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Found 190 results

  1. Hey there, I am playing PUBG for a while now and heared a lot of different point of views: Some person love a type of weather - another one hates it. So why shouldn't we mix it up? At some point it could start raining and at some other point there is sunshine again - and maybe (for the future) even both + a rainbow, or night with sick moonlight animations and stars, or a lunar eclipse, snow and sandstorms on other maps, storms with heavy wind (which makes it harder to drive a boat because of bigger waves and a shot to hit) for what you should loot a anemometer, if you want to know how strong the wind is and in which direction it blows. And all of these and more things shouldn't be static in one round, it should switch at random timings, in different locations. Especially fog (in my opinion) shouldn't be everywhere on the map 24/7, only at very low grounds for example and maybe not even forever. All this would not only make the game feel more realistic and create different tactics, it would also make players love the game even more. What do you think about this?
  2. ShatterNL's PUBG Map v0.8

    Hey guys, it's been a while but with the new update to the map (North East) I updated my map again Two versions: ShatterNL's PUBG Map and Caturner's GIS Overlay! You can also find this guide on Steam Or discuss it on the official Battlegrounds forum Clarification on the legend: Garages: Garage buildings that have a High % of spawning vehicles (Dacia/Motorbike-Sidecar) Vehicle Spawn %: Possible locations where vehicles can spawn. Boat Spawn %: Possible locations where boats can spawn. Military Loot: Places where there's a higher % chance of finding Military Grade equipment. (Lvl 3 Gear, Attachments) High % Loot (Red): High Risk, High Reward locations - Lots of players will go here if the airplane flies over or near it. Medium % Loot (Yellow): Medium Risk, Medium Reward locations - Good for a squad of 3-4 players, but can vary based on RNG. Main map legend idea inspired by /u/Pvtjace 0.8 Changes: Added the new Stalber and new town Kameshki, both Medium Loot in my opinion + an Observatory building with nice high % of Military loot. Changed my custom location names to the official ones (Shelter/Prison/Ferry Pier/Mansion) Added a couple of vehicle spawns, thanks /u/samwalton9 and others of course!
  3. I set the behaviour of "Map" and "Hold breath" in the gameplay options to "Hold". When I enter the game and hold either button, the respective action starts but is not cancelled when I release the button. Even re-pressing the button does not cancel it, have to press "Esc" or wait for breath to run out. Date Seen:First encountered 20.09.2017 in the evening CET. Not tried the setting before Server: Live EU Error Message: No error message. Other Information: I use "Hold" for Sprint and it works perfectly fine. Troubleshooting Attempted: Restarted game client after setting to hold, same result. Launch Options: -Refresh 120 -malloc=system -USEALLAVAILABLECORES System Specifications:
  4. Why i gave up playing PUBG

    I do not want this to happen, the game had so much potential .. but there is a limit to a my persistant refusal to give up. I started playing PUBG with the purpose of replacing Arma 3 battle royale when virtually all servers were shut down in favor of Player Unknown's new game. The creators promised that it would be a tactical shooter with realistic gameplay. I believed in them, but after few games it was clear that the game was anything but tactical. You could not move around without immediately being discovered by players, everything in the game was exposed to anyone with only a few stones and trees as a cover. something that did not make the game any better was that players were almost impossible to kill they could soak up shots like a sponge and still turn around and make a head shot. It's just a matter of techniques I said to myself and immediately dived into a ton of guides on how to effectively play the game. After 20 something guides I decided to test the new knowledge. I was sadly disappointed when it turned out that nothing had changed and I was still easily killed. I thought to myself, you need exercise, what good is knowledge if it has not become a natural part of me. So I practiced 100 hours, then 200 hours, still nothing. I practiced until I had 800 hours but I could not feel a difference and I lost as easily as I did at the games release. sure i won 3 times but thats a sad score against 800 hours. And then it hit me, PUBG is not what it pretended to be, it's not a tactical shooter. No matter how many tactics you use, it will never help you with a player who has been practicing for over 10,000 hours to make 2 headshots on players running over 300 yards away, with nothing but a dot sight. You can flank them, you can make a surprise attack, you fool them, but their reflexes combined with the players models high damage resistance make it almost impossible to use tactics effectively against them. If this game is to be a tactical shooter, the developers should shape the game based on the premise that tactics can make a big difference to the player. They would have to make the terrain less open with far more human size bushes, and vegetation so that you can cut the line of sight more often. They would have to reduce damage resistance so it does not require 3 shots in the head and 6 shots in the stomach for players to die. Also the wests should only affect the area that covers the person. but I do not see any of these changes happening in the near future so Il give up and jump back to Arma 3 battle royale, this game i know for certain favor tactics.
  5. Before I start what I'm about to say, from what I have played, this game is amazing. I really wish I could play more though. The first problem was the Network Issue where when I would get out of the plane and fly down, my whole computer would freeze even though I have the right requirements for the game. That was easily fixed by some firewall issues. Then after that I played one round and the ping was pretty bad even though I am in AUS and I played on a AUS server but it was playable but soon after that when I logged back in, I would fly down and everything would be fine until it started loading structures. When I first go down, there would be structures on the map but not in game. I could run around but I would see players floating mid air since they have buildings loaded. 5 minutes later, the game would freeze up. Again, 5 minutes later it would unfreeze and the buildings would be very low poly and ugly. It would do this again and again until I would die and have to turn the computer off and on. I managed to take a couple of screenshots while it was happening but that's all. https://imgur.com/a/XlPaL Specs- CPU- Intel i5 6400 Video Card- GTX 950 RAM- 8GB Storage- 1TB Network- Alienware Wireless Network Thanks. If you need any questions, I'll be happy to reply.
  6. Erangel Map terrain bugs

    Hi all! This game is awesome, but found some terrain problem , please repair:
  7. Stuck / General Map Bugs - Post Here

    There is a rock at east of Stalber with a broken model. Plays are able to crawl into it and hide there. I marked the place with the yellow marker on the map and the rock looks like the following pics. The rock is at the yellow marker.
  8. Hi guys, I should like to know your opinion about this new Circle. First of all. I am PUBG player from (~) 4 month before. I have like 700h. All data are estimations from my personal experience on SQUAD mode. HOW IT WORKS A. Genuine Red Zone (current red area) : Bombs drop in the zone at random positions. It is a one hit kill if a player is directly hit. B. New Circle Zone (sugestion): Outside. [NO DMG] Inside Circle Zone. [DMG] Running Track Green : the damage takken inside this zone is the same that we can take on First Blue Circle [0,4] Running Track Red : the damage takken inside this zone is 150% Genuine Red Zone. Inside Circle's hole. [NO DMG] SCENARY A. Genuine Red Zone: just slows down the game but generally speaking we can see 3 differents case: (40-60%) "Oh no, red zone. Run!" -> it's real tough to hold a rage inside Red Zone. Medium DRF (40-60%) "Oh no, red zone. Hold that house!" -> probably the most usuall alternative. Low DRF B. New Circle Zone: Imagine the possibilitys that this kind of DRF's zone could offer to the people's possitioning. The Red zone si highly dangerous but we have close the Green zone where the DMG is Low. Outside: Camp Circle's zone possibility. Inside Circle zone: Red zone: (run outside) (get a house) Green zone: (hold, the dmg is low. Probably people runing outside Red zone) (try to take the inside zone) Inside Circle's hole: No damage. If the situation allow this zone could be a pre-final circle. A high posibility rage area, like bridges, collegue, etc. It's a dynamic zone. It stay do not further more than a few minutes. DRF: Random factor representing the posibility to die without chance of doing anything. (like game bug, double red zone hit, etc) This is my idea. What you think about it? Regards,
  9. Stuck / General Map Bugs - Post Here

    i was driving my 3 seater and i fell under the map
  10. Some people may remember, when the game first released, you were unable to rebind mousewheel from scroll weapons. Many people, myself included, pushed for the ability to rebind mousewheel, and a few months ago this was added. I was very happy to be able to bind mwUp to primary weapon, and mwDown to secondary weapon as I do in all games. However, now that I've changed these, whenever I'm in my map and I'm zooming in and out (since the mousewheel is still linked to that), my character is constantly switching weapons . Personally, I am totally fine if I was not able to switch weapons while using the map, or any other UI screen. Some others however, may want that ability. My suggestion is a set of radio buttons in the Gameplay options, such as follows: Disable weapon switching on: [_] Map Screen [_] Inventory Screen Obviously if these are set to true, input that normally switches weapons should fail to fire if the selected UI screens are currently open. If there are any other UI overlays that might belong here, please suggest them.
  11. I have Jump bound to Right Mouse Click When zoomed in on the map, dropping a marker with right click also centers the map view on my player. There is no way to rebind dropping a marker or centering the map, so I have to readjust the map every time I drop a marker if I am zoomed in. Please fix or add hotkeys for centering / marking.
  12. Since the new update I can't drive my car or control my parachute while looking at the map, I traced this issue to the new feature: This keybind seems to be assigned to Jump, while space is also my keybind for driving forward. It used to work fine this way, but this new feature stopped me from driving while on the map because space is already used for centering the map. Can the Center feature please get its own keybind so I can rebind it to another button?
  13. Please make a graveyard

    A big old graveyard near the church would be a nice addition. Of course with big headstones and monuments to hide behind. It would make a great a great endgame if the circle ends on that spot. Good symbolism too.
  14. Hi PUBG Community, Always had the idea of pinning your wins onto a pinboard with Erangel on the background? Well I did! This is way I created PUBG Wins, your digital cardboard. A way to keep track of all your wins and their locations. A way to look back to all your greatest victory moments. PUBG Wins is a website I made for the community to keep track of all their wins, have them in a nicely arranged structured map. A map they can share with their friends. And a community based site where they can view and visit the maps of others. The wins you can add in PUBG Wins can also household more data than just the location. Whether it was a FPP Squad game with 11 kills or a TPP Solo game with 8 kills, you can add it all. Bringing along an image or a video to add more to the memory. You can even add the players with whom you played the game! See map example I hope to see you at PUBG Wins! Visit now Greetings, Jos
  15. Seasonal Maps

    It'd be really cool (HA!) if around christmas time all the houses get lights, there's snow on the ground and the trees get replaced with......whatever tree is typically used for christmas trees
  16. New Town in the Northeast

    I'm at work trying to read up on updates and found this clip of the new town on youtube. Enjoy!
  17. I'm stuck in the map.

    I'm stuck in the map. I'm stuck in the map. I'm stuck in the map. I'm stuck in the map. I'm stuck in the map. I'm stuck in the map. I'm stuck in the map. I'm stuck in the map. I'm stuck in the map. I'm stuck in the map. I'm stuck in the map. I'm stuck in the map. I'm stuck in the map. I'm stuck in the map. I'm stuck in the map. I'm stuck in the map. I'm stuck in the map.
  18. Hello, Not sure if this was mentioned yet but i think adding the ability to also draw on the map in addition to pings would be a big help in coordinating with teammates (similar with the CS go map - useless there but would be a very good addition in PUBG). The color of the line should be the same as your ping so everyone knows who's drawing. I think this would help with coordinating looting with a full team so that someone "checks" or circles the houses of their choice on the map and you don't have to run around checking if the doors are opened or not. Most importantly would help coordination during fights, as if a leader takes charges and draws how everyone should proceed during an engagement or when storming a building/multiple buildings. or simply paint the position of an enemy if not everyone is able to see them and one of the teammates did. I attached a file of what i have in mid just for kicks.
  19. [Camper City]

    Like title says, It will be camper city And I dreaming about a new map 5x5km just a main island, no houses with 2 or more floors and just some builds with more than 2 floors, skiping the frustrating campers this way. But looks like the maper like to camp.
  20. Seems changing my settings from lowish (thinking id get higher frames) to high/ultra has fixed the map/inventory freezing issue. I'm guessing it was CPU bottlenecking, whereas now the map and inventory is fine with no freezing at all... I still get the ADS freeze/stutter occasionally but this seems to be tied more to a Network Lag Detected error than my input. (maybe, will need to test it more) Either way it's no where near as much as before, I jumped into a game to test it and got 4 kills without ADS lag/freeze and a comfortable top 5 finish without thinking about the issues I've been having, including Map and Inventory usage, when I had low settings it was almost unplayable and my CPU in resource monitor was consistently 90%+ If your GPU can handle the settings try bumping everything except foliage up as high as you can without compromising the frame rate of course. Seems to have worked for me so far. Looks like Low settings put a massive strain on the CPU, whereas pushing it a high/ultra combo moves that load onto the GPU, and removes the bottleneck as my CPU now runs at about 60-70% under load during gameplay. Hope this helps some of you who may have been having the map/inventory lag and sometimes ADS lag issue like I was, I was pulling my hair out over this and nearly f'n reinstalled Windows to see if it would help!
  21. Around the lines crossing at east of Primorsk, we can't use markers (red area on image). Zooming in makes it so we can mark closer (real in-game distance wise) from the center of the crossing lines, but the same area size on the map is always unmarkable. There are also other areas like this one but didn't take note of them yet.
  22. Night Map

    I see a lot of time my brother playing your game and it very amazing but i think could be very interesting to propose a map during the night. i thought that with the house you can see if a house has already seen by someone, it has the light on. for the players i think it is interesting to put in the game the night's snooperscope or also the infrared to see the warmth, or also the flashlight but if you put in one, the other can not fit in it. also the car could have the lamps on and off to see if someone has used it. in airdrop could be interesting the sniper gun with the scope that already are in the game, also in the box could be the flare that can be used in the last match (ex. 1vs1) to show everyone a big light and expose all the one in the area. the flare could be insert in a gun to make it penetrate in a tree for exemple. in the airdrop could also be the equal to the green vest that it is create with the carbon paper that is use to hide the warmth. or a vest that can be used as a distraction for other players. a type of bomb could be a light bomb that can be attached to the human body and creare light for like 5-6 seconds to expose the person to other players. I think this could be interesting advices for implement the game, because it's a very good game and i love it. for any other advice feel free to contact me again.
  23. Part of the cirkle was outside of the map, and the first carepackage landed on top of the invisible square that surrounds the map
  24. Hello guys and gals. I would like to see an objective game mode in PUBG. Which in my opinion with suit a bit more competitive gameplay. In short description of my thoughts. A two or more teams trying to capture points across the map in linear map progression. For references please watch a gameplay video from another game which I used to play. It's also a third person, but only featured ADS ans FPS perspective view and cover mechanic which actually allowed players to attach in cover and shoot from cover by giving a slight bonus to weapons stats. Also the game featured a devices, don't pay attention on it. It's about to describe in visual way my thoughts about objective game.
  25. Map restrictions are too fast

    Later on SamuraiX- wrote, among many other suggestions : I feel that one of three things needs to happen: 1) reduce speed of electric field advancement in late game 2) decrease the amount of damage electric field does in late game (I know you just increased it, but it's too deadly now in my opinion) 3) increase the interval time between map restriction events. It's not fair if you get into an extra long gun battle with someone in Top 10, come out on top, and die because you happen to be on the side furthest away from the new safe zone. I burned through 3 med kits while trying to get out of the electric field in the closing minutes of a game in a situation like this and was barely able to progress forward at all to get in the safe zone because of the insane amount damage I was taking. I thoroughly agree with this person, and I want to insist on their point by sharing my experience : not only did I died from only dropping too far from the first restriction circle (which makes the map size not only irrelevant but also a kind of trap for begginers), but I also noticed that waiting for people to run into the circle is a good fragging strategy, the game thus turning into a simple rail shooter for these who dropped close enough from the restriction circle in the first place. It makes many runs really frustrating, and lower considerably the interest of the game itself, which is not supposed to be a random deathmatch fps among any others, but should allow some emergent gameplay and strategies