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Found 254 results

  1. Stun grenade cause game to crash

    System: Windows 10 pro 1703 Build 15063.540 i-7 4790K not overclocked 16gb 1866mhz ram Nvidia gtx 1080TI OS and PUBG install on local drive, Crucial MX300 750gb Soundblaster recon3d fatality professional soundcard pcie all drivers up to date So the game crashes when stunned doesnt matter if its just enough to ring your ears. Players ingame know of this and are exploiting this issue for kills. I wasnt able to record but now I will try to. It did make my os crash by the way not just PUBG. I was able to get a glimpse of the error message and I saw reference memory unable and something.
  2. Hello, From long time i am getting crashes in middle of the game. Playing few minutes, getting some kills and crash. I don't know whats going on. Crash INFO from logs: I have read some about it and i dont have overclocked PCU/GPU. All default. *Fresh windows. Looking for any help. Thanks.
  3. Crash Monitor

    Since yesterday i can't play PUBG, when i start the game, my computer crash and i have blue screen with "WHEA_UNCORRECTABLE_ERROR", it does the same when i want to play CS:GO i don't why, it looks like i can't play Steam game. On League of Legends it works well. I think that everything is upgrated, I don't know what to do more.
  4. Points/BP after crash

    Hello, I think i found some problems with your system. If my game crash in duo or squad, and i rejoin, after the game i only get the kills in stats but dont get the points/bps, what i earned. I lost this way about 5-6k bps. Its kinda unfair, so i think u have to fix it. Have a nice day.
  5. I have been recently been 100% unable to play the game due to a crash that occurs within the first 1-2 minutes of the game being opened. I have been able to replace my settings file to get the game to open in a low resolution window, but as soon as I change my settings to be 2560x1440 (windowed or fullscreen) I get a complete crash. This is a problem isolated to this game only and only recently. Error code a DXDiag data is below. I will be requesting a refund soon if this is not resolved. One of these game updates just broke the game for me. Error: LowLevelFatalError [File:D:\tsl\tsl-client-branch\build\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 791] Rendering thread exception:LowLevelFatalError [File:D:\tsl\tsl-client-branch\build\UnrealEngine\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')KERNELBASE.dllTslGame.exeTslGame.exeTslGame.exeTslGame.exeTslGame.exeTslGame.exeTslGame.exeTslGame.exeTslGame.exeTslGame.exeTslGame.exeTslGame.exeTslGame.exeTslGame.exeTslGame.exeTslGame.exeTslGame.exeTslGame.exeTslGame.exeTslGame.exeKERNEL32.DLLntdll.dllntdll.dllDXDiag Data: ------------------ System Information ------------------ Time of this report: 8/23/2017, 05:28:04 Machine name: I7-6700K Machine Id: {2A067DC7-EFB3-4985-AF89-45F8F677862B} Operating System: Windows 10 Home 64-bit (10.0, Build 15063) (15063.rs2_release.170317-1834) Language: English (Regional Setting: English) System Manufacturer: Gigabyte Technology Co., Ltd. System Model: Z170X-Gaming 7 BIOS: BIOS Date: 11/04/16 19:43:18 Ver: 05.0000C Processor: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 CPUs), ~4.0GHz Memory: 16384MB RAM Available OS Memory: 16316MB RAM Page File: 5916MB used, 12832MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 12 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled Miracast: Available, with HDCP Microsoft Graphics Hybrid: Not Supported DxDiag Version: 10.00.15063.0000 64bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Sound Tab 4: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce GTX 1070 Manufacturer: NVIDIA Chip type: GeForce GTX 1070 DAC type: Integrated RAMDAC Device Type: Full Device Device Key: Enum\PCI\VEN_10DE&DEV_1B81&SUBSYS_33021462&REV_A1 Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER] Device Problem Code: No Problem Driver Problem Code: Unknown Display Memory: 16244 MB Dedicated Memory: 8085 MB Shared Memory: 8158 MB Current Mode: 2560 x 1440 (32 bit) (144Hz) Monitor Name: Dell S2716DG(DisplayPort) Monitor Model: Dell S2716DG Monitor Id: DELA0D1 Native Mode: 2560 x 1440(p) (59.951Hz) Output Type: Displayport External Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_9ab613610b40aa98\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_9ab613610b40aa98\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_9ab613610b40aa98\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_9ab613610b40aa98\nvldumdx.dll Driver File Version: 22.21.0013.8528 (English) Driver Version: 22.21.13.8528 DDI Version: 12 Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1 Driver Model: WDDM 2.2 Graphics Preemption: Pixel Compute Preemption: Dispatch Miracast: Not Supported Hybrid Graphics GPU: Not Supported Power P-states: Not Supported Driver Attributes: Final Retail Driver Date/Size: 8/8/2017 8:00:00 PM, 893272 bytes WHQL Logo'd: Yes WHQL Date Stamp: Unknown Device Identifier: {D7B71E3E-58C1-11CF-8256-0F131BC2DB35} Vendor ID: 0x10DE Device ID: 0x1B81 SubSys ID: 0x33021462 Revision ID: 0x00A1 Driver Strong Name: oem1.inf:0f066de361866ac3:Section088:22.21.13.8528:pci\ven_10de&dev_1b81 Rank Of Driver: 00D12001 Video Accel: DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeVC1_D2010 DXVA2_ModeVC1_VLD DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT DXVA2_ModeH264_VLD_Stereo_NoFGT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeHEVC_VLD_Main DXVA2_ModeHEVC_VLD_Main10 DXVA2_ModeMPEG4pt2_VLD_Simple DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Supported DXVA-HD: Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled MPO Caps: Not Supported MPO Stretch: Not Supported MPO Media Hints: Not Supported MPO Formats: Not Supported ------------- Sound Devices ------------- Description: Speakers (Sound Blaster Recon3Di) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_1102&DEV_0011&SUBSYS_1458A036&REV_1009 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: cthda.sys Driver Version: 6.00.0101.1049 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 12/15/2016 12:00:00 AM, 1064968 bytes Other Files: Driver Provider: CREATIVE HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Speakers (Yeti Stereo Microphone) Default Sound Playback: No Default Voice Playback: No Hardware ID: USB\VID_B58E&PID_9E84&REV_0100&MI_00 Manufacturer ID: 65535 Product ID: 65535 Type: WDM Driver Name: USBAUDIO.sys Driver Version: 10.00.15063.0000 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 7/27/2017 12:00:00 AM, 134656 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Dell S2716DG-8 (NVIDIA High Definition Audio) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10DE&DEV_0083&SUBSYS_14623302&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: nvhda64v.sys Driver Version: 1.03.0034.0027 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 5/16/2017 12:00:00 AM, 218712 bytes Other Files: Driver Provider: NVIDIA Corporation HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: SPDIF-Out (Sound Blaster Recon3Di) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_1102&DEV_0011&SUBSYS_1458A036&REV_1009 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: cthda.sys Driver Version: 6.00.0101.1049 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 12/15/2016 12:00:00 AM, 1064968 bytes Other Files: Driver Provider: CREATIVE HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Microphone (Yeti Stereo Microphone) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: USBAUDIO.sys Driver Version: 10.00.15063.0000 (English) Driver Attributes: Final Retail Date and Size: 3/18/2017 16:56:20, 134656 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF Description: Headset Microphone (HyperX 7.1 Audio) Default Sound Capture: No Default Voice Capture: No Driver Name: USBAUDIO.sys Driver Version: 10.00.15063.0000 (English) Driver Attributes: Final Retail Date and Size: 3/18/2017 16:56:20, 134656 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF Description: What U Hear (Sound Blaster Recon3Di) Default Sound Capture: No Default Voice Capture: No Driver Name: cthda.sys Driver Version: 6.00.0101.1049 (English) Driver Attributes: Final Retail Date and Size: 1/9/2017 18:05:10, 1064968 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF --------------------- Video Capture Devices Number of Devices: 0 --------------------- ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Corsair Gaming M65 Pro RGB Mouse Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x1B1C, 0x1B2E FF Driver: n/a Device Name: Corsair Gaming M65 Pro RGB Mouse Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x1B1C, 0x1B2E FF Driver: n/a Device Name: Corsair Gaming M65 Pro RGB Mouse Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x1B1C, 0x1B2E FF Driver: n/a Device Name: HyperX 7.1 Audio Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x0951, 0x16A4 FF Driver: n/a Device Name: Yeti Stereo Microphone Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0xB58E, 0x9E84 FF Driver: n/a Device Name: Yeti Stereo Microphone Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0xB58E, 0x9E84 FF Driver: n/a Device Name: HyperX 7.1 Audio Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x0951, 0x16A4 FF Driver: n/a Device Name: Corsair K70 RGB Gaming Keyboard Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x1B1C, 0x1B13 FF Driver: n/a Device Name: Corsair K70 RGB Gaming Keyboard Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x1B1C, 0x1B13 FF Driver: n/a Device Name: Corsair K70 RGB Gaming Keyboard Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x1B1C, 0x1B13 FF Driver: n/a Device Name: Corsair K70 RGB Gaming Keyboard Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x1B1C, 0x1B13 FF Driver: n/a Device Name: Corsair composite virtual input device Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x1B1C, 0x1BF0 FF Driver: n/a Device Name: Corsair Gaming M65 Pro RGB Mouse Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x1B1C, 0x1B2E FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub (USB 3.0) | Vendor/Product ID: 0x8086, 0xA12F | Matching Device ID: USB\ROOT_HUB30 | Service: USBHUB3 | Driver: USBHUB3.SYS, 8/7/2017 21:29:49, 554400 bytes | +-+ USB Composite Device | | Vendor/Product ID: 0x1B1C, 0x1B13 | | Location: Port_#0002.Hub_#0001 | | Matching Device ID: USB\COMPOSITE | | Service: usbccgp | | Driver: usbccgp.sys, 3/18/2017 16:56:35, 173984 bytes | | | +-+ USB Input Device | | | Vendor/Product ID: 0x1B1C, 0x1B13 | | | Location: 0000.0014.0000.002.000.000.000.000.000 | | | Matching Device ID: USB\Class_03&SubClass_01 | | | Service: HidUsb | | | Driver: hidusb.sys, 3/18/2017 16:56:35, 40960 bytes | | | Driver: hidclass.sys, 3/18/2017 16:56:35, 180736 bytes | | | Driver: hidparse.sys, 3/18/2017 16:56:35, 40960 bytes | | | | | +-+ HID Keyboard Device | | | | Vendor/Product ID: 0x1B1C, 0x1B13 | | | | Matching Device ID: HID_DEVICE_SYSTEM_KEYBOARD | | | | Service: kbdhid | | | | Driver: kbdhid.sys, 3/18/2017 16:56:35, 40448 bytes | | | | Driver: kbdclass.sys, 3/18/2017 16:56:35, 64416 bytes | | | | +-+ USB Input Device | | | Vendor/Product ID: 0x1B1C, 0x1B13 | | | Location: 0000.0014.0000.002.000.000.000.000.000 | | | Matching Device ID: USB\Class_03 | | | Service: HidUsb | | | Driver: hidusb.sys, 3/18/2017 16:56:35, 40960 bytes | | | Driver: hidclass.sys, 3/18/2017 16:56:35, 180736 bytes | | | Driver: hidparse.sys, 3/18/2017 16:56:35, 40960 bytes | | | | | +-+ HID Keyboard Device | | | | Vendor/Product ID: 0x1B1C, 0x1B13 | | | | Matching Device ID: HID_DEVICE_SYSTEM_KEYBOARD | | | | Service: kbdhid | | | | Driver: kbdhid.sys, 3/18/2017 16:56:35, 40448 bytes | | | | Driver: kbdclass.sys, 3/18/2017 16:56:35, 64416 bytes | | +-+ USB Composite Device | | Vendor/Product ID: 0x1B1C, 0x1B2E | | Location: Port_#0005.Hub_#0001 | | Matc
  6. Sorry for the title didnt know what to call it. Since the first person update to asia came, when I jump out of the plane I either fall trough the map (only happened 3 times) and just can swim under the map while seeing everyone.if i Dont fall trough the map after running for about 30 sec when landing i get a green screen of death?(tried about 100 times over the past week) it gets stuck on there for about 30 sec and then either my pc or pubg decides to close down.32gb ram 3200mghzI7 7700k 4.2ghz Quad M2 250gb 5tb ssd gtx 1080ti 1200W platina power supplyno overclocking. I have tried many things, lower my settings, underclock, DDU to roll back drivers, Delete reshade. Ram test , stress test , Temp test (runs at 42c at ultra settings) Usage test (takes up only bout 35% of ram. Nothing seemed to have worked and my other post got moved to wall bugs, but the game keeps crashing every time not a wall bug. The green things completly freeze my pc and then eitehr pubg force closes itself or my pc starts restarting out of itself. Excuse the nike shose on the picture, i took a quick printscreen
  7. Game Will not start

    What is wrong whit my game?? To day I started to get this messeage everytime I try to start the game, I allso tryed to uninstall and reinstall the game. But this messsage keep comming: 12:18:03: Starting BattlEye Service... 12:18:04: Launching game... 12:18:15: Note: File blocks can be ignored if they don't cause problems with the game. 12:18:15: [INFO] Blocked loading of file: "F:\Steam\steamapps\common\PUBG\TslGame\Binaries\Win64\dxgi.dll".
  8. Crash before start

    Hello, I bought the game yesterday but I can't play . date seen : 20/08/2017 server: Live server and test server Error Message: See first screenshot Other Information: The game has never started Troubleshooting Attempted: Run PLAYERUNKNOWN'S BATTLEGROUNDS directly from Steam games list. Restart computer. Right click on Steam and Run as administrator. Look temperature (it's good 55°C) Verify integrity of game files Update graphics drivers Fresh install graphics drivers. Ensure page file size at 16Go Complete All Windows Updates. Reinstall Visual C++ Redistributable for Visual Studio 2015. Launch Options: No launch Option System Specifications: Operating System: Windows 10 Graphics Card: Intel(R) HD Graphics 530 + Nvidia GTX 950MCPU: Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHzRam: 8Gb
  9. I have been getting this crash since the FPP update and the last time I got this issue was about 10 minutes ago, it happens most games. (I am playing on Live Servers) I did not receive an error message as it isn't really a crash, my games just freezes until I sign out of my Windows account or restart my computer. Most of the time I am not able to access task manager as PUBG always stays on top of other windows while I am getting this freeze. I can view Task Manager but just not close any programs through it. I have tried doing all the normal things (Restart computer, verify game cache, Ran steam as admin, reinstalled, updated drivers) and nothing has worked so far. I can't seem to find anyone else that has this problem. Exactly what happens is my game freezes and starts using 3-6% CPU (This generally happens either in lobby or early game with above 50 people still left) the game then freezes until I close the game (Which almost never works as I can't access task manager and closing through taskbar doesn't work so most of the time I have to restart my comp or sign out of windows) I appreciate any help you can give me.
  10. Teammate Duplication

    Teammate's client crashed before plane, and reconnected, only to find that his body stayed on the island (pregame lobby). Once reconnected, he found that he was also in the plane, but his body had no gamertag over his head, and his health bar status indicator showed his "island" body slowly dying to circle, but had no indication of the status of his playable body. The map also showed him on the island, and the blue indicator on-screen showed him on the island, as well. Attached is a picture of the game notifying him that his "island" body died to circle, but his playable body was still alive.
  11. Crashing on startup

    i bought the game yesterday and installed it and it was working perfectly. i closed the game and came back later only for the game to crash as soon as it got to the character screen and keeps crashing ever since.... Any help?
  12. Processor: i7-7700K @ 4.20GHz Ram: 16 GB (2x8) GPU: GTX 1080 I tried installing and playing it on both the SSD and the 1TB HD. My game crashes every single time. Sometimes mid-game, sometimes during the waiting lobby. I've not been able to play without a crash. I played in the Beta with zero problems regarding client crashes. I'm only using up about 8gb of RAM total out of the 16 when I play and yet I feel like it's linked to a memory issue either way. Here is my most recent error log: ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- <?xml version="1.0" encoding="UTF-8"?> <FGenericCrashContext> <RuntimeProperties> <CrashVersion>3</CrashVersion> <CrashGUID>UE4CC-Windows-7505417945CF802498ED6584297E28FD_0000</CrashGUID> <ProcessId>2780</ProcessId> <IsInternalBuild>false</IsInternalBuild> <IsPerforceBuild>false</IsPerforceBuild> <IsSourceDistribution>false</IsSourceDistribution> <IsEnsure>false</IsEnsure> <IsAssert>false</IsAssert> <CrashType>Crash</CrashType> <SecondsSinceStart>753</SecondsSinceStart> <GameName>UE4-TslGame</GameName> <ExecutableName>TslGame</ExecutableName> <BuildConfiguration>Shipping</BuildConfiguration> <GameSessionID></GameSessionID> <PlatformName>WindowsNoEditor</PlatformName> <PlatformNameIni>Windows</PlatformNameIni> <EngineMode>Game</EngineMode> <EngineModeEx>Unset</EngineModeEx> <DeploymentName></DeploymentName> <EngineVersion>4.14.3-0+++UE4+Release-4.14</EngineVersion> <CommandLine>-LobbyUrl=front.battlegroundsgame.com/index.html</CommandLine> <LanguageLCID>4105</LanguageLCID> <AppDefaultLocale>en_CA</AppDefaultLocale> <BuildVersion>++UE4+Release-4.14-CL-0</BuildVersion> <IsUE4Release>true</IsUE4Release> <UserName></UserName> <BaseDir>D:/Platforms/Steam/steamapps/common/PUBG/TslGame/Binaries/Win64/</BaseDir> <RootDir>D:/Platforms/Steam/steamapps/common/PUBG/</RootDir> <MachineId>98C1C0924414787812B9E2B94FF011D4</MachineId> <EpicAccountId>250be929ec384a26a07b64c9bcdd7fa0</EpicAccountId> <CallStack></CallStack> <SourceContext></SourceContext> <UserDescription></UserDescription> <UserActivityHint></UserActivityHint> <ErrorMessage></ErrorMessage> <CrashDumpMode>0</CrashDumpMode> <CrashReporterMessage></CrashReporterMessage> <Misc.NumberOfCores>4</Misc.NumberOfCores> <Misc.NumberOfCoresIncludingHyperthreads>8</Misc.NumberOfCoresIncludingHyperthreads> <Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem> <Misc.CPUVendor>GenuineIntel</Misc.CPUVendor> <Misc.CPUBrand>Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz</Misc.CPUBrand> <Misc.PrimaryGPUBrand>NVIDIA GeForce GTX 1080</Misc.PrimaryGPUBrand> <Misc.OSVersionMajor>Windows 10</Misc.OSVersionMajor> <Misc.OSVersionMinor></Misc.OSVersionMinor> <MemoryStats.TotalPhysical>17109938176</MemoryStats.TotalPhysical> <MemoryStats.TotalVirtual>140737488224256</MemoryStats.TotalVirtual> <MemoryStats.PageSize>65536</MemoryStats.PageSize> <MemoryStats.TotalPhysicalGB>16</MemoryStats.TotalPhysicalGB> <MemoryStats.AvailablePhysical>0</MemoryStats.AvailablePhysical> <MemoryStats.AvailableVirtual>0</MemoryStats.AvailableVirtual> <MemoryStats.UsedPhysical>0</MemoryStats.UsedPhysical> <MemoryStats.PeakUsedPhysical>0</MemoryStats.PeakUsedPhysical> <MemoryStats.UsedVirtual>0</MemoryStats.UsedVirtual> <MemoryStats.PeakUsedVirtual>0</MemoryStats.PeakUsedVirtual> <MemoryStats.bIsOOM>0</MemoryStats.bIsOOM> <MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize> <MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment> </RuntimeProperties> <PlatformProperties> <PlatformIsRunningWindows>1</PlatformIsRunningWindows> <PlatformCallbackResult>0</PlatformCallbackResult> </PlatformProperties> </FGenericCrashContext>
  13. In advance i apologize for the bad english i am french and i have a helped google translation. Bug Description: Hello when I run the game everything works fine and when I join a game everything works well also in the lobby. But once in the plane and I parachuted my pc lag totally. I can no longer do anything I am forced to do CTRL + ALT + SUPP then task manager and stop the process of the games. This manipulation remains hard to perform because my lag pc tremendously. And when the game is closed my PC no lag anymore. Date Seen: I bought the game yesterday, so yesterday I did not try again today. Server: Normal server Troubleshooting Attempted: I try 2 solution : this command line in start option : USEALLAVAILABLECORES -d3d10 -malloc=system AND i try tho desactivate 3nd core for the game. But it's didn't work Other Information: When I am on the airplane and also that I was parachuted I noticed that the process system uses a lot of hard disk resource and I think the problem comes from here because. Once the game is closed, the computer dosent lag anymore. I give you 2 screenshoot First screen when i play 2nd screen when i don't play Launch Options No System Specifications: Operating System: Windows 7 x64 Graphics Card: r9 270x CPU: AMD FX 6300 Ram: 8GB
  14. Bonjour / Bonsoir à tous J'ai acheter PUBG il y a quelques jours et depuis , impossible de commencer une partie , sois durant le chargement d'une game , pendant le temps d'attente ou 75% du temps quand je veux ouvrir l'inventaire , J'ai un crash & un message d'erreur qui me renvois sur le bureau . J'ai tester plusieurs solutions qui n'ont pas fonctionné.. Le message d'erreur me dis : - L'instruction à 0xedc55744 emploie l'adresse mémoire 0xbbc72ffc. La mémoire ne peut pas être en état ' written ' . Cliquez sur OK pour terminer le programme. Je vous mets le lien du screenshot montrant cette erreur : - https://gyazo.com/9f9510f809e9c90f8decdb823dbf55e0 En terme de Config j'ai : I5-4440 / 8Go de RAM / AMD Radeon 7800
  15. Stuck in loading screen.

    Hi. I bought "Player Unknown Battlegrounds" yesterday and have tried to join 10 games and had no luck. I am greeted with the loading screen saying "Player Unknown Battlegrounds the Ultimate Life & Death Fight." The loading screen stays and I am able to hear the audio. Please try and help me I really like the look of this game and want to play. Specs : GPU : AMD Radeon HD 7800 Series. CPU: Intel i5-2300 CPU 2.80GHz Ram: 6GB And I am on Windows 10.
  16. Reconnecting to matches

    Reconnecting to matches after a crash causes buildings not to load in.
  17. Pessoal, depois da atualização de hoje meu jogo não para de fechar e dar mensagem de crash quando vou abrir, chega a aparecer a logo e depois fecha. Meu setup: CPU: AMD A10 7870K 3.9 Ghz GPU: Geforce GTX 1050 RAM: 8 GB, hiperX 1600Mhz MOBO: FM2A55M-HD Me ajudem, por favor !!
  18. Since the first person update to asia came, when I jump out of the plane I either fall trough the map and just can swim under the map while seeing everyone. if i Dont fall trough the map after running for about 30 sec when landing i get a green screen of death? it gets stuck on there for about 30 sec and then either my pc or pubg decides to close down 3rd person i do not have any problems at all 32gb ram I7 7700k 4.2ghz Quad 5tb ssd gtx 1080i no overclocking. Excuse the nike shose on the picture, i took a quick printscreen
  19. processador : i7 3 gr 3,6ghz placa mae : evga x79 classified placa de video: evga gtx 590 classified hd : ssd intel 160gb memoria: 24 gb patriot viper galera faz 3 semanas que estou tendo dificuldades imensas em jogar, por teimosia eu jogava e dava crash no meio do game. como essa palaca de video minha sao dois chips graficos eu acho que estavam dando conflito quando funcionado juntos fucei demais no painel de controle da nvidea, nas configuracoes 3d etc, hj troquei uma opcao em outra guia do painel , nas definicoes de multiplas GPUs eu desabilitei a prioridade para 3d e selecionei a ultima opcao, e milagrosamente o game rodou. caso alguem que tenha palca c 2 chips estiver c o msm problema espero que ajude
  20. PUBG Freeze

    My Game crashes and makes my whole computer freeze when I try to join a match. Cant even open Task Manager. I only see the PUBG logo with the loading animation in the down left corner. It has happened since the newest Update. All settings on Very low even though my Computer could do more. I tried to reinstall and also updated my graphic cards driver. OP System: Windows 10 CPU: AMD FX-8350 Memory: 8GB GPU: AMD RX-460 4GB
  21. My error ex: LowLevelFatalError [File:D:\tsl\tsl-client-branch\build\UnrealEngine\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 152] Ran out of memory allocating 1835008 bytes with alignment 0 KERNELBASE.dll TslGame.exe TslGame.exe TslGame.exe TslGame.exe TslGame.exe TslGame.exe TslGame.exe TslGame.exe TslGame.exe TslGame.exe TslGame.exe TslGame.exe TslGame.exe TslGame.exe TslGame.exe TslGame.exe TslGame.exe TslGame.exe TslGame.exe KERNEL32.DLL ntdll.dll ntdll.dll Errors Log :<?xml version="1.0" encoding="UTF-8"?> <FGenericCrashContext> <RuntimeProperties> <CrashVersion>3</CrashVersion> <CrashGUID>UE4CC-Windows-35550C0C4A72532488F6F2AEFCB72E69_0000</CrashGUID> <ProcessId>5936</ProcessId> <IsInternalBuild>false</IsInternalBuild> <IsPerforceBuild>false</IsPerforceBuild> <IsSourceDistribution>false</IsSourceDistribution> <IsEnsure>false</IsEnsure> <IsAssert>true</IsAssert> <CrashType>Assert</CrashType> <SecondsSinceStart>1243</SecondsSinceStart> <GameName>UE4-TslGame</GameName> <ExecutableName>TslGame</ExecutableName> <BuildConfiguration>Shipping</BuildConfiguration> <GameSessionID></GameSessionID> <PlatformName>WindowsNoEditor</PlatformName> <PlatformNameIni>Windows</PlatformNameIni> <EngineMode>Game</EngineMode> <EngineModeEx>Unset</EngineModeEx> <DeploymentName></DeploymentName> <EngineVersion>4.14.3-0+++UE4+Release-4.14</EngineVersion> <CommandLine>-LobbyUrl=front.battlegroundsgame.com/index.html -sm4 -malloc=system -USEALLAVAILABLECORES -high </CommandLine> <LanguageLCID>1046</LanguageLCID> <AppDefaultLocale>pt_BR</AppDefaultLocale> <BuildVersion>++UE4+Release-4.14-CL-0</BuildVersion> <IsUE4Release>true</IsUE4Release> <UserName></UserName> <BaseDir>C:/Program Files (x86)/Steam/steamapps/common/PUBG/TslGame/Binaries/Win64/</BaseDir> <RootDir>C:/Program Files (x86)/Steam/steamapps/common/PUBG/</RootDir> <MachineId>E2D4496E4CD153CAB1CF9AB72E606F97</MachineId> <EpicAccountId>1b9d07b38fb440229e7e013593cb786e</EpicAccountId> <CallStack></CallStack> <SourceContext></SourceContext> <UserDescription></UserDescription> <UserActivityHint></UserActivityHint> <ErrorMessage>LowLevelFatalError [File:D:\tsl\tsl-client-branch\build\UnrealEngine\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 152] &nl;Ran out of memory allocating 1048576 bytes with alignment 0&nl;</ErrorMessage> <CrashDumpMode>0</CrashDumpMode> <CrashReporterMessage></CrashReporterMessage> <Misc.NumberOfCores>2</Misc.NumberOfCores> <Misc.NumberOfCoresIncludingHyperthreads>4</Misc.NumberOfCoresIncludingHyperthreads> <Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem> <Misc.CPUVendor>GenuineIntel</Misc.CPUVendor> <Misc.CPUBrand> Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz</Misc.CPUBrand> <Misc.PrimaryGPUBrand>AMD Radeon (TM) R7 360 Series</Misc.PrimaryGPUBrand> <Misc.OSVersionMajor>Windows 10</Misc.OSVersionMajor> <Misc.OSVersionMinor></Misc.OSVersionMinor> <MemoryStats.TotalPhysical>8552144896</MemoryStats.TotalPhysical> <MemoryStats.TotalVirtual>140737488224256</MemoryStats.TotalVirtual> <MemoryStats.PageSize>65536</MemoryStats.PageSize> <MemoryStats.TotalPhysicalGB>8</MemoryStats.TotalPhysicalGB> <MemoryStats.AvailablePhysical>1737785344</MemoryStats.AvailablePhysical> <MemoryStats.AvailableVirtual>140728159956992</MemoryStats.AvailableVirtual> <MemoryStats.UsedPhysical>3087904768</MemoryStats.UsedPhysical> <MemoryStats.PeakUsedPhysical>5457600512</MemoryStats.PeakUsedPhysical> <MemoryStats.UsedVirtual>8472932352</MemoryStats.UsedVirtual> <MemoryStats.PeakUsedVirtual>8508948480</MemoryStats.PeakUsedVirtual> <MemoryStats.bIsOOM>1</MemoryStats.bIsOOM> <MemoryStats.OOMAllocationSize>1048576</MemoryStats.OOMAllocationSize> <MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment> </RuntimeProperties> <PlatformProperties> <PlatformIsRunningWindows>1</PlatformIsRunningWindows> <PlatformCallbackResult>0</PlatformCallbackResult> </PlatformProperties> </FGenericCrashContext> -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- <?xml version="1.0" encoding="UTF-8"?> <FGenericCrashContext> <RuntimeProperties> <CrashVersion>3</CrashVersion> <CrashGUID>UE4CC-Windows-0073226A49532431350B9E82E27FA42F_0000</CrashGUID> <ProcessId>3064</ProcessId> <IsInternalBuild>false</IsInternalBuild> <IsPerforceBuild>false</IsPerforceBuild> <IsSourceDistribution>false</IsSourceDistribution> <IsEnsure>false</IsEnsure> <IsAssert>true</IsAssert> <CrashType>Assert</CrashType> <SecondsSinceStart>218</SecondsSinceStart> <GameName>UE4-TslGame</GameName> <ExecutableName>TslGame</ExecutableName> <BuildConfiguration>Shipping</BuildConfiguration> <GameSessionID></GameSessionID> <PlatformName>WindowsNoEditor</PlatformName> <PlatformNameIni>Windows</PlatformNameIni> <EngineMode>Game</EngineMode> <EngineModeEx>Unset</EngineModeEx> <DeploymentName></DeploymentName> <EngineVersion>4.14.3-0+++UE4+Release-4.14</EngineVersion> <CommandLine>-LobbyUrl=front.battlegroundsgame.com/index.html -sm4 -malloc=system -USEALLAVAILABLECORES -high </CommandLine> <LanguageLCID>1046</LanguageLCID> <AppDefaultLocale>pt_BR</AppDefaultLocale> <BuildVersion>++UE4+Release-4.14-CL-0</BuildVersion> <IsUE4Release>true</IsUE4Release> <UserName></UserName> <BaseDir>C:/Program Files (x86)/Steam/steamapps/common/PUBG/TslGame/Binaries/Win64/</BaseDir> <RootDir>C:/Program Files (x86)/Steam/steamapps/common/PUBG/</RootDir> <MachineId>E2D4496E4CD153CAB1CF9AB72E606F97</MachineId> <EpicAccountId>1b9d07b38fb440229e7e013593cb786e</EpicAccountId> <CallStack></CallStack> <SourceContext></SourceContext> <UserDescription></UserDescription> <UserActivityHint></UserActivityHint> <ErrorMessage>LowLevelFatalError [File:D:\tsl\tsl-client-branch\build\UnrealEngine\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 152] &nl;Ran out of memory allocating 1048576 bytes with alignment 0&nl;</ErrorMessage> <CrashDumpMode>0</CrashDumpMode> <CrashReporterMessage></CrashReporterMessage> <Misc.NumberOfCores>2</Misc.NumberOfCores> <Misc.NumberOfCoresIncludingHyperthreads>4</Misc.NumberOfCoresIncludingHyperthreads> <Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem> <Misc.CPUVendor>GenuineIntel</Misc.CPUVendor> <Misc.CPUBrand> Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz</Misc.CPUBrand> <Misc.PrimaryGPUBrand>AMD Radeon (TM) R7 360 Series</Misc.PrimaryGPUBrand> <Misc.OSVersionMajor>Windows 10</Misc.OSVersionMajor> <Misc.OSVersionMinor></Misc.OSVersionMinor> <MemoryStats.TotalPhysical>8552144896</MemoryStats.TotalPhysical> <MemoryStats.TotalVirtual>140737488224256</MemoryStats.TotalVirtual> <MemoryStats.PageSize>65536</MemoryStats.PageSize> <MemoryStats.TotalPhysicalGB>8</MemoryStats.TotalPhysicalGB> <MemoryStats.AvailablePhysical>1099042816</MemoryStats.AvailablePhysical> <MemoryStats.AvailableVirtual>140728466350080</MemoryStats.AvailableVirtual> <MemoryStats.UsedPhysical>5823885312</MemoryStats.UsedPhysical> <MemoryStats.PeakUsedPhysical>5830230016</MemoryStats.PeakUsedPhysical> <MemoryStats.UsedVirtual>8281858048</MemoryStats.UsedVirtual> <MemoryStats.PeakUsedVirtual>8319127552</MemoryStats.PeakUsedVirtual> <MemoryStats.bIsOOM>1</MemoryStats.bIsOOM> <MemoryStats.OOMAllocationSize>1048576</MemoryStats.OOMAllocationSize> <MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment> </RuntimeProperties> <PlatformProperties> <PlatformIsRunningWindows>1</PlatformIsRunningWindows> <PlatformCallbackResult>0</PlatformCallbackResult> </PlatformProperties> </FGenericCrashContext> -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- My pc: i3 3220 , 8gb ram 1333mhz , r7 360 Other games with udk 4 works normally!
  22. Gaming Rig = Crash

    Game crashes every single time. No warning. Sometimes it lets me submit the crash report. Sometimes it freezes visually and I can still hear environment sounds but the game is not responsive. Most crashes are random with no warning, no error pop-up, nothing. The game just vanishes. i7700K, 16GB Ram, GTX 1080 - Nothing is overheating. - Nothing is spiking, everything is as it should be. - I followed the pinned post instructions and everything is done. - I tried installing the game on my SSD, HD, no difference. - I tried re-installing Windows, no difference. Edit: All of my drivers are up to date, Windows updates are up to date. I have everything needed to play this game optimally at Ultra settings with ease. Every other game runs perfectly (BF1 on Ultra, OW on Ultra, name it - it never crashes). Here is my crash report, there is legit no reason this should be happening and yet it happens every single game. This is unplayable, what the ****? e_e <?xml version="1.0" encoding="UTF-8"?> <FGenericCrashContext> <RuntimeProperties> <CrashVersion>3</CrashVersion> <CrashGUID>UE4CC-Windows-E0EABE6447C9F8AA774CE8AD66836DD2_0000</CrashGUID> <ProcessId>8152</ProcessId> <IsInternalBuild>false</IsInternalBuild> <IsPerforceBuild>false</IsPerforceBuild> <IsSourceDistribution>false</IsSourceDistribution> <IsEnsure>false</IsEnsure> <IsAssert>false</IsAssert> <CrashType>Crash</CrashType> <SecondsSinceStart>218</SecondsSinceStart> <GameName>UE4-TslGame</GameName> <ExecutableName>TslGame</ExecutableName> <BuildConfiguration>Shipping</BuildConfiguration> <GameSessionID></GameSessionID> <PlatformName>WindowsNoEditor</PlatformName> <PlatformNameIni>Windows</PlatformNameIni> <EngineMode>Game</EngineMode> <EngineModeEx>Unset</EngineModeEx> <DeploymentName></DeploymentName> <EngineVersion>4.14.3-0+++UE4+Release-4.14</EngineVersion> <CommandLine>-LobbyUrl=front.battlegroundsgame.com/index.html</CommandLine> <LanguageLCID>4105</LanguageLCID> <AppDefaultLocale>en_CA</AppDefaultLocale> <BuildVersion>++UE4+Release-4.14-CL-0</BuildVersion> <IsUE4Release>true</IsUE4Release> <UserName></UserName> <BaseDir>C:/Program Files (x86)/SteamGames/steamapps/common/PUBG/TslGame/Binaries/Win64/</BaseDir> <RootDir>C:/Program Files (x86)/SteamGames/steamapps/common/PUBG/</RootDir> <MachineId>98C1C0924414787812B9E2B94FF011D4</MachineId> <EpicAccountId>250be929ec384a26a07b64c9bcdd7fa0</EpicAccountId> <CallStack></CallStack> <SourceContext></SourceContext> <UserDescription></UserDescription> <UserActivityHint></UserActivityHint> <ErrorMessage></ErrorMessage> <CrashDumpMode>0</CrashDumpMode> <CrashReporterMessage></CrashReporterMessage> <Misc.NumberOfCores>4</Misc.NumberOfCores> <Misc.NumberOfCoresIncludingHyperthreads>8</Misc.NumberOfCoresIncludingHyperthreads> <Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem> <Misc.CPUVendor>GenuineIntel</Misc.CPUVendor> <Misc.CPUBrand>Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz</Misc.CPUBrand> <Misc.PrimaryGPUBrand>NVIDIA GeForce GTX 1080</Misc.PrimaryGPUBrand> <Misc.OSVersionMajor>Windows 10</Misc.OSVersionMajor> <Misc.OSVersionMinor></Misc.OSVersionMinor> <MemoryStats.TotalPhysical>17109938176</MemoryStats.TotalPhysical> <MemoryStats.TotalVirtual>140737488224256</MemoryStats.TotalVirtual> <MemoryStats.PageSize>65536</MemoryStats.PageSize> <MemoryStats.TotalPhysicalGB>16</MemoryStats.TotalPhysicalGB> <MemoryStats.AvailablePhysical>0</MemoryStats.AvailablePhysical> <MemoryStats.AvailableVirtual>0</MemoryStats.AvailableVirtual> <MemoryStats.UsedPhysical>0</MemoryStats.UsedPhysical> <MemoryStats.PeakUsedPhysical>0</MemoryStats.PeakUsedPhysical> <MemoryStats.UsedVirtual>0</MemoryStats.UsedVirtual> <MemoryStats.PeakUsedVirtual>0</MemoryStats.PeakUsedVirtual> <MemoryStats.bIsOOM>0</MemoryStats.bIsOOM> <MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize> <MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment> </RuntimeProperties> <PlatformProperties> <PlatformIsRunningWindows>1</PlatformIsRunningWindows> <PlatformCallbackResult>0</PlatformCallbackResult> </PlatformProperties> </FGenericCrashContext>
  23. Winning a Game After Crashing

    I had made a support ticket about this incident and was told I should post this on the forums so the developers could get it as a bug report. Here is what I had said. I had re-entered a game after my game had crash. After some fair play I managed to win the round and was pretty gobsmacked, However as soon as I returned to lobby I noticed I had not gained any coins and there was no updated statistics, Almost as if the game had never happened. I was pretty disappointed but figured I just needed to restart my game in order for it to fully go through, unfortunately after I did that my game would not start anymore and would crash as soon as the Bluehole screen would show. I am now able to play the game after a full re-installation of the game.
  24. So my teammate and I got into the final 7, having a great game, when suddenly as we are pushing into what seemed like the final circle, we spot 2 guys in bushes and start firing. As the plasma passes over us, both our games freeze and crash us back to the lobby menu as if nothing had happened. I have included a video of the last 2 minutes before the event, where the incident occured at 1:50ish seconds in. Any progress would surely help patch the wounds Thank you for all you do devs! You dudes are amazing! Date Seen: 26/07/2017 02:38(BST) Server: Live Server Error Message: N/A Launch Options: -useallavailablecores-malloc=system-sm4 https://streamable.com/auodq
  25. Bug Description: https://youtu.be/dGlC5W5oV-M As you can see in this video I was playing a pretty average match when suddently the game freezed right after my kill, then it said "Host closed the connection"; the lobby rebooted itself and strangely it reported "The previous round is over". No suspicious behavior by the game after this, I played a few matches and nothing went wrong. Date Seen: 16 August 2017 About 2:00 a.m (Italy time zone) Server: NOT test server. Troubleshooting Attempted: After this crash, my game was fine. No need to any troubleshooting, I guess. Other Information: I've never had problems with PUBG before this: no crashes, no major bugs; sometimes I've been experiencing minor frezees and mild lag (not caused by my hardware tho) Regarding that specific match I was playing: no lag at all, everything was doing good... even my game strategy! There's no audio in this vid because I was talking with a friend of mine about pretty serious stuff, so I removed it. I don't think it's relevant to figure out why my game ended so abruptly... Launch Options: I haven't changed any of these options. System Specifications: Attached below. My thoughts about what happened:
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