Jump to content

Search the Community

Showing results for tags 'nerf'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Game Announcements & Forum Info
    • News & Announcements
    • Forum Rules & Guidelines
  • Gameplay Discussion
    • General Discussion
    • Tactics & Strategy
    • General Help
  • Reports & Suggestions
    • Suggestions & Feedback
    • Bug Reports
    • Test Server Bug Reports
    • Report a player
  • Community
    • Introductions
    • Looking For Players
    • Off Topic
    • Community Content
    • Live on Twitch
  • Other Languages
    • German
    • French
    • Russian
    • Polish
    • Chinese
    • Spanish
    • Portuguese
    • Arabic
    • Turkish

Found 9 results

  1. Nerfing the Kar98

    Headshots are king. Like almost every shooter out there headshots deal more damage in PUBG, it makes sense. However, I have an issue with the Kar98 and headshots. Shooting someone in the head takes skill, not a mad amount of it, but none the less you have to be good with the old mouse and left click. If you land the shot, well done you have out played them. This is all well and good well its an AKM vs M16 fire fight. However, it is when the Kar98 gets involved that I begin to get irritated. Now I'm not 'crying' over having died to the Kar, I am aware that more often than not the player who kills me is a 'good player', it just seems a little unfair. Putting the outcome of a firefight down to chance doesn't seem right. The Kar98 is a 1 shot headshot kill when the target has a lvl 1 helmet. It is also a 1 shot headshot kill with a lvl 2 helmet, IF the target is on anything below FULL health. Maybe I'm a little butthurt that I just so happen to be on 98% health when I get shot with the Kar98 while wearing a lvl 2 helmet. I'm definitely frustrated that I die instantly with a lvl 1 helmet on simply because no higher level helmets spawned anywhere I went. Essentially my frustration lies with the equation of the game. When you get down to it, most mid-late game fights are basically : Your skill + your gear + your positioning VS Their skill + their gear + their positioning. Skill comes from experience and time spent playing, that's fair. Your positioning is, I'd say, usually effected by your skill but also sometimes out of your control. BUT your gear is mostly down to chance. And personally I think the Kar98, basically idolized by the community as a killing machine, is slightly OP when it comes to that equation. I think perhaps its damage output should be altered, at least when it comes to a lvl 2 helmet headshot. Though that is only my opinion. Thanks for any feedback in advance, and please keep any obnoxious tips to yourself. HH
  2. Shotguns weapon class balance discussion

    Addressing the power of shotguns or as I like to call them "Shotty Snipers" I am shocked that no one else, as far as I can see, has addressed the issue of the "Shotty Snipers" in this game. First, let's look at the purpose of a shotgun: A shotgun is designed to use in a close-quarters, face to face combat situation. If there is a shotgun in existence today that it's specific purpose is long range neutralization, please inform me. I am not above admitting if I make an error. Second, let's discuss the pellet spread, with and without a choke: All shotguns that I have ever heard of have pellet spread. Pellet spread is the result of the shell opening after pulling the trigger and this makes them less effective at long ranges, even with a choke which reduces the pellet spread for better accuracy. Again, I am unaware of any shotgun in the world that has the ability to have a perfect pellet spread, especially when the target is more than fifteen to twenty-five feet away. I have personally experienced, as recently as an hour ago, being killed by a shotgun at a distance of around forty to fifty feet. This is a huge problem in my opinion because several 1v1 situations I have experienced on this game, have resulted in ultimately losing the fight by a "shotty sniper". Just a little while ago, I was in a situation where my opponent was at least fifty feet away and although I was using the AKM with the fire mode set to full auto, I lost the fight because I was hit one time by the S12K. What makes it worse is the fact that I hit him with at least ten rounds as he peeked around the corner. Once he was in full view, at least five shots appeared to hit as there was blood splatter indicating a hit. He just walked right through the barrage of bullets and boom! That's all she wrote. Please, please fix the "shotty snipers". It's not fun losing a gun fight after shooting an enemy multiple times, only to have them blast me with the world's most accurate, longest effective range shotgun. I will gladly upload a video to my YouTube channel once I can catch this happening on video.
  3. THE VSS

    At this point it has happened to me to many times, either someone in a house somewhere or laying in tall grass, or in a bush. I am suddenly lit up with a vss, and die unfairly because there is no way to know at all where it is. I'm completely done right now, I don;t think I can handle this game if this gun doesn't get nerfed (Make it louder please) There is no way to know where its coming from, its complete bull shit.
  4. I believe from my two experiences that the shotguns should be balanced in the way of reducing damage over distance. Not necessarily nerfing the damage they do. I wish I recorded the two experiences I have had with shotguns and their unrealistic range from both perspectives(being killed and getting a kill). Last night, I was almost killed with an S686(unsure if he had a choke attached or not. I had an SKS and we both had no cover. It took me a good 3-4 shots to kill him while he hit me with two shotgun bullets and reduced my health down to literally 1-2%. I truly wish I recorded how unrealistic this looked from my perspective as I was being outgunned by a shotgun at a 30-40m range when I had a sniper rifle. For people who are going to say that I missed shots, I truly only shot 5-6 bullets and and missed probably twice. While he went 2/2 with his shots and depleted 98% of my health. Furthermore, when I had my experience with killing someone with a S686(without a choke on) it was at the Estate. I was on the top balcony of the Mansion while this player was running on the opposite side of the fountain. I ended up knocking him out with two shots. This was early game and after looting his body he did have a level 2 helmet and level 1 vest. I will be sure to upload more clips of these unrealistic occurrences happening because I am sure that they will come up again. If anyone else has experienced this or has clips, I would love to see them!
  5. NERF SKS

    I dont know, i going to accept sugestions. But i thinks that SKS is realy OP.
  6. im looking for the bigger clip (this only shows 2) but summit literally sat in a bush and killed like 6 or 7 people and no one had a clue....silencers are game breaking
  7. Weapon Balancing

    Hello Survivors, this thread is created to get feedback in weapon balance. i personally feel that the balance of weapons especially by looking at the sniper rifles isnt optimal. i recently made my way to some air drops during the last days and i was really excited what i found in it. it was always an awm a x8 scope an a guile suit. i was like yes man now im gonna take em out 1by1 im a ghost huehue. in the end it doesnt work that way sadly. idk but since the high quality rifles are hard to get cause u will take high risk by getting close to an drop box since there are always peapole camping it. the impact atleast for my self is not that much. stat wise the awm is the best sniper ingame but it doesnt kill with 1 bullet. and tbh i stopped aiming on the head since server performance isnt that great till now, i tried it once on a not moving target with an distance of idk 500meters or so. i take the time and aim for the head guess what i missed idk how but he doesnt die. same target same distance aim for the chest direct hit he doesnt die. idk but this seems bad u have 1 shot before ur position can get revealed and it dont kill in 1 hit. i need to move my ass after my 2 shots to get into the safezone and well i got shot from the guy who should be already dead he needed 3 shots with his sks and killed me. ffs with a level 3 kevlar. so in the end i stop taking real sniper rifles when i could take a m16 or a akm since the difference isnt that huge and i can shot multipe times in short time so my chances to kill are much higher. what do you think? anyone else got the same feeling that sniper rifles are a lil underpowered or is it just me maybe i need to git gud idk.
  8. Was the Kar98 nerfed?

    So in the beta the kar98 was my favorite weapon, I have clip after clip after clip of me two shotting people with it. Now when I see the Kar in the game I double think about picking it up and things happen like this in the game to me so much more often now, I figure I'd share this clip because my rage is kinda funny, but I don't know what the issue is, was the gun nerfed and I didn't read it some where? Is this server lag? and please don't come in here and try tell me the Kar isn't a 2 shot weapon, I am going to ignore you for reasons I stated above. [yt]
  9. I propose a reduction in the effective range of the m16a4. This can be achieved by increasing recoil and/or damage of the bullet at long range. With the introduction of the DMR Weapon Class (SKS Patch) we now have a special class for weapons that are meant for medium range; Between Assault Rifles and Sniper Rifles. The issue is that the m16a4 is arguably better than the SKS at the SKS's role while also being very common.
×