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Found 7 results

  1. Hey Guys: This is SquadMasterBitch. In season 8, the highest ranking i achieved was #12 for world solo record. I play with Survival Strategy Tactics, and i'm making youtube videos to explain some concepts and techniques that I use. I hope you guys enjoy the video, as I do put a lot of effort trying to bring my viewers the best contents I could provide. Please let me know if you like / disliked the video, or if there are any questions you would like to ask. Below is the link to my newest video Chapter 5, using the Walling & Locking technique, Enjoy.
  2. So like many, I was too once a baby-skinned nooblet, running aimlessly from loot to loot building the finest arsenal that not even the finest insane doomsday prepper would scoff at. Weapons that you would have thought were featured on Pimp My Ride. Armored up so well it would make a medieval grunt shake in the knees. I would approach my battle with the fiercest attitude. RELEASE MY BATTLE CRY!! *BAM BAM BAM* *shots missed, enemy turns torwards me* DEAD Okay, enough with the theatrical bullshit. I decided to try something new last night. I think most of us that have been doing awful in fights are playing this like it is CoD, BF or CS. By conserving your ammo and taking precise shots.... you will fail 95% of the time. Unless it is a clean, non-moving headshot... LIGHT THEM UP and lead the target. Don't stop until you see that white text pop up that your enemy has met his demise. SERIOUSLY, MAKE IT RAIN 9 HELLS UPON YOUR FOE. Obviously use bursts and try to control it.... but don't stop because you THINK he should be dead. I went from 0-1 kill a game to 4-6 kills a game real quick by not being so conservative and just being aggressive. It's no lie, I now warm up by hitting the hot-spots overflowing with enemy blood and just fight it out to pump up my aggression. (oh and to be clear, I am still placing just as high... typically top 3) NOW GO HUNT THOSE CHICKENS AND MURDER THEM, AND EAT THEM AND BE GLORIOUS IN ALL THAT YOU DO!
  3. 1. Moving Circle What if when the blue circle finishes enclosing, it slowly moves across the map(circle turns orange)? Then when it stops, it reduces again. This would allow for more run and gun and not as much posting up and having a shooting gallery of desperate people sprinting towards the safe zone. 2. Head-On Not just 50 vs 50. Spawn 50 players on opposite sides of the map (sides are random). Instead of a blue circle, the map slowly squeezes in forcing teams into a head on gun battle. If you make it to the enemy team's side, you get something? Maybe points for a victory or 5 friendlies are revived? I don't know. Anyone else have ideas out there? Or should this be saved for other games and keep PUBG simple and Battle Royale?
  4. Hesitation = Death

    I can't put my finger on it but I feel like my hesitation in engaging is getting me killed. What I mean by that is when I shoot at someone, I'm used to games like CS, CoD, BF etc. etc.... where I know I am aiming, hitting the target with the appropriate amount of rounds and I stop firing (thus not wasting ammo and giving away my location anymore than I already have.) Am I alone in this? What works best for you guys? Holding down the trigger and making it rain... or being conservative and sprinkling lead as little as possible?
  5. Hi guys - Arjuna here. I'm one of the hosts of a new PUBG podcast and community called "Winner Winner: A PUBG Podcast"! This show is a weekly discussion with my co-host, Robin, and sometimes roundtable discussion with other friends of the podcast. It's conceived to be a deep dive into the strategy of this game, to help you get ever closer to eating that sweet, sweet chicken. We'll also discuss current events in the community, comment on the exploits of various streamers, debate the relative merits and demerits of PUBG's weapons, go deep into how to dominate specific areas on the map, and in general get as nitty-gritty as we can fit into a 45-minute podcast episode! It's a great mix of try hard and die casual, and it's 100% PUBG. Come join us! Find us at: Podbean: https://winnerpodcast.podbean.com/ iTunes: https://itunes.apple.com/us/podcast/winner-winner-a-pubg-podcast/id1329295138?mt=2 Stitcher: https://www.stitcher.com/podcast/arjuna-perkins/winner-winner-a-pubg-podcast Google Play: https://play.google.com/music/listen?u=0#/ps/Iowv3lej5oqghsbo7riabwhtw6u Our RSS Feed: https://winnerpodcast.podbean.com/feed/ We are now listed in most podcast apps (Pocket Casts, Etc.), and we are working on getting onto other platforms. Our community is growing, and we'd love for you to be a part of it! Check us out, and say hello
  6. Hi, It would be fun that wounded characters leave a subtle trail of blood (little blood spatters would do) The bleeding would not affect the health points. The wounded player can stop the bleeding by using any health item. After an engagement a wounded player can be tracked by the trail of blood spatters. A wounded player can use its own trail of blood to ambush his persecutors. I don't know how feasible is this, but it could add another strategic ingredient to the game-play.
  7. Hey, To start off, the examples and situations im talking about are top 5 situations only. The final few circles where there are only a couple teams alive, or a few teams, or solo players. So we all know that there are end circles that go RIGHT TO THE EDGE, and tilt the favor of whoever is in that area because they dont have to move at all, and can just camp and kill anyone running into them. Heres a situation, although its a little extreme and perfectly placed, I believe this solution could work for almost any scenario or ending situation. Original ending circle: The red dots are players. Lets say its a 1v1v1, Top 3. Right now everyone is in their spots and sitting. No one moving or shooting because they feel safe and want to wait for the next circle to see if they have to move or not. In the CURRENT STATE, this is what could happen: Now here is where things get really unfair and the LUCK comes into play. This guy at the bottom of the circle just got almost a free win. I'm not going to say that the other 2 guys cant win, or cant outshoot that player, but his chances of winning probably increased by like a LARGE PERCENT. So he has positional advantage, he doesnt have to move, and the other two players both have to move which makes them likely to see eachother first, also means that the guy in the circle can easy spot them running right into him and get the kills. The exact same situation could have happened if the circle spawned on the player at the TOP or if it spawned at the player on the WEST side. This is what a lot of the top players are currently frustrated with because it really gives one person or team a huge advantage and there isnt much way to outplay that player since there are no flank potential. So basically it becomes a shooting contest with one person in a field and 1 person behind cover. I understand WHY the circles can move to the edges of the blue electric zone. They made it this way so the circles can be unpredictable and have lots of map variation and end zone variation in the EARLY/MID GAME so it doesnt get stale and boring always being central in the middle and never goes to the edges of the map. SO, NOW TO THE POINT OF THE THREAD... The solution to the LATE GAME circle luck: I don't know the exact number of circles it takes to bring people to a top 10/top 5 situation, but lets say 4-5 circles. AFTER 4-5 circles, I suggest that the next circles become completely central in the current white circle once the blue circle closes in. Heres the situation with my suggestion: ORIGINAL SITUATION: Now instead of LUCK, all 3 of the players KNOW the next circle will be directly in the middle of the current one. So there is a lot more strategy and outplay scenarios. Yes, someone can run right to the middle of the larger circle, and be in position for the final circle and everyone would have to come to them. But the differences are 1) He has to actually MOVE from his position and take that risk, and 2) he is now exposed to ALL directions of attack on the next circle. 360 degrees of flank. Heres what the situation would look like now with my suggestion: Sorry for bad paint skills, but imagine that circle being exactly centered. So if the south player decides to run to the middle of that circle, the north and west players can either shoot him while running, or if they dont see him they can flank left or right and wrap around (SIMILAR TO WHAT PEOPLE IN ARMA DO when they run outside the circle and flank the other side). This way ALL 3 PLAYERS will have to move. And all 3 players will be in danger at all times from flank, or from moving. It still forces those gun battles, but doesnt give positional advantage to a single player or team. There are many strategies that can be played. You can rush the center and try to be the "king of the hill", you can ride the gas in and try to fight anyone else doing the same, you can flank 360 degrees in a circle and try to backstab someone running in. I think this idea of making the final circles 100% predictable and centered make it for a more skill based ending and remove some of the insane luck some people can have in the current state. PLEASE LET ME KNOW WHAT YOU GUYS THINK ON THIS IDEA! Think of all the possibilities, negative and positive, and keep the future of the game in mind and how things may change later on. Thanks. EDIT: Talked to Hawkinz and we think it could also help that the final circles that get centered the electric field moves SLIGHTLY slower. I know that when the white safe zone is centered the electric moves slower all around, but maybe even just decrease the speed a little more could help make some strategies work better. It just creeps in like a slow fog.