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Found 11 results

  1. Character height

    [EN] Hi, I'd like to give a little opinion about the character's height. I feel that in the first person is very low (dwarf), when you go in the first person you see how the routes, the posters, everything are giants; even the stair rails or balconies, which makes it too difficult to point, also the windows, from the third person you see that some things reach your waist, but when you are in the first person is as if you had them at shoulder height, and if you aim, the shot hits on that object. I really feel that it is too disproportionate, it is something that affects the gameplay a lot, since there are 2 views too different, it has happened to me that I tried to point through a window in the third person (I saw that the weapon was above the window) and when firing, all the projectiles hit under the window; and when I put in first person, I see that the window was higher than my head practically. I would also like to give you the idea that when you are body to ground you can turn sideways (Q / E) like most games, since it is a basic movement and it is very essential to enter cover. Every time you're grounded, you're too exposed. Not to mention that the grass around you is not crushed, so you can not aim, because there is grass "crossing" the sight of the weapon. PS: Sorry for my English, it's not very good. I use google translate. Atte. Ceo!.- [ES - Native] Buenas, me gustaría opinar un poco sobre la altura del personaje. Siento que en primera persona es muy bajo (enano), cuando vas en primera persona ves como que las rutas, los carteles, todo son gigantes; incluso las barandas de las escaleras o los balcones, lo que dificulta demasiado apuntar, también las ventanas, desde tercera persona ves que algunas cosas te llegan a la cintura, pero cuando estas en primera persona es como si los tuvieras a la altura del hombro, y si apuntas, el disparo golpea en dicho objeto. Realmente siento que está demasiado desproporcionado, es algo que afecta bastante a la jugabilidad, ya que son 2 vistas demasiado diferentes, me ha pasado de que intenté apuntar a traves de una ventana en tercera persona (Yo veía que el arma estaba por encima de la ventana) y al disparar, todos los proyectiles impactaron por debajo de la ventana; y cuando pongo en primera persona, veo que la ventana estaba más alta que mi cabeza practicamente. También me gustaría darles la idea de que cuando estás cuerpo a tierra puedas girar hacia los lados (Q / E) como la mayoría de los juegos, ya que es un movimiento básico y es muy indispensable para entrar a cubierto. Cada vez que estas cuerpo a tierra, estas demasiado expuesto. Sin hablar de que el pasto a tu alrededor no se aplasta, por lo cuál tampoco puedes apuntar, ya que hay pasto "atravesando" la mira del arma. PD: Perdón por mi inglés, no es muy bueno. Uso el traductor de Google. Atte. Ceo!.-
  2. When i play a game of first person in solo and die at the start i hit Play as soon as i get back in the menus. Problem is that the game always changes back to 3rd person and i end up entering the lobby of a 3rd person game and needs to quit and restart in 1st person. The game should save the gamemode i played last time. At least for the duration of the game-session. That is all
  3. Auto switching FPP off?!

    In the main menu, after playing an FPP match, the game automatically swaps matching from FPP to 3rd person search instead of maintaining itself on FPP search so when I ready up for the next game I get into a 3rd person view game instead of my expected FPP match. This does not happen if im in a group/team, only when playing solo, and yes, it happens after every game, regardless wether of it being a loss or a win!
  4. The title says it all. in third person you have the audio que as well as the blood splatter on whatever side of your body was hit to give a general indication of where you're getting hit from. in first person servers, you only get th sound of the gunshots. and in smaller circle where there are a lot of gunshots its impossible to tell which ones exactly were the ones that were hitting you. we need a very vague hit direction indicator, at the very least for first person, to help determin where you're getting shot from and which gunshot sounds you should be paying attention to to dial in where they are coming from. without being able to see your whole body, you need some way to tell which side of you got hit. even if it were something as simple as a T-pose figure of your own player model, and sections like "right arm" or "left leg" lit up red when hit, that would be an improvment.
  5. Stats für 1st Person

    Hallo, ich bin ein Statistik Mensch und brauche diese für die Motivation. Gibt es für den FFP Modus schon Statistiken? Denn in PUBG werden nur die Statistken für den 3rd Person MOdus angezeigt. Grüße Shotta
  6. The sound of the buggy in FPP servers are WAY too loud, when driving the buggy. Every other sound is perfect.
  7. When playing duo first person only games but queueing solo, it happened to me in two out of two matches that the match randomly ended for me. I also noticed that the text message of someone being killed in the killfeed was red. I remembered that the same kind of message appeared, when playing duo and your mate gets killed. I concluded that there must be a big misdetermination on the server if you queue in solo for a duo game. It seems that the server saw the specific player, whose kill message was red, as my teammate and with his death my game ended as well.
  8. I had this bug (not sure?) yesterday where I wasn't able to view up and down in third person mode. I was only able to view correctly in first person. I could also move the camera through walls in third person, you can see it very briefly on the clip posted below (very briefly at 0:02 and 0:04 second, looking through the wall corner) - I can upload a proper clip with that if needed asap. How it happend: I'm not sure, but I was tabbed out of the game and tabbed in as soon as we we're in the plane, I was able to parachute normally but when I landed the bug occurred. Heres a clip of the incident: https://i.giphy.com/hUHpOb5sCBJfO.mp4
  9. Please add a first person FOV slider, I and many others would love to play this game in first person a lot more than we do currently. However, the FOV in first person is locked at a very small number making first person unpractical and unviable to play. Thanks. -Matt
  10. Vehicle forced 1st person camera(ish)

    I saw a buggy that someone had obviously had a game crash in, since it sat there most of the round with him in the drivers seat. I shot him dead and got in. Whenever I got into the vehicle, I was forced to something like the normal FPS camera, but it was located behind my helmet and face cosmetics, so most of the time, I was looking at the inside of a ballistic mask. I can't say what happened when I hit my toggle camera button, I died too quickly. But I did confirm that getting out of the vehicle switched it back to 3rd person, and getting back in switched it back to that quasi-first person.
  11. 1st person ambiguous proximity

    So this is hardly game breaking, however Its defiantly something that will need to eventually be addressed. Basically it is too ambiguous how close you can be to an object before it stops or redirects your bullets. Several times ive been killed behind cover that from a 1st person view appears under or beside my weapon, i will then fire and the cover stops my fire or bounces it away. This gif kinda illustrates it, its been more intrusive than that though.
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