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Found 10 results

  1. In the main menu, after playing an FPP match, the game automatically swaps matching from FPP to 3rd person search instead of maintaining itself on FPP search so when I ready up for the next game I get into a 3rd person view game instead of my expected FPP match. This does not happen if im in a group/team, only when playing solo, and yes, it happens after every game, regardless wether of it being a loss or a win!
  2. When i play a game of first person in solo and die at the start i hit Play as soon as i get back in the menus. Problem is that the game always changes back to 3rd person and i end up entering the lobby of a 3rd person game and needs to quit and restart in 1st person. The game should save the gamemode i played last time. At least for the duration of the game-session. That is all
  3. Stats für 1st Person

    Hallo, ich bin ein Statistik Mensch und brauche diese für die Motivation. Gibt es für den FFP Modus schon Statistiken? Denn in PUBG werden nur die Statistken für den 3rd Person MOdus angezeigt. Grüße Shotta
  4. When playing duo first person only games but queueing solo, it happened to me in two out of two matches that the match randomly ended for me. I also noticed that the text message of someone being killed in the killfeed was red. I remembered that the same kind of message appeared, when playing duo and your mate gets killed. I concluded that there must be a big misdetermination on the server if you queue in solo for a duo game. It seems that the server saw the specific player, whose kill message was red, as my teammate and with his death my game ended as well.
  5. The title says it all. in third person you have the audio que as well as the blood splatter on whatever side of your body was hit to give a general indication of where you're getting hit from. in first person servers, you only get th sound of the gunshots. and in smaller circle where there are a lot of gunshots its impossible to tell which ones exactly were the ones that were hitting you. we need a very vague hit direction indicator, at the very least for first person, to help determin where you're getting shot from and which gunshot sounds you should be paying attention to to dial in where they are coming from. without being able to see your whole body, you need some way to tell which side of you got hit. even if it were something as simple as a T-pose figure of your own player model, and sections like "right arm" or "left leg" lit up red when hit, that would be an improvment.
  6. The sound of the buggy in FPP servers are WAY too loud, when driving the buggy. Every other sound is perfect.
  7. I had this bug (not sure?) yesterday where I wasn't able to view up and down in third person mode. I was only able to view correctly in first person. I could also move the camera through walls in third person, you can see it very briefly on the clip posted below (very briefly at 0:02 and 0:04 second, looking through the wall corner) - I can upload a proper clip with that if needed asap. How it happend: I'm not sure, but I was tabbed out of the game and tabbed in as soon as we we're in the plane, I was able to parachute normally but when I landed the bug occurred. Heres a clip of the incident: https://i.giphy.com/hUHpOb5sCBJfO.mp4
  8. Vehicle forced 1st person camera(ish)

    I saw a buggy that someone had obviously had a game crash in, since it sat there most of the round with him in the drivers seat. I shot him dead and got in. Whenever I got into the vehicle, I was forced to something like the normal FPS camera, but it was located behind my helmet and face cosmetics, so most of the time, I was looking at the inside of a ballistic mask. I can't say what happened when I hit my toggle camera button, I died too quickly. But I did confirm that getting out of the vehicle switched it back to 3rd person, and getting back in switched it back to that quasi-first person.
  9. Please add a first person FOV slider, I and many others would love to play this game in first person a lot more than we do currently. However, the FOV in first person is locked at a very small number making first person unpractical and unviable to play. Thanks. -Matt
  10. 1st person ambiguous proximity

    So this is hardly game breaking, however Its defiantly something that will need to eventually be addressed. Basically it is too ambiguous how close you can be to an object before it stops or redirects your bullets. Several times ive been killed behind cover that from a 1st person view appears under or beside my weapon, i will then fire and the cover stops my fire or bounces it away. This gif kinda illustrates it, its been more intrusive than that though.
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