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Found 11 results

  1. Infinite Gas Glitch

    Friend and I were in a duo today when we were joking around about the boats. We were in reverse from rozhok to georgopol. We never lost any gas. I have a video to show this. We tried a car the next game, but it didnt do it. It seems only the boat is where this works. On the normal servers, duo, third person, and it was recorded today or 8/14/17
  2. I'm not 100% sure that i'm actually correct on this, but I thought I would make a post to either be de-bunked and educated or bring this topic into light. I was doing fairly well in a match, and I got caught outside the wall due to an unfortunate fight. I was pretty ok surviving the run after the fight, but when the blue wall stopped, I started taking increased damage to what I was taking before, or so I thought. It was enough to end my life, and I'm curious to know if it's just me, or if the wall damage actually increases once the wall hits it's stopped position. Personally I think the wall damage should increase once it starts moving again if this is the case. Thanks for any and every response!
  3. Refill before tank is empty!

    Hi everyone, First post for me! I would like to suggest something I'm surprised no one has suggested before: what if we could refill a half-empty fuel tank? I died several times because I had to wait for my car to run out of fuel out in a field, in full view of all the malevolent snipers around, instead of refilling it before going for a long frantic drive. I imagine there must be a problem with the "gas" item, but just discard it even if we only used half of it. Thanks in advance, and thanks already for this A-MA-ZIIIIIIIIIIIIIIING game! Sorry if this has already been suggested, but I searched, I promise. Cheers, Clem
  4. Dying from ghosts

    I understand that there's no way to stop people from camping, playing like a pansy, etc.. But when 80-90% of my deaths are from some unknown angle while running from the gas... It gets very discouraging and annoying. The game is of course always trying to keep you managing your position, which is good. But on the other hand, the gas moves so fast that many times you die because you have no vehicle or your tire got shot out, so you end up running to the circle and die to some guy camping a bush 300m away and there's nothing you can do about it. You can be the best aimer in the game, see the guy shooting, but still be able to do nothing because you took a little to long fighting the last person or whatever. Even if your strategy is get a vehicle and go to the center right away, sometimes you're still screwed from no spawn, and the circle is too far. I just feel like making the circles move in slower or bigger circles on the 3-4th zone would make it much nicer to play. It wouldn't be so much of a constant struggle against the gas instead of against the players.
  5. Games = Fun?

    So, to begin, I just want to propose the idea that games are , fundamentally, meant to be fun. With that in mind, I would argue that it should be of primary importance for game makers and developers to ensure that their game is fun. Now, of course, fun comes with over coming challenge and achieving success in a given situation. In PlayerUnknown's BattleGrounds, fun, excitement, and adrenaline highs come from finally winning the fire fight, crashing into the center of battle and securing that sweeeet tasty chicken dinner. My issue and feedback, however, is directed towards the 'gas' or 'force field' that is a key mechanic in this game. Battle Royale wouldn't be the same without a pressure to move and kill to dominate, ultimately, the end zone. Though, is the gas fun? Is it fun to have to cut a firefight short because you just cannot stay any longer? Is it really a challenge when you have zero chance of running 1/3 of the map. A challenge takes skill and thought to overcome, sometimes its plainly impossible to battle through chunking. Or three consecutive force fields that just keep popping as far away as possible from your position. The mechanic is essential to the genre and this game, but can it not be tweaked? There is a line that cannot be passed, when the force field becomes redundant. However, we are currently far from that line, and I think it's time we, as a community, voiced our irritation. I don't know what I would do to change the gas, all I know is that it does need changed. It is incredibly unfortunate that this games intense fire fights can be simply ruined by a big blue bubble of bullsh*t.
  6. end game circles too op

    It is ridiculous... when you see enemies everywhere you shoot, and the instant blue circle starts moving you have to move obviously, but you cant out run it, and you cant outheal it with full boosts. Just now 3 people left in team fight, and i had full boost on and I literally stopped every 10meters to use first aid because the damage was insane, and couldnt run 50meters to get inside safe area. I ended up dieing in a 1v2 sitauation to gas and not players... it is very frustrating. "why didnt you run earlier" because I was in a heavy fire fight in the middle of an open field.
  7. Let me paint a picture for you. One I'm sure many of you have experienced. You drop from the plane, you pull your rip cord and make your way to what seems to be a clear area. Nobody has spotted you so far, good. You finally manage to loot all you need for an intimate round in PUB. You remain un-spotted, the numbers in the top right tick down, "soon", you you say with much elation. "Soon, the much coveted Chicken Dinner will be mine". Suddenly you notice something, after what feels like a lifetime the number 10 is staring at you from the corner of your screen. Your heart beings to hammer with antici....pation. Heavy shots ring out to your right, a big boy gun, a fast "rat-tat-tat" to your left, a Scar-L. As you sit there, in your cover, what feels like an impregnable fortress, waiting, watching as the time counts down, You down enough pills and energy drinks to kill 5 men. The feared blue wall of gas flies past you, chunking your health at what feels to be a ludicrous speed. Risking death, you sprint to the next AO, praying nobody sees you. Your health, still ticking down, faster, faster! Success! You made it, right to the edge of the gas of death, with but a sliver of health, where not but a mouse could find solace in having such a minuscule amount. You scan behind you, nothing, surely nobody could be in the gas of death in the top 10? You pop a FAK and gain your bearings, it's time to move forward, time for you to claim your crown! "Tak-tak-tak", betrayed by the gas of death that so eagerly sought to end you, a player emerges out of the gas of death to shoot you in the back and thus ending your chance for the sought after Chicken Dinner. TL;DR; The gas of death needs a boost, it feels underwhelming, especially in the top 10. I've played the line game perfectly, nearly getting killed by the gas (as intended), only to have some player who shouldn't be alive pop out to shoot me inside the safe zone. If I nearly died, how could they be alive? If I barely make it, and I watch behind me for a good 20 seconds, there is no reason anything should save a player who willingly stayed in the gas that would have killed me from full health and boosters out the ass.
  8. The real enemy

    The actual enemy you have to worry about in game is the wall. It honestly ruins the game. At first, in the beginning of the game, it wasn't bad because you never really noticed it. But it seems like half of the players nearing the end of the game will die to the wall. End game you have to fear the wall more than a guy staring you down with an Kar98k at your forehead, because the wall will mess you up more. It's making the game irritating to where people are just quitting or playing less now. My suggestion is to just have a constant moving wall, at WALKING speed though. So you never have to fear the wall, but you know it's there and you have to keep moving into the center of the map. Then if you get into a firefight, you don't have to fear the wall coming and killing you. You can ACTUALLY enjoy the gunfights, take the game on tactically, and have fun. And the wall shouldn't deal much damage to you. Have it deal insanely low damage so you can heal up and survive it, and have time to catch up to it on foot. Since it isn't always smart to take a car, since that WILL give you away, but you have to take it with the current wall or you'll just die. I love this game a ton, and would love to have a better wall system. I always make it to top 10 or 20 but die with 90% of those players to the damn wall....
  9. Gas cans

    I think it would be rad to be able to place and shoot gas cans to explode similar to a grenade. This would make smart playing and timing your game extra interesting. If you have enough cans you could even chain explosions to cover and area?
  10. Gas/ForceField Speed

    Me and many Friends all think the same thing, so maybe more of you guys are on the same page. When down to the last few circles, the gas/Forcefield still moves incredibly fast, and I feel as if it should be a bit slower at the end of a game and let people fight it out. I've seen too many games where a team wins by everyone else dying to gas.
  11. i was in a house full health when the circle crossed me (4 players left) and walked to my car which was 20m~ away after 10m i have to use a medikit and after another 10m i was at my car and died from the house to my car was like 20 seconds