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Found 331 results

  1. I have my dead zone set at 4, but since patch 11, if I get into CQC in an area with a lot of buildings my thumb sticks start responding way less. I’ve gotten used to the FPS drop in these situations but the deadzone thing is a new problem. My buddy I play duos with all the time has also experienced the same problem.
  2. FPS

    Msi GE63VR 7RF Spec : i7 7700HQ GTX 1070 with 391.05 driver (latest) 16 GB 2400mhz SSD NVME 256 GB + 1 TB HDD 7200rpm Windows 10home 64bit This happen since i bought this laptop on 8march 2018 At the airplane fps 100+, in a place where there no buildings (jungle/desert) my fps is 80-100+ When in a big city or in a lot of buildings my fps drop to 25-50 fps and little bit stuttering Setting all very low or all ultra the fps still the same. Every single time im quit from the lobby (to desktop) is crash, "send report bla bla bla" Reinstall nvidia driver and setting nvidia control panel already done. Reinstall the game already done three times Timespy 3Dmark benchmark test the score is 5648 where is the fault ? This is my laptop fault or the game fault ? Please help. Thanks
  3. So Epic Games has recently managed to achieve a steady 60 FPS in Fortnite for the console versions as shown in the videos below. One would think this would be a sign of hope for Battlegrounds especially given both games use the CPU intensive Unreal Engine 4. BUT, as Digital Foundry pointed out, they are very different games at a fundamental level, specifically when it comes to its graphics. Fortine uses a more cartoonish style of graphics while Battlegrounds graphics aim's for a more photo realistic look. Its quite obvious that this is the main reason why they are having a hard time optimizing this game for the consoles. It remains to be seen if PUBG can pull a miracle and get this game running at an acceptable frame rate. They should probably call up Epic Games and take some note's since they have a f#ck ton more experience making games than they do anyway. Just a bit of friendly advice. PUBG Xbox One/X Performance Is Still Not Good Enough - And The Developer Agrees: Fortnite 60fps Mode Analysis: PS4/Xbox One vs PS4 Pro/Xbox One:
  4. Grafiksteins Gaming Community

    Hallo und Moin Moin, wir sind auf der Suche nach weg Gefährten die uns durch die dicht behügelten Landschaften in Miramar oder durch die Wälder in Erangel begleitet, uns den Rücken freihält und wir gemeinsam auf der Suche nach dem „Chicken Dinner“ sind. Wir sind eine nette und familiäre Community die zusammen Quatsch baut, zusammen spielt oder auch zusammen lacht, weil es sich bei einer Community auch so gehört. Ihr solltet schon Ü18 sein, da bei uns auch gerne verbal gesprochen wird und offen. Unser Durchschnitts Community alter ist 25 Jahre. Wir haben einen TeamSpeak3 Server: ts.grafikstein.de ihr könnt gerne jederzeit reinkommen, keiner beißt euch.
  5. At last freesync is coming to the xbox one S and X, alpha ring users will be getting it next week and I'm wondering will Bluehole use this within the game. Will it help with framerate issues? Will pubg run smoother with freesync? I for one hope it does....
  6. Verlosung 01/04/2018 Was kann man gewinnen? 1. Platz // 10€ Steam Guthaben 2. Platz // 5€ Steam Guthaben 3. Platz // 1x EARLY BIRD KEY (PUPG-Shop Crates) ============ Wie kann man am Gewinnspiel teilnehmen? 1. Steam Gruppe beitreten >> Grafiksteins Gaming Community << 2. Folgt mir auf Twitch: >> http://www.twitch.tv/grafiikstein/ << 3. Rang 5 auf unserem TS³ Server erreichen >> TeamSpeak³ Server-IP: ts.grafikstein.de << ============ Wie wird verlost? Von allen Teilnehmern werden die Namen in einen Zufallsgenerator eingegeben, der erste der gezogen wird ist Platz 3, der zweite Platz 2 und der letzte der gezogen wird landet auf Platz 1. Die Verlosung findet Live auf Twitch auf meinem Kanal am 01.04.18 um 16:30 Uhr statt. Macht mich! Das Lohnt sich!
  7. So I really like the new update but I still have low FPS.. Sure it somehow feels smoth as fuck but 60 FPS are still 60 FPS. So the maximum I saw today was 80 FPS... My Specs are 1080Ti and I7-4770k @4.2 on a 1440p 144hz screen. Am I the only one?
  8. Xbox W/ Freesync

    https://www.forbes.com/sites/jasonevangelho/2018/03/10/pc-exclusive-no-more-freesync-finally-lands-on-xbox-one-consoles/#475b54fc48f8 I'm not tech smart but does this mean it'll help us with PUBG once it's enabled? Obviously every bit of FPS improvement we can get well help just don't really understand all the technology lingo. Thoughts?
  9. Has the issue about the HUGE Fps drop in the pool toilets been reported yet?
  10. i dont know how you could say these update improves some fps and fixed lag issuses. me and all my friends has problems with the game it is unplayable. i had always 120-130fps now i have only 80 with stuttering and it falls near any 10 seconds to 30fps. at some buildings i have constant 40 fps till i go out and it goes back to 70-80 fps WITH stuttering. even in the lobby my fps drops from 110fps to 85-92 fps with big stuttering. when i click something like replay or costumes it lag. i tryed to close all unnessessary programms at windows 10 but without any improvement. 2 of my friends with i play everytime cannot even start the game anymore. some guy maked a fix file for the pubg not starting bug and spread it at the steammessageboard (how it could be that a random guy makes a fix and not the devs?) looks like there are more ppl has problem with the game as ppl who has no problems with the last update. just look at the update news cmd, 5k ppl raging 1k gave positive thumbs up. and when i have recordet with nvidia experience i had -2fps with it. now it is -10fps and sometimes my fps falls from 80fps to 7fps till i turn off recording. whhhhat da fuck?
  11. Hello. Something bad happened to this game as i can see while playing and here on forum. People says that their FPS decreased, well mine as well but still i have 60+ (60-75) when normally i have 80-140. So basically this game should be running good but no, even with 60+ fps i have weird lag spikes. Tell me if you have exactly the same with more than 60fps. Thanks Another thing is that after patch my game is turning on much longer like twice or three times more than before... Btw i have 1050 Ti, i5 7500, SSD, 16 GB ram ddr 4.
  12. Alright, since Patch 9 I have put a considerable amount of time into the game and compiled my thoughts and experiences about the patch and how PUBG stands as of right now. This comes the next day after there was some leader boards update which I'll get to. My current time played stands at 14d 8h 22m, 16 total wins (9 solo, 6 duo, 1 squad), most kills in a single game: 9 and 1008 matches played. If anyone knows how I can upload pics to a post I'd add them. This will be a long post so if you're not up for it TL:DR game made improvements, created more problems (some of which were fixed and then recreated ironically) and still needs work. I don't know how to get anyone important to look at these but it'd be useful if it could be directed towards someone who will read this and take note of it. I'll post it in several places. I don't think the official patch notes made note of ALL of the improvements they made, and it certainly didn't outline the problems. My intentions here are to bring light to the improvements/problems of this game in a serious fashion because I am one of millions who literally loves this game but understands it needs some work still. I believe, as I was one of the first to buy this game the week (or maybe it was the next week) it came out in Pre-Release on XB1, that serious UPDATING should be undertaken on PUBG for XB1. As a community we've got to keep up the feedback and encouragement to get at least some of these glaring issues resolved. I don't know everything about PUBG, if I've made mistakes or was incorrect I apologize I am merely going off of what I've read and my own (as well as friends and family) experiences. If I miss anything you don't have to rip my head off about it just add it. I"m just a guy who plays video games for fun and sport. I'd like to thank everyone though who is working on PUBG for XB1 and for Patch number 9, we truly appreciate your efforts and we eagerly look forward to the next fix; and of course when PUBG will be "complete". Improvements: 1. Good news first. The ridiculous damage players in vehicles were taking has been resolved, although it would appear they merely reverted back to previous settings only. This was a major issue that caused a ton of frustration. Rubbing your wheel well on a wall when backing out of a spot and TAKING DAMAGE was excruciating. You could not drive anywhere without having to take an energy drink afterwards. However, it would appear in my own experiences that now if your vehicle lands upside down it just EXPLODES instead of taking a high amount of damage. Several times I hit a bump or something in a buggie/UAZ, rotated over mid-air and the whole thing just EXPLODED. I ran into a wall with a motorcycle and I would understand if the player died but the whole thing EXPLODED. I prefer the current settings more than taking incremental damage indefinitely, but would still like to not have the vehicles literally explode in a ball of flames killing all inhabitants if possible. That's just my two cents on it though. Thank you for acknowledging this. 2. JET-SKIS. We got a new vehicle! Granted it looks like its a hunk of wood (the seat is literally a couple of planks) with a boat motor rigged onto the back, its pretty sweat to have a new vehicle. Cosmetics obviously don't matter if it functions. And hey, these are supposed to be backwards Soviet vehicles, so it makes sense! But seriously cool stuff. Also I didn't notice it myself but the boat noise was supposed to be fixed. Much appreciated, that was uber annoying and always made everyone think they were getting shot at. 3. Game DVR. Not very important to me personally but for those who like to record that seems to be (if it functions as it should) a huge plus. PUBG is an extremely popular game even on XB1 and everyone loves sharing their PUBG stuff with others. That's half the fun. 4. Pre-match locations and table gun removal. I'll mark this up as an improvement because getting into games isn't a giant laggy cluster like it had been with a violent chaos being the start menu. The devs seemed to have just split up the group to central locations around the map, took away table guns and windows in buildings to improve performance and speed up getting into games. The hatch on the plane was removed as well, not necessary anyways and if it improves the game performance its fine by me now. I will say this though: now I'm no coder or game developer and I won't pretend I know a lot about it (because I don't, I'm just a gamer) but it would appear to me instead of making their original setup WORK more fluid and functional they took a half measure by just splitting everyone up and didn't resolve the problem they had with improvements (which would have probably been more work on their part). They merely CHANGED their approach to pre-game areas. In any case, performance is better now than it was before and that's just my opinion. 5. My own observations say that there were MINOR graphics or resolution improvements in game. I don't know if its just me but things seems a touch brighter and clearer. Its marginal however. I think this was in the patch notes and I have read others say the same things. I guess this is an improvement, I would love to see Erangel in very high quality graphics or something though. Gamers would love to see a crisp, high quality map! Although it might arguably take away from the charm of PUBG, a substantial graphics/res. improvement would be a big plus. 6. Revive cancellation bug fix. I've had this happen to me a few times: you're reviving your comrade or being revived and then for no apparent reason the timer stops and you have to start all over again (maybe twice). In a high intensity situation this will get you #rekt. Another extremely irritating occurrence. However since the patch this bug has not occurred to me once and I'll take it. 7. Parachuting. Parachuting was, in my opinion, improved. Particularly with dropping you have more control over how much or little you want to drop meaning how low your parachute will open. It overall feels like you have more control over it. There isn't just a "high" jump and a "low" jump anymore. Hundreds of drops in before this patch it does take a little getting used to but I personally found this improving. This doesn't negate the issue of parachute and object collision lag, or being thrown off of objects and taking a substantial and unnecessary amount of damage which I will list later. 8. Another seriously useful but small improvement was the extended mag change improvement. When you switch from say an extended mag to an ext. quick draw mag your mag stays topped off upon switch, meaning you don't have to reload it again. Very useful, have been hoping for this for awhile actually. Thumbs up. 9. Red zone blimp bug fix. Another small fix but quite useful for trying to map out routes and avoid getting potentially mortared to death. Minor improvements: 1. OK these are some minor improvements made that, yeah are nice, but in the face of major game crashes, lag, FPS drops, falling through floors, shooting through corners and so on I can't help but find humorous. The energy drink and 1911 object items were changed (maybe I missed a few more, I didn't notice). I can only speculate why (did Red Bull notice or something?), but I can't help but find the fact that time was taken to make these changes given all of the other major problems PUBG on XB1 has to be almost ironic. Its an improvement, my energy drink looks like a can of beer, but its all superficial. 2. There are now water drip and electrical surge sound effects throughout the buildings in Erangel. Kind of the same story with the item icons, unnecessary and superficial but still technically an improvement to add to the game environment. Personally I could have done without. 3. Players can now rotate their character in customization. To speculate I've probably spent maybe around 60k BP on crates (I got the free 30k BP) and most of my items are still useless fashion items. In any case, I can now rotate my character around to see them on him. Yay. 4. Buggie racing strips and vehicle lights. Buggies have racing stripes now, and I think at some point another color or two was added to the buggie and Dacia (not sure). Vehicles now have their headlights on constantly. If you're hiding with your vehicle it may give away your position, but they're a nice feature. Superficial. It doesn't make the game stop crashing and I think that's what we're all more eager to have. Better than not having though! Problems: 1. Now the bad news. If you were hoping that random game crashes and failures were going to be a thing of the past we could all look back on and laugh at (or at least have kept marginal), you're terribly mistaken! Even player spectators are still randomly crashing. So far my friends'/family members' and my crashes have all been recoverable (meaning you could get back in game eventually) and we didn't receive the wretched "host lost connection" error message; but nonetheless we're still experiencing soul crushing, infuriating game crashes every time we have a game session. If you made it this far, or skipped here, please note this is the NUMBER ONE complaint (probably next to frame rate issues) that Xbox One players have and NEEDS TO BE RESOLVED ASAP! PLEASE FIX THIS FIRST! We cannot harp on this enough (I probably won't stop until its fixed), the crashes this game experiences are horrible and frequent. No console game should crash this often and this severely. If gamers are going to put their time, effort and money into PUBG on XB1 and for this matter PS4 (when it is released) we can't tolerate crashes. When the crashes are frequent, people question playing the game anymore because its wasting their time. I love PUBG, I have put literally weeks of play time into it, but I will not spend another cent in the future if it crashes on me like this. 2. The next problem/complaint of course are the frame rate issues. PUBG's fps on XB1 as it is on average is not great. Its certainly playable, but it could be much better. However when the frame rate gets BAD its hardly playable. This is my #2 complaint because my FPS is generally at a constant acceptable rate, but when it dips down its plainly very poor. Please address this, we'd LOVE 60 FPS and this game would be incredible at that rate. If anything please do what needs to be done to further stabilize the FPS. This is extremely important to smooth, functional game play especially in a high intensity shooter game. 3. Just recently there was some kind of leader boards update. I haven't read anything on it, but the only thing I noticed is that the three Chicken Dinners I won last night on duos (and inevitably all of the other stats I gained that night, including my high 9 kill duos game) are not showing up. The little in game message blurb said that "unfortunately" these stats won't be able to be restored. Well am I glad I take pics of my Chicken Dinners (yeah I'm a nerd) because that's pretty outrageous. Not only was there no noticeable improvements on the leader boards because they still plainly look very poor and are sometimes unintelligible (I personally hate them), the best duos night of gaming I have ever had was not tracked in the in game career stats (thankfully I can still see a general stats outline in the Xbox gamehub). Is anyone else outraged? Maybe I missed something? I do my best to be objective and reasonable, but I can't fathom how a multi-million dollar company makes these kinds of mistakes, along with going without consolation or apology. Was it incompetence? What happened? PUBG literally has no other rewards other than silly clothes and your STATS. Extremely outrageous. Please hire more people, raise their pay, or do whatever has to be done to get this game's functions going normally. I don't know what else to say! We will keep waiting patiently and persevering along with you but how are steps taken BACKWARDS?? I understand that a Pre-Release game has bugs and problems that take time to fix, and if they're gradually fixed this is normal behavior we acknowledge positively. But when things like this happen we are a bit more unforgiving. Maybe I'm missing something, but my true stats don't exist and I don't see them changing anytime soon. 4. Vehicle damage nerf? In my own post-patch experience and reading other posts we're wondering if the vehicle damage to other players was reduced again, this of course is only speculative because it was not in the patch notes (though then again not everything seemed to be). I hit several players in instances where they normally would have been KO'd but they only bounced off as they did when the damage was nerfed. This would be unfortunate if it was and then not in the patch notes (we noticed if this was a change). Perhaps they made another unintentional mistake and reverted back to previous nerfed settings. Uber annoying and unfortunate if so. 5. Another problem players encounter is the parachute and object collision lag or glitch. Often times players parachuting in will get stuck on buildings or objects and just sit there ("press B to cut cord" lol), and they're not always able to break free. Or they're just tossed off of a platform and then receive usually a lot of damage right off the bat in the beginning of a game which is pretty unfair. Also as they acknowledged in the patch notes the "B to cut cord" is supposed to be X. Again I don't know how a company like this makes this mistake that effects thousands of players game every day, and then doesn't even correct it during their patch but merely notes of it. 6. Unrendered buildings/textures. I've read that players' experience with these things often depends on their Xbox, but on my end and those I talk to the textures and buildings still take forever to render and are a slew of clay-like objects and messy ground textures.I STILL fall through buildings and can walk through/got shot through walls. Often items don't spawn after players are on the ground and that hampers the landing game-play experience. Not to mention players get stuck in unrendered objects and are often forced to lose their game solely because a box wasn't rendered and the player walked into it when it did. VERY unfortunate and one of the top major problems PUBG on XB1 faces. 7. The map cursor is back to being excruciatingly slow. Another step taken backwards, the map's cursor is now back to its original extremely slow pace and lessens the overall gaming experience. It now takes forever to mark areas on the map (again). This was fixed and since the patch it has been reverted back to its original settings. WTF? How does this happen? Please fix this ASAP. 8. Another issue that players are experiencing post-patch is the ghost step and the layered ghost reload sound. Post-patch everyone's footsteps have a "ghost" step following them that sounds like someone else is running with them when they really aren't. That and the reload sound effects are the same, essentially layered or "ghosted". The reload issue isn't as big of a deal as the foot step one is, as listening to enemy players near by is very important in game. I think I see how they created this problem: they tried to make these noises louder in game and instead of raising the volume as you normally would they, for some reason, poorly layered the sound effects. Another issue that wasn't originally a problem that needs to be smoothed out now. 9. Window bars? Perhaps this is more of a subjective problem, but I just didn't see the need to add window bars to seemingly random windows. Some windows got bars and some didn't. Why? Were people complaining about jumping out of windows or something? That made the game a lot more fun, competitive and intense. What was the point of trying to lock players into buildings? Does it have something to do with how difficult it can be to line up your player to the window so he/she will initiate the jump out of it? If anyone knows anything about this I would appreciate to hear about it. I personally would like to see less of these. 10. Mountains. Along with a lot of the rocks and other textures never really appearing to be fully rendered, mountains and other slopes can be a real issue for players. The ability to climb is rather rudimentary and difficult to navigate even at the basic level. Along with that the fall damage players can take from merely sliding down a slope (which initiates a fall instead of a slide) could use to be acknowledged and perhaps altered. I hate to bring up another game but Fortnite (which I hate) has a slide down feature like one would do in real life, perhaps the devs can work on something like that so players don't take a ton of damage falling down a decline instead of sliding down it. Can be pretty annoying at times. My opinion on that one. 11. Going back to the menu, the start button itself. Believe it or not even starting a game in PUBG can be buggy. Often others and I find ourselves having to keep hitting "start" at the main menu (game mode irrelevant) to initiate a game. This isn't a huge deal but I would guess this shouldn't be a very difficult problem to solve (I would hope). Just another annoyance along the way. 12. Multiple display screens showing after exiting a game. After exiting a game, I believe I only encounter this on duos and squad, a number of different screens flash on screen. This appears to be some kind of bug but I don't think its necessary for 4 or 5 different screens to rapidly flash to load back into the main menu, and it probably takes longer with these screens flashing to load back in anyways. I don't know why this happens but it would be another small issue that would make this game overall better to have resolved. 13. This may be more of an opinion again, but aiming while jumping. Players cannot aim/look down their sights/optics while in mid air. Other games allow players to do this, and it would be a useful feature (which PUBG does have a lot of very useful features). I would, in my opinion, like to see this change up for consideration. Being in mid air doesn't force a person to be unable to lift their gun up to their shoulder, especially on a running jump. I hate for the "cons" list to outnumber the "pros" list but that is in an honest review where this game stands today. This comes from a love for the game and its community, and a vision of great improvement to an already great, ground breaking, high achieving game and team. Miramar or another new map can't even be in reasonable consideration for XB1 yet until Erangel is fixed and good to go. The PUBG community and Battlegrounders keep in high hopes for further, major development and quite frankly with this mass of support for PC, XB1 and hopefully PS4 we hope to keep kicking the other competitors' (copy cats) ASS with PUBG. Please keep it up, we'll keep letting you know what needs to be addressed.
  13. (The following is an email I sent out a week ago to Bluehole:) Hello I was hoping to get some questions answered about some concerns that people have been having in regards to the Frame Rate differences between the original Xbox One & the Xbox One X. Is it possible that you guys could shed some light on a topic for me so that I could answer some questions being asked? Question #1 Will the Xbox One X ever have unlocked Frame Rate? Question #2 Will the Xbox One X be forced to play at a lower Frame Rate due to the original Xbox One? Thanks for your time and keep up the good work! (This is the response email I received this morning:) Keith Peter(PLAYERUNKNOWN'S BATTLEGROUNDS) Mar 5, 18:52 KST Hello Survivor, Thank you for contacting PUBG support and sorry for the delayed response. First of all, I want to express my gratitude to you, and, thank you for the appreciation. Having a positive impact on someone is the whole point of what we are trying to do at PUBG. Our developers are diligently working towards the game improvement and they are finding the way to make the game performance and frame rates equal to both XBOX One X and XBOX One. To some extent, there would be a limit of 30FPS, maybe, but the exact rate is not yet set. Our developers still constantly improving it so, you know, the aim is to get to 60 and plus. That's why we're doing Game Preview because we think the great thing about the console is it's a locked hardware system, so we can do really specific tweaks that tune it for those systems. Stay tuned and follow us on our forum pages to know more about our further updates. PLAYERUNKNOWN'S BATTLEGROUNDS --------------------------------------------- NOT JUST A GAME, THIS IS BATTLE ROYALE
  14. So great patch overall. Pros: -Less Lag in Gunfights ( still exist though ) -Aiming with controller seems better -Smoother experience with squads -Gun fighting is just beautiful in third person again Cons: -Revive glitch ( you do not need to hold X for 9 seconds anymore, after 3-4 seconds a downed friendly automatically is revived) -Black Screens are back with a vengeance, happened twice tonight. -Footsteps and reload sounds are distorted and overly loud -Frame rates still drop the first couple of minutes and the last couple of circles
  15. General FPS has a 5%/10% increase. Buildings have less background objects. Bike has a horn. Horns sound better. FPS in plane 50% better. FPS in spawn 20% better. More spawn area's. Graphics look sharper and better. Load in times haven't changed for rendering and game (sometimes worse). Game DVR makes lots of clips that work. Input lag and rubber banding reduced by 5%. Buildings have more bared windows. A extra bare foot step noise can be heard over your footsteps. Gun fights are easier with less lag. Red zone explosion sounds quiter and better. Ambience noise can be heard from buildings. No more guns at spawns. Overall rating 7/10 good job, needs more FPS improvement with option to change resolution.
  16. Just ran through two games to test performance on the Xbox One X.....this patch appears to be a step backwards. - Textures now load in “late” as they do on the Original Xbox One, this didn’t happen to Xbox One X users previous to this patch, especially interior locations. - Performance when inside buildings is between 15 -20 FPS it would appear, very disappointing. On the bright side the “infil” plane drop is now butter snooth, so one step forward, 2 steps back? - Graphics have seen (atleast how they appear to me running an Xbox One X), greatly downgraded in hopes to improve performance, this however does not appear to have fixed anything Performance wise. I can’t tell if the “downgrade” in textures was to accommodate Original Xbox One players, because prior to this patch the Xbox One X was doing just fine I felt. This is rather unsettling news based on how long we have been waiting for this update and while maybe it’s a quick fix, I’m very disappointed with how the Xbox One X is now running thus game, this patch does not look promising.
  17. It's still early days since they just released patch 9, but any noticeable improvement to FPS? Read through the patch notes a few times but can't seem to have seen any mention of FPS improvement. thanks for your wonderful replies
  18. I'm having a problem with my FPS, mid-game I start having very shitty FPS below 60 sometimes this are my specs Nvidia Drivers: 391.01 Windows 10 64x (latest update) i7 2600 non-k Strix GTX 1080 non-ti 32 GB Ram Samsung SSD 840
  19. Just that. In the uncommon cases where you get flashbanged the FPS drop a lot. I don't know what number of FPS it is but it is very very laggy. I can know it because of the HUD and also by trying to move to cover while blinded
  20. Ruckeln und nur 30 FPS

    Hallo ich habe mir einen Laptop gekauft. I5 7300 HQ Prozessor, 8GB Arbeitsspeicher, GTX 1050TI 4 GB Grafikkarte. Obwohl ich auf sehr niedrig gestellt habe ruckelt es und ich habe nur 30 FPS Normal müsste dieser Lappi das doch locker schaffen oder? Hat jemand das gleiche Problem??? MFG
  21. 60fps?

    Will this game run at 60fps on xbox one some day in the future?
  22. Would adding fog increase fps? Because visually it wont have to load things into the distance? And can we get rid of clothes and the redzone to relieve stress?
  23. As the title states. I would like to be able to download the standard version of the game(not X enhanced). As I understand this will cut the GPU power by half (should still be plenty)and add other enhancements like 16x anisotropic filtering. My understanding is MS built the x to run at 4k with similar settings to the og. 4x the power 4x the res makes sense. But we have like 3 times render distance a higher graphics preset and some settings that aren't present at all on the og like depth of field, sun glare and the inv menu character model. Does this make sense to anyone else? Does anyone know if I download on my friends og and then transfer to mine will it be the og version? or is there only one version. seeing as its only 5gb its possible they're the same .
  24. Curious when the next update is coming and also what it will implement. Hopefully these lag and fps issues will get fixed. Fps drops so low at times its hard to even see.
  25. So i was playing some games yesterday with the ‘normal’ amount of midrange lag/fps drop and my controller was low on juice. The moment i plugged in the fps whent up and the lag was gone. Anybody else notice this or willing to test it? Im using a one x with an elite controller. cheers