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Found 8 results

  1. ALWAYS pick up grenades! ----> Imagine If I Had No Grenade... <----
  2. Note this may not be applicable to everyone of you. Who did not experience that already. You get a flick-shot and die instantly when trying to kill the guy and you actually had the advantage. Or you die because of a bug or did not know about certain game mechanics. Too fast on a bike. There's tons of ways to die in PUBG, enough to even produce a remake of the popular series "1000 Ways to Die". It is always important to have a cool head, so you can think about strats in clear manner, which could be little things that sum up for the win. Each information you recieve have to be "calculated" in your head, such as the vehicle brake lights or open doors and finally decisions have to be made, as fast as possible, because time is not always on your side. High pressure is causing you to be more vulnerable to making mistakes. That is the key sentence that you have to keep in mind. Try to focus once you have the feeling that something will get out of hand. It is the same teachers told us in school "look left, right, left before crossing". In our situation it would be check certain noticable spots twice for example. Once you get the hang of it, you will notice that it will be easier to make clever decisions, because you already expected something and when you did so, you already question what to do. If not already have an answer. If you play on Solo you will sometimes find it better not to shoot and instead hide in a safe spot while the others start doing mistakes you can take advantage of. Back to what I noted at the beginning of the thread. Sometimes it will be inevitable to keep cool, because something about the game made you go full-tilt mode. It is completly normal and can occur in any other game. The best solution is not called rage-quitting. That is what "ragers" do. Keep cool, step of the computer, and do something that cools you down even more. Sometimes it is needed to do a break for the rest of the day, because once you got tilted and made another match after a short break you will tend to get tilted again. Another Advice I would like you to understand: If you have many of those situations where you're stressed out while playing, it will, sooner or later, affect your mood in real life. Trust me. I am not encouraging you to smoke cigarettes after each match, but that helps me to stay chill. What helps you to keep your head cool?
  3. Hey, To start off, the examples and situations im talking about are top 5 situations only. The final few circles where there are only a couple teams alive, or a few teams, or solo players. So we all know that there are end circles that go RIGHT TO THE EDGE, and tilt the favor of whoever is in that area because they dont have to move at all, and can just camp and kill anyone running into them. Heres a situation, although its a little extreme and perfectly placed, I believe this solution could work for almost any scenario or ending situation. Original ending circle: The red dots are players. Lets say its a 1v1v1, Top 3. Right now everyone is in their spots and sitting. No one moving or shooting because they feel safe and want to wait for the next circle to see if they have to move or not. In the CURRENT STATE, this is what could happen: Now here is where things get really unfair and the LUCK comes into play. This guy at the bottom of the circle just got almost a free win. I'm not going to say that the other 2 guys cant win, or cant outshoot that player, but his chances of winning probably increased by like a LARGE PERCENT. So he has positional advantage, he doesnt have to move, and the other two players both have to move which makes them likely to see eachother first, also means that the guy in the circle can easy spot them running right into him and get the kills. The exact same situation could have happened if the circle spawned on the player at the TOP or if it spawned at the player on the WEST side. This is what a lot of the top players are currently frustrated with because it really gives one person or team a huge advantage and there isnt much way to outplay that player since there are no flank potential. So basically it becomes a shooting contest with one person in a field and 1 person behind cover. I understand WHY the circles can move to the edges of the blue electric zone. They made it this way so the circles can be unpredictable and have lots of map variation and end zone variation in the EARLY/MID GAME so it doesnt get stale and boring always being central in the middle and never goes to the edges of the map. SO, NOW TO THE POINT OF THE THREAD... The solution to the LATE GAME circle luck: I don't know the exact number of circles it takes to bring people to a top 10/top 5 situation, but lets say 4-5 circles. AFTER 4-5 circles, I suggest that the next circles become completely central in the current white circle once the blue circle closes in. Heres the situation with my suggestion: ORIGINAL SITUATION: Now instead of LUCK, all 3 of the players KNOW the next circle will be directly in the middle of the current one. So there is a lot more strategy and outplay scenarios. Yes, someone can run right to the middle of the larger circle, and be in position for the final circle and everyone would have to come to them. But the differences are 1) He has to actually MOVE from his position and take that risk, and 2) he is now exposed to ALL directions of attack on the next circle. 360 degrees of flank. Heres what the situation would look like now with my suggestion: Sorry for bad paint skills, but imagine that circle being exactly centered. So if the south player decides to run to the middle of that circle, the north and west players can either shoot him while running, or if they dont see him they can flank left or right and wrap around (SIMILAR TO WHAT PEOPLE IN ARMA DO when they run outside the circle and flank the other side). This way ALL 3 PLAYERS will have to move. And all 3 players will be in danger at all times from flank, or from moving. It still forces those gun battles, but doesnt give positional advantage to a single player or team. There are many strategies that can be played. You can rush the center and try to be the "king of the hill", you can ride the gas in and try to fight anyone else doing the same, you can flank 360 degrees in a circle and try to backstab someone running in. I think this idea of making the final circles 100% predictable and centered make it for a more skill based ending and remove some of the insane luck some people can have in the current state. PLEASE LET ME KNOW WHAT YOU GUYS THINK ON THIS IDEA! Think of all the possibilities, negative and positive, and keep the future of the game in mind and how things may change later on. Thanks. EDIT: Talked to Hawkinz and we think it could also help that the final circles that get centered the electric field moves SLIGHTLY slower. I know that when the white safe zone is centered the electric moves slower all around, but maybe even just decrease the speed a little more could help make some strategies work better. It just creeps in like a slow fog.
  4. Help For Top 10?

    Hey guys, so I have a problem. I can easily reach the top 10 placement in say 2/3 matches just using basic strats like staying on the outskirts of the play area etc. But I always seem to come up short in the top 10, my best result so far being #2. I usually die around #4 or #5 just before the last one or two zones. Can anyone help with tips for actually staying alive in the last zones?
  5. What is The Best Strategy?

    What is the best strategy in PLAYERUNKNOWN'S Battlegrounds? Tell me your guys' but mine is to go to the military bases, high risk high reward? Not so much, watch my video I uploaded to see my whole Strat that will definitely help you get #1 That is my "Ultimate Strategy" what is yours?
  6. Hey guys! I made a short video introducing you some of my favorite tips and strategies in the game. It's meant mostly for beginners I hope you find it helpful!
  7. Hi, It would be fun that wounded characters leave a subtle trail of blood (little blood spatters would do) The bleeding would not affect the health points. The wounded player can stop the bleeding by using any health item. After an engagement a wounded player can be tracked by the trail of blood spatters. A wounded player can use its own trail of blood to ambush his persecutors. I don't know how feasible is this, but it could add another strategic ingredient to the game-play.
  8. Hello So i've been hooked with this game for the past few days and i've been playing it pretty much non-stop. So i made a little funny (?) video that i hope you guys will enjoy watching. I spent 5 hours editing it and in my opinion it was so worth it. Any kind of constructive feedback is welcome since im trying to improve the quality of my videos ! Click here for the video !