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Found 7 results

  1. Tactics while IN vehicles

    I'm sure many of us will find ourselves behind the wheel of a vehicle or at least as a passenger in one fairly often in PUBG. How do you play when your in them? Tips/Things I've noticed When you are a passenger in a vehicle with other open seats, change your seat positions (control 1-6) while taking fire to avoid bullets If you are on the back of buggy, if you aim backwards... you sit and if you aim forward...you crouch. If I'm underfire and can't get a clear shot, sometimes I will try to spin around circles to vary my position, you might get a little dizzy. I know I'm making my target bigger and smaller by doing this but I feel its better than just sitting still and it will be harder to get a headshot. A great "camping" strategy I've seen is people will park their vehicles in vegetation so the cockpit is hidden by branches. People will rarely check to see if anyone is just randomly sitting in a vehicle, especially when you can't even see the cockpit and the vehicle is off. I think this is pretty hilarious. UAZ can be great for climbing certain buildings via using it as a step stool. Park vehicles in garages / bikes in houses if you want areas to remain appearing unlooted. Use them for cover Whenever a squadmate leans out the window to shoot enemies, they are usually the one who gets knocked out of the video and dies. If you really want to engage hostile shooters I recommend finding cover first.
  2. Hey, To start off, the examples and situations im talking about are top 5 situations only. The final few circles where there are only a couple teams alive, or a few teams, or solo players. So we all know that there are end circles that go RIGHT TO THE EDGE, and tilt the favor of whoever is in that area because they dont have to move at all, and can just camp and kill anyone running into them. Heres a situation, although its a little extreme and perfectly placed, I believe this solution could work for almost any scenario or ending situation. Original ending circle: The red dots are players. Lets say its a 1v1v1, Top 3. Right now everyone is in their spots and sitting. No one moving or shooting because they feel safe and want to wait for the next circle to see if they have to move or not. In the CURRENT STATE, this is what could happen: Now here is where things get really unfair and the LUCK comes into play. This guy at the bottom of the circle just got almost a free win. I'm not going to say that the other 2 guys cant win, or cant outshoot that player, but his chances of winning probably increased by like a LARGE PERCENT. So he has positional advantage, he doesnt have to move, and the other two players both have to move which makes them likely to see eachother first, also means that the guy in the circle can easy spot them running right into him and get the kills. The exact same situation could have happened if the circle spawned on the player at the TOP or if it spawned at the player on the WEST side. This is what a lot of the top players are currently frustrated with because it really gives one person or team a huge advantage and there isnt much way to outplay that player since there are no flank potential. So basically it becomes a shooting contest with one person in a field and 1 person behind cover. I understand WHY the circles can move to the edges of the blue electric zone. They made it this way so the circles can be unpredictable and have lots of map variation and end zone variation in the EARLY/MID GAME so it doesnt get stale and boring always being central in the middle and never goes to the edges of the map. SO, NOW TO THE POINT OF THE THREAD... The solution to the LATE GAME circle luck: I don't know the exact number of circles it takes to bring people to a top 10/top 5 situation, but lets say 4-5 circles. AFTER 4-5 circles, I suggest that the next circles become completely central in the current white circle once the blue circle closes in. Heres the situation with my suggestion: ORIGINAL SITUATION: Now instead of LUCK, all 3 of the players KNOW the next circle will be directly in the middle of the current one. So there is a lot more strategy and outplay scenarios. Yes, someone can run right to the middle of the larger circle, and be in position for the final circle and everyone would have to come to them. But the differences are 1) He has to actually MOVE from his position and take that risk, and 2) he is now exposed to ALL directions of attack on the next circle. 360 degrees of flank. Heres what the situation would look like now with my suggestion: Sorry for bad paint skills, but imagine that circle being exactly centered. So if the south player decides to run to the middle of that circle, the north and west players can either shoot him while running, or if they dont see him they can flank left or right and wrap around (SIMILAR TO WHAT PEOPLE IN ARMA DO when they run outside the circle and flank the other side). This way ALL 3 PLAYERS will have to move. And all 3 players will be in danger at all times from flank, or from moving. It still forces those gun battles, but doesnt give positional advantage to a single player or team. There are many strategies that can be played. You can rush the center and try to be the "king of the hill", you can ride the gas in and try to fight anyone else doing the same, you can flank 360 degrees in a circle and try to backstab someone running in. I think this idea of making the final circles 100% predictable and centered make it for a more skill based ending and remove some of the insane luck some people can have in the current state. PLEASE LET ME KNOW WHAT YOU GUYS THINK ON THIS IDEA! Think of all the possibilities, negative and positive, and keep the future of the game in mind and how things may change later on. Thanks. EDIT: Talked to Hawkinz and we think it could also help that the final circles that get centered the electric field moves SLIGHTLY slower. I know that when the white safe zone is centered the electric moves slower all around, but maybe even just decrease the speed a little more could help make some strategies work better. It just creeps in like a slow fog.
  3. ALWAYS pick up grenades! ----> Imagine If I Had No Grenade... <----
  4. Hey guys, I thought I'd share everything I've learnt so far. I just want to add I am still a noob at this game, I'm still yet to get a chicken dinner, but I'm getting quite peckish that's for sure! I'll credit people if I can remember where I found the info but feel free to add any useful info to the comments and I'll try to keep the OP updated. In no particular order... and there's so many tips I know I'll forget a fair few.. I'll kick it off with credit to six3gaming posts he's made here and his YouTube channel. There's plenty more videos to check out! Parachute Zoom-out - When you're parachuting if you press the key that is bound to changing you from 1st person to 3rd person while you're parachuting, you can zoom out. Mastering the Blue Circle - Six3's post on 'Mastering the Blue Circle' taught me heaps, highly recommended! Crouch Jumper Keybind - Another tip that I seen in a Six3 video 'Essential Crouch Jump Keybind' which allows you to JUMP OUT WINDOWS it's a must watch! Credit goes to Listedz for these ones from his YouTube videos, there's a bunch to check out. Barefoot Bushman - Take them boots off, get in touch with nature! Catch-a-Crate - If you can land the crate the plane drops onto a vehicle you can drive off with it and loot it in a safer area. Don't get Bandage happy! - A bandage heals over time in 5 increments, use your next bandage on the 3rd increment to chain them one after the other without wasting them. Shoot the driver - When you're shooting at a car load of players, aim to kill the driver first, usually the other players wont react quick enough to make a speedy escape, leaving them like sitting ducks. Credit to WackyJacky101 for his posts here and his YouTube Channel. He has plenty of videos to check out! Spotting Enemies - This post from WackyJacky101 'How to BEST spot enemies like a PRO' contains a great video with plenty of detailed information and tips on spotting enemies. _________________________________________________________ Remember to reload your new weapon. If items are piled on the floor, open Inventory while standing on top of the items to see the loot without needing to pick up unwanted items. If you've got earphones/headphones, use them! If you're looking to do some looting before joining the firefight, when you exit the plan, glide as far away from the flight path as possible to lessen your chance of bumping into another player. If you find a vehicle at the start of the game, take advantage of it by travelling to good loot spots that are too far from the flight path for someone on foot. Close doors leading outside while looting, most players will check buildings as they're passing, if your doors are open you'll probably have a camper waiting for you to leave. When you're traversing this massive landscape, try to stick close to obstacles (trees/rocks/debris/etc.) and move in the shadows Every time I find myself with the inevitable task of crossing a large open field this scene runs through my head. Don't forget the vehicles can run out fuel. Avoid going for the towns/buildings directly under or very close to the flight path unless you want an instant shoot-out, or punch on, or you're punching and they found a shotgun haha. Going prone in long grass and staying perfectly still keeps you pretty camouflaged, use free-look to scout the area so you don't move. If you're dropping a weapon you've put attachments on (even if you're swapping through interacting with a new weapon on the ground) the attachments stay on it, remove them first if you want them. Remember which ammo you're using, don't block up your inventory with unneeded ammo. [Personal Experience] If someone is after you and you're in a room, close the door, stand beside it so that when it opens it puts the door between you and them, I feel I have a better chance in case they're opening the door from the side and can't be seen the moment the door opens. Or you could crouch-jump out the window now you know how to do that Don't shoot at a player unless you're certain it'll result in you killing them, you don't want to let the neighbourhood know where you are for no reason. Keep moving! Unless you're ahead of the heard and have miraculously started close to the center of the 1st circle. You don't want to have to throw all disregard for stealth and safety out the window because you couldn't stop looting to try and catch the blue circle, players hunt this type of baboonery! It's mentioned in WackyJacky's video but if you're playing to win, Low settings are the way to go, if you're running High, a bush you see as a hiding spot may not even exist on Low. Map attached to the post with heaps of positions of loot/vehicles. This is all I can remember for now, I'll keep on updating it. I take no credit for any of the tips except maybe that one about running out of fuel (I was in a boat so far out!) I just don't know where to give it. If you feel any information that's given can be improved, may possibly be incorrect or you know who deserves the credit don't hesitate to comment. Good luck on scoring dinner tonight!

    The red zone is terrible. All it does it A) Ruins people's game by killing them B) Make unnecessary noise C) Let everyone on the map know where you are. The red zones are not "random". They will always drop on an area with at least one player. I've had multiple times where the red zone dropped on my location 2-3 times continuously. Yesterday I found a glitch where i jumped a car onto a roof of a house, jumped out, and got stuck between the inside of the house and the roof. I stayed there and sat in the blue until i died from it. During that period I was over half the map away from the circle and the red zone dropped DIRECTLY on top of me. Just a few minutes ago I had three red zones follow me while I was driving which the last killed me. This is suppose to be a strategy game and there is nothing strategic about the red zone.
  6. Okay... this is the idea... drop from the plane, get loot, find a car and drive until you are forced to fight, and by the time that happens you should be top 10. is that like mobile camping or a legit strategy? i do it here: if you enjoy you can always subscribe and if you want to watch live visit https://twitch.tv/SalveyB Monday, Tuesday, Wednesday, Thursday 10pm EST! You come by and say "hi"! My viewers compare me to SovietWomble, Professor Broman, and a little bit of Dr Disrespects Spiceyness so.... if that interested you, come by! let me know what you think! Cheers, SalveyB Twitch YouTube
  7. Hi, It would be fun that wounded characters leave a subtle trail of blood (little blood spatters would do) The bleeding would not affect the health points. The wounded player can stop the bleeding by using any health item. After an engagement a wounded player can be tracked by the trail of blood spatters. A wounded player can use its own trail of blood to ambush his persecutors. I don't know how feasible is this, but it could add another strategic ingredient to the game-play.