you for your attention! I hope some of these things will be changed!
  11. Hey, so I've noticed this happen a lot recently (since the hotfix a couple of weeks ago). I start to loot as per usual, but sometimes when I switch weapons, they switch back to the previous weapon. Example: I pick up an Uzi and shotgun. After a while, I switch my shotgun for a SCAR. After a few seconds (or when I close my inventory) it switches back to my shotgun. It has now happened to only weapon switches and when I change attachments. Video proof [yt] I also experience lag opening inventory at the beginning of the game (happens less and less while the game progresses) Video proof [yt] FFP Squad (lag?) I hope this is just lag and gets polished ASAP. So far I tried to verify integrity and reinstalling the game. No success so far. PC spec: i5-4590 @3,3Ghz GTX 1060 3GB 8GB 1600MHz 550W XFX 2x Samsung Evo 250GB SSD (raid 0) @2560x1080
  12. First let me just say this I have played games for pretty much all my life, I never really got into the singleplayer games I always wanted to compete against other players and practise to get better, I've played all cs games got around 5k hours in that game, I also played every game similar to this, dayz,arma2 Battle Royale, Warz, king of the kill, arma3 battle Royale and they all seem to fail at one thing or the other. So here is my suggestions, get rid of all the suggestions that encourage camping and hiding, like aiming and moving whilst proning, fov slider that will just encourage more building camping as it will be easier to hold corners and stairs, the fov should be locked and stay as it is, bipods? Really? Do I have to go thrue this? Adding bipods will just make it too slow paste and change the whole game same goes for the contextual lean suggestion, the only thing that would be good in this regard is too have bipods only for LMG class weapons and make the LMG anti vehicle, skins and crates is out of the question not until the game is in a better state, h1z1 made a huge upset in the community due to them releasing skins and crates more frequently then game bug fixes. Don't add a crafting system for petes sake, the crafting in h1 was just annoying picking up cloths and shirts and shredding and then crafting bandages and stuff waste of time and just makes the game paste too slow. Don't add too many guns and attachments, there is a thin line between too much and enough, this will just add confusion and annoyance look at almost every competitor shooter and you will see that they have just enough selection too make different playstyles viable but still remaining in the state that players don't feel overwhelmed. Don't make third person aiming more accurate it's perfect currently to present a viable option close range but still forcing ppl to use ADS in mid range battles Now let's get into what you should fix/add The obv is server lag, everything feels clunky due to the lag, picking up guns, ammo, getting in cars, opening doors teleporting players, this is obv I know but I would get hate if I didn't list this. Switching shoulder cams, sometimes I lean left to shoot a guy then I third person aim due to him being close and I forgot to switch shoulders, some small indicator like move the cam a little to left in thirdperson is a good reminder, don't move it too much to the left since this will again encourage building and corner camping. End game circles in it's current state is way too strong, make it so you can outrun it would be a nice touch. shotguns, the shotguns in this game are just incredibly strong, 5x stronger then in h1, you can't just make it so someone can 1 shot ppl regardless where on the body it hits, in it's current state you can 1 shot ppl regardless of armour and they can be 10x better then you but guess what you just clicked mouse 1 you win a shotgun shouldn't be able to take 50% of your hp from 20m away, if you make shotgun an point blank gun this will encourage more variety between smgs and shotguns. get rid of gloves and shirts, all wearables from spawning as loot, useless junk that just adds clutter. And finally for now... Just optimise game for high frames, you are already destroying your competitors, don't make major changes that will upset the community.
  13. Map changes/rework

    We really need some map changes . The map is already so boring. Safe zone ist 80% of time in the central of the map so you barely go to any city on the corners of the map. A lot of citys too small. Bad loot in villages. I hope they add some new cities.