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Found 25 results

  1. This entry includes my personal criticism as a test server player; Downgrades; The optimization of "8 times scope" is not efficient enough, there wasn't any change compared to recent patch. Redzone sound effect is nonsensically loud. In addition, vaulting through little windows is not so realistic and animations must be faster. *I observed FPS drop at the late gameplay, when there was two circle to end of the game. Upgrades; The new HUD adjustment is really successful in terms of gameplay and aesthetic view. Hitbox adjustments are also fine, especially hands and feet ones. FPS optimization is good enough, it is more stable than it used to.
  2. The fact that PUBG doesn't already do this has bothered me for some time. Almost immediately after downloading the game I realized that the compass doesn't align with the environment except at the very point that the cursor is facing. This means that you can't accurately call out something that you aren't directly looking at, and that seriously hurts gameplay. This can easily be fixed by scaling the compass heading markers by a value that I estimated to be around ~611% their current value (this is at 90 FOV, that scaling factor would have to be manipulated based on the user's FOV setting). As you can see, the current compass is made up of a whole bunch of useless information with the only helpful part being the current heading (which they so kindly separated in the test server, making the rest of the compass ACTUALLY useless). Spacing out the markers horizontally would make the side heading labels useful for calling out players on the side of your vision, so you don't have to turn to face them but you can still communicate meaningful information to your teammates. My new proposal removes a small range of the marker labels, true, but I think we're all familiar with the fact that N is bordered by NW and NE, etc. This also creates room for more detailed labels, such as a 5 degree separation factor rather than 15 (I didn't add all the labels to my concept screenshot b/c I'm lazy). The whole imgur album is available here. (Some of the headings in the concept screenshots are slightly off, this due to my faulty GIMP skills) - Os_Reboot
  3. The new font doesn't fit the game

    The font for the UI / HUD in-game is completely taking me out of the experience of PUBG. It simply does not fit. It seems like it's a font for Call of Duty's future-set games, essentially a "futuristic"-looking font - the opposite of what PUBG is. It doesn't fit in the world of PUBG and it really makes me cringe. I hope this font does not go live, ever, because this just isn't the game that I used to know. I think this decision on the font is something You need to seriously THINK THROUGH. Also, if it isn't broken, don't try to fix it. The old font is great, it fits the game. It seems like a lot of decisions made for this game aren't thought through - like adding a machine gun from pre-WWII, 1928 specifically, and then adding a font that looks futuristic like 2035. I know that I am not the only one who dislikes the new font. I truly hope You will come to your senses and either revert to the old font, or at least make the font changeable. TL;DR: The new font is UNACCEPTABLE and UNFITTING. Reverting to the old font is necessary for the game's own sake.
  4. Очень нужна регулировка масштаба интерфейса, а то его очень крупным сделали, может кому это и хорошо, но есть люди которые не любят когда на экране огромные надписи, иконки и т.д. да ещё в большом количестве.
  5. Pretty simple. Just a small quality of life update to show what circle number we're currently up to. Purely for the sake of estimating the amount of damage you can expect to take and time you have without having to count them every minute or so. Also helps a ton for when you're downed outside the circle and your team is considering reviving you. Good to know if it's a death circle or not while panic thinking back or having to know the exact diameter of every circle and count the squares on the map. Just something that annoys me. It's a super simple fix for just above the mini map near the timer "o4" meaning circle 4 is now on the map. Hope they implement it sometime soon
  6. I'm afraid I can't upload a screenshot at the moment as I'm on mobile. I will as soon as I can today. I've been really enjoying the game, and as a means of self-imposed challenge, I tried playing a round with no HUD (from pressing Ctrl+U in-game). This is awesome, it's immersive and fun—and I can still see my inventory and map if I need to by pressing tab/M. However, after pressing M or Tab, upon closing that UI the map reappears on my screen. The only way to remove it once more is to press Ctrl+U twice—once to bring the UI back, and once to close it. It's not the end of the world, but it would be a really fun option and way to experience the game. If I am the only one with this bug, I can give my dxdiag/more specific information as needed. Does anyone else have this happen?
  7. WindowsNoEditor = UI?

    Всем привет, везде искал,на любых языках, и нигде все таки не нашел клавиш, которые в WindowNoEditor в cfg отвечают за раздел "Ход игры" по русски, и Gameplay на инглише. В общем, интересует следующее,если можно графику и другие пункты поставить в блокноте и закрепить(только чтение), можно ли(или же какие то значения) как то поставить и раздел "ход игры", то же отключение персонажа в инвентаре, и слоты худа, оружие и броню. Просто хочу включить их навсегда,чтобы как с графикой, поставил, и не мучаешься, и ничего не сбивается у тебя, или придется мучиться и при каждом перезаходе в игру, все включать заново(Отображение персонажа отключать)? И да, мне не нужны советы по типу, " отключи только чтение и тогда у тебя все будет сохраняться" и т.д. Вы либо знаете эти команды для биндов, либо не знаете. Если их нету в природе, то придется мучиться наверно.
  8. HUD Color changes

    Hello. I searched and didn't find anything on it so I'd like to leave a suggestion here. The HUD color is currently white. On the current map its kind of hard sometimes when the sky is in your view to see a certain direction or whatever (want to call out a degree for your teammates to look). What if we had the option to make the HUD different colors? That way we can adjust it to our preference and it would suit us better. If you can't have a bunch of different colors then what about a few options? Orange, light green, black, yellow, whatever. Just a thought.
  9. Hello guys and gals, What do you think of improving visually the compass scale. By having a transparent background behind the scale. Which to blend with the game screen. At the same time to provide a better visibility when we looking at brighter area. Before After. Well, I was lazy and it's just a simple Photoshoping lowered fill rectangle layer. My idea is having a foreground in order to reduce the bright spots of the game world.
  10. Hello guys and gals, What do you think of improving visually the compass scale. By having a transparent background behind the scale. Which to blend with the game screen. At the same time to provide a better visibility when we looking at brighter area. Before After. Well, I was lazy and it's just a simple Photoshoping lowered fill rectangle layer. My idea is having a foreground in order to reduce the bright spots of the game world.
  11. The title says it all. in third person you have the audio que as well as the blood splatter on whatever side of your body was hit to give a general indication of where you're getting hit from. in first person servers, you only get th sound of the gunshots. and in smaller circle where there are a lot of gunshots its impossible to tell which ones exactly were the ones that were hitting you. we need a very vague hit direction indicator, at the very least for first person, to help determin where you're getting shot from and which gunshot sounds you should be paying attention to to dial in where they are coming from. without being able to see your whole body, you need some way to tell which side of you got hit. even if it were something as simple as a T-pose figure of your own player model, and sections like "right arm" or "left leg" lit up red when hit, that would be an improvment.
  12. HUD include levels numbers in icons

    I have my HUD enabled and I've noticed that you can see by an icon if you have a backpack, armor and a helmet equipped (on the buttom of the screen). Please in that icon put a level number, 1, 2 or 3. Because now you can't see what level it is or you have to open the iventory first. That the icons are in the HUD is probably the reason I mention, that you can quickly see if you have one of those three things equipped. But if you can see what level it is it's useless. If by any chance the icons are a little different per level (I didn't see it)... that would be too hard to distinguish.
  13. Hello anyone at PUBG support please can you answer whether you have recognized the fact that your current patch release update 7/27/2016 with so called more controller support, did serious damage to game for controller users like myself. I have put in 400+ hrs using big picture mode on steam for controller and had flawless perfect support in game. After this current update I can not use ESC to reach in game settings anymore, and worst upon dying in a squad we controller users can no longer see option to spectate and only have option to return to title screen. Thus destroying this once great game for controller users. Please tell us some feedback as to if the issue is recognized and if you will be fixing this by next patch or make hotfix to resolve this horrible mistake made in update. This what controller users see now after update - No option to spectate team mate.! This what we get when I try to hit ESC in game to adjust settings.
  14. Hud colorization

    Please add options to colorize your hud, i would love to choose another color for compass. White is somewhat hard to see...
  15. A request for feedback regarding the in-game UI

    Hi PUBG lovers.I made 2 graphics about "Option A" of pubg's voting.There are 2 types.One of them is full opacity and the other one is half opacity.When you fight,walk or drive,Half Opacity is useful.When you stop movelessly,full opacity is useful.I just wanted to try how it looks like in game. I would like to hear your feedback.
  16. Хотелось бы задать пару вопросов по поводу нового худа но как я понял темы нету. Это скриншоты уже предстоящего патча или же концепты ? Если же это скрины то частично изменена цветокоррекция ? Так же есть вопрос относительно русских серверов. Проблема заключается в отсутствии вендора хостинга или же в малок коммунити ? Наиграл достаточно много часов чтобы чувствовать пинг игры из за которого частенько прилетает за деревья и тому подобное, хотелось бы получить больший хороший экспириенс от игры но пинг часто играет свою отрицательную роль в этом (оптимизейшон не считаем так как гейм дэвы работают в этом направлении)
  17. I use windows10 and my mouse pointer not accurate on GUI when change taskbar position to left or top even in fullscreen mode.
  18. Предлагаю добавить галочку при поиске игры hardcore которая добавляла бы в игру: Вид от первого лица (не будет теперь просмотров из-за угла за счет камеры) Убрать KNOCK систему в DUO и SQUAD (убили, значит убили. Это уберет аркадности, и не будет таких легкомысленных "рашов" домов, с мыслями ай поднимут после) Убрать HUD (интерфейс в игре) Понимаю что ARMA не ваша игра, но мод к ней мы знаем чей был. И там в общем то все это работало на ура.
  19. Hi there ! I'm currently working on some companion app, that would scrape and display interesting current game informations on phone/tablet (using Logitech ARX lib for example, but some other/home made as well). My thought was to know if PUBG game was already capable of exposing live HUD and/or player's info through any kind of method (API, dll, socket push defined in conf...). Of course I'm talking about a pure "read-only API" allowing to expose some nice data like current speed / game timers / live map / ammo to the local computer & allowing any local components to work with it. I absolutely don't know if UE4 allow this kind of local-only features (I only found some dev/game analitics oriented features) but I would very happy to hear what do you think about this Thanks a lot
  20. HUD Problem (BUG)

    So this bug happens wean i open my HUD like my invetory/MAP/menu, these HUDs open instantly and work just as they are suposte to but wean i try to close these HUDs they dont close. And i am pretty sure that its not lag because they work just fine and wean i press to close the HUD and wait it still does not close i need to hit it like 5 to 7 times for it to close. please help i dont know what is the problem or how to fix it. pls halp
  21. There should be an option to change the RGB values of all the text on the hud, crosshair, healthbar, and the letters and ticks that make up the compass.
  22. An option, if enabled, will automatically show items that can be picked up around the player's vicinity. A lazy man's "tab button". It's shows up on the left and pop ups if there's an item that can picked up. Then just right click to move it into inventory. It will show like top 3 items, or can be modified in order of priority like meds,ammo, weap, armor. Wheel over to scroll through the ground items. It's a little thing that allows smooth movement instead of just stop and tab kind of thing. So you don't have to open the whole inventory when picking up stuff all the time, you know? Helps when doing a quick pick up on supply drop and open areas.
  23. HUD/everything disappeared

    I opened the inventory for items on the ground, when i closed it everything was gone, except for the mini map. No life indicator / direction / magazine info / crosshair / player count / kill feed. Unfortunately i did not know the key binding for making a screenshot in game, windows only made a screenshot of my desktop, not that it would be of much value though. I was able to open inventory and map, but with no visible effect after closing. I opened and closed all menus several times. After a few minutes everything suddenly reappeared, after closing the inventory i think.
  24. Suggestions

    Some ideas: change color of compass (big troubles with white compass marks); make an opaque zone of damage; аutomatic adaptation of weapon addons if there are free slots; add hardcore mode - just first person. Thanks.