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Found 15 results

  1. It's basically reverse zombies mode. Small team of "Predators" fighting against humans. Develop new alien weapons for the game mode. Predator Kit: Heat-Vision (spectator vision, see through walls) Minor-Invisibility trinket (Grenade Slot, Cooldown) Extra Health Healing Crystals (Reskinned Bandages with more potency) Energy Pulse Rifle You can think of the rest. It's just an idea. What do you think? Ideas?
  2. Crate ideas: M60 Machine Gun : 7.62mm with a bipod Sight attachment WA2000 : .300 Magnum Sight attachment Cheek pad attachment Muzzle attachment Magazine Attachment FN P90 : 5.7mm (new ammo type) Sight attachment Muzzle attachment Ground Spawn Ideas: ARX160 : 7.62mm (SCAR-L 7.62 equivalent) Under-barrel Attachment Sight attachment Magazine attachment Muzzle attachment Attachment ideas: Muzzle Break : ++ Vertical Recoil control - weapon steadiness Laser Sight : + Hip fire accuracy (best used with SMGs)
  3. Maybe the answer to people leaving the lobby before the match starts (when everyone is in the plane) and people not having balanced teams is to just rebalance the teams before the match actually starts and everyone is in the plane. I don't believe it should be very difficult.
  4. Ambush Crate (Locked) Crossbow Glory (Gold) M24 Shark Bite (Red) AUG Shark Bite (Pink) AWM Trifecta (Pink) SLR Silver Plate (Violet) VSS Gold Plate (Violet) M416 Trifecta (Violet) Tommy Gun Gold Plate (Blue) UMP9 Trifecta (Blue) M249 Trifecta (Blue) P18C Silver Plate (Teal) AKM Jungle Digital (Teal) P1911 Jungle Digital (Teal) Micro UZI Silver Plate (Teal) DP-28 Jungle Digital (Teal) Just some skin ideas for weapons that I think could look pretty cool on some of these weapons especially some of these weapons do not have skins yet.
  5. So seeing as my reddit post was removed.posting through the #suggestions channel in discord. Dont expect anything to come of it seeing as more and more attention is being paid to non essential thing likes skins. so this has been said time and time again that skins dont affect the overall development of the game. however look at the game currently. we have how many crates and skins added in for various things. and whats the most important thing added to game next? an event(battle) pass which is hilarious to think about considering that pubg is meant to be suing epic games over similarities in fortnite. (but thats a different argument altogether) with the introduction of the event pass and the development hit a complete and total standstill this game is nothing but a cash cow for the devs. nothing more than a money grab. think about, the development team was tasked with implementing a system that tracks challenges and tasks within a game and programme it along a reward system. meanwhile things that the community has asked for and stated countless time over the last year has been swept aside. bullet penetration(coming soon) -mentioned twice since 1.0 launch before the new year. last it was mentioned was march(update #7) of this year. anticheat(coming soon) - incredibly vague information but as far back as february "new anti-cheat measure has been added" the nothing from update #6 until #14. and even thenin #14 it talks about testing it in test servers before releasing to live servers. not very helpful considering the longest a patch has been on test servers have been maybe 36 hours? if that. yet here we are with 14 total crates to date having been published. and from the looks of it adding more skins at PGI, you can bet that theres no sign of functioning game mechanics to be arriving anytime soon. even at PGI, youll find many professional players tweeting about the fact they lost out on placements or kills because the game is still crashing and bugs that were present a year ago are still present. nothing but a cash grab. this is the most ive put research wise into a reddit post because as opposite as it may seem, i want pubg to succeed but all i am seeing is more and more skins and with the introduction of the event pass/event modes i can see this game remaining as dead as it is right now. just before july last year was probably the last time things were looking up for PUBG, its just been spiralling down ever since. we need months of no skin releases, no event modes and none of this useless event pass. give us maybe 2 months of that alongside solid development work and bug fixes similar to the way you were in closed alpha and even closed beta and maybe just maybe the game could actually regain some of its former glory.
  6. El_Gran_Orgo

    BP Crate idea

    We all know the current crate system sucks. Another pair of brown school shoes I can swap my 5600BP for 30BP.. great. What about having a store where you can use BP to buy items. Rarer items would cost more BP. I literally don't even bother using my BP anymore in the current state.. and I know its trivial and has no effect on the actual game.. but I still wanna look lit when I get lit up
  7. Hoodedwildkard

    Redzones are too weak.

    I like the idea of the redone but I feel it should be more lethal. In 3-4 months of game playing died to it twice maybe 3 times if memory serves correctly. I don't see it come up in the killfeed very often either. Atm running or driving through it is not particularly lethal and you have an above average chance of surviving. Plus buildings completely shield you from it, so I think it should collapse buildings on a direct hit, killing or downing whatever players are inside. Or perhaps break 20-60%of the house, killing anybody in the part that collapses, and should make crates in the landscape. Now the second suggestion might be too much for the games performance right now but the redone feels more like an inconvenience than a danger right now.
  8. It would be nice to have an optional key bind that switches between your two primary weapons. For example: Clicking middle mouse button could switch between weapon slot 1 and weapon slot 2 (provided there is a weapon in each slot). Alternatively, the key bind could allow the player to switch from the current weapon to the most recently used weapon. This is a common feature in a lot of games. This will make switching between your primary weapons easier and more streamline. It will also reduce the chance of accidentally switching to the wrong weapon in the heat of battle. It's easy to accidentally hit the wrong number or scroll the wrong way. (Scrolling is particularly troublesome since the weapon HUD is the reverse of the inventory for some reason.) Since most people use their two primary weapons more than anything, I think this would be a great addition to the game. This key bind would probably be relatively easy to implement, and would have no negative impact on the game or the user experience. Nothing is taken away and nothing significant is added. Just a small additional option to improve user experience. If you're a dev reading this, I would very much like to hear your thoughts too!
  9. changing the crouch/prone button to clicking in the right stick?
  10. AN-94 FAMAS G2 CZ Scorion Evo 3 FN P90 FN Five SeveN SPAS-12 SR-25 Steyr Scout Elite Steyr AUG LVOA-C
  11. I've been playing Arma 3 BR a lot and i have come to grown use to having the earplug option. I find it difficult to communicate with my team in lobby, in the plain and when riding in a vehicle. Especially when using the boost. In Arma 3 BR i would simply use my earplugs in these situations and honestly it's one of the things i miss the most from Arma 3 BR and i wish for it to be implemented here. Does anyone have any info about this subject?
  12. 我发现游戏中的切换成auto mode的枪, 在单击鼠标左键的时候很容易变成burst fire(连续两发打出来),原因是按下鼠标左键和松开鼠标左键的间隔太长, 大概超过0.08秒(自我感觉的数字, 没有经过测试),所以如果想在auto mode下单点,我必须非常小心的单击鼠标,确保按下和松开鼠标的间隔很短,或者干脆切换成single mode,但是这会浪费很多时间, 这在实战中给我造成了很大的困扰, 实际上在很多别的FPS游戏中, auto mode的枪检测按下和松开鼠标的时间间隔不会这么短, 我认为这是很不人性化的一个地方
  13. Hello everyone, i've been playing PUBG for 41 hours now and i have crafted a list of bugs i found (and especially today with the FPS Server), so here they are: -You can't press Ctrl+A+Q to lean walk to the left while crouching (leaning right works, basically E works, Q doesn't). -When prone (Z) and near a rock or any un-even surface the character glitches out instead of "automatically", so to say, get in position when aiming down the sights (ADS). -When driving any vehicle and landing a jump the character has an animation and in FPS the character head goes thorugh it's arms and it is very annoying if you're in a difficult situation. -The arc the grenade line doesn't take into account obstacles on top of the player. Here are some sugestions for future patches in order for the FPS mode to be more stealthy and tactic-wise and also for overall better gameplay: -You should be able to shoot while "walking" prone, because currently the animation doesn't allow but many War games (not talking COD or BF, but proper war simulators) the player prones while holding the weapon solely on his shooting hand, obviously some weapons wouldn't work like that, SR's or M249, but any AR should and right now it doesn't allow it. -You should be able to lean slightly when prone. -You should be able to shoot handguns while driving at the cost of handling (one hand on the wheel basically means less turning and reaction). -Add Binoculars, they would help a lot in fps servers. -Remove the ability to zoom without using ADS on FPS servers, basically the zoomed crosshair. -Crouch, or duck a little when inside a vehicle for added protection. -Add Variable Zoom Scope, 8x to 16x or even maybe 24x (drop only to be fair). -Add bipods for AR's and SR's (used in the foregrip spot), which automatically deploy when prone or at the press of a key when near windows for example. -Facemask should reduce damage taken (for cases when you have tier 1 or 2 helmets, since tier 3 already has facemask). -Passengers on the car should be able to heal themselves (except the driver), and to minimize abuse, switching seats becomes a cast and not instant (12 second maybe). -Akimbo Pistols (why not), shoot one with Lmb and another with Rmb. Good Hunting everyone! BrunoSuicida
  14. OdraCyRax

    Map Download

    Hello, I bought the game yesterday (after viewing a lot of gameplays) because I felt in love with the game. My computer run it perfectly in very very low, but sometimes the game run a bit slowly because it is charging the zone where I am. My suggestion is about activate a kind of button that allows the player to download the map on his/her computer. I think that if we have the map precharged or downloaded in our computer, we will only need to charge loots, vehicles, effects (like open/close doors, broken windows...) and the players in the map. Also, I think it will be a good improvement in the game to run it faster and let the computer breathe a little more than now. What I am suggesting is delete some charge from Internet to the computer and let the computer charge some files for the game from it's hard disk, it will make the game runs better and it will requires less broadband connection at playing. I am spanish, so thanks for understand me if I didn't express my suggestion very clearly as I wanted to do. Because that, I leave you the message in spanish below that I can express myself clearlier. Hola, yo compré el juego ayer (después de ver muchos gamplays) porque me enamoré del juego. Mi ordenador ejecuta el juego perfectamente en muy muy bajo, pero a veces el juego va un poco lento porque está cargando la zona donde estoy. Mi sugerencia se trata de activar una especie de botón que permita al jugador descargar el mapa en su ordenador. Yo pienso que si nosotros tenemos el mapa precargado o descargado en nuestro ordenador, nosotros solo tenemos que cargar objetos, vehículos, efectos (como puertas abiertas/cerradas, ventanas rotas...) y los jugadores en el mapa. Además, pienso que sería una buena forma de mejorar el juego para que vaya más rápido y deje al ordenador respirar un poco mejor que ahora. Lo que sugiero es eliminar algo de carga desde Internet al ordenador y dejar que el ordenador cargue algunos archivos para el juego desde su propio disco duro, eso hará que el juego vaya mejor y que requiera menos conexión de banda ancha al jugarlo. Thanks for listen to (read) me. Greetings, OdraCyRax.
  15. CasualCranium

    Issue while prone and free looking...

    Greetings all! This may already be a known issue, but I've found that while in prone and using free look, once you let go of the free look key bind, your character points their entire body to the left and then resets at the position you were looking originally. Thanks again for such a great gameplay experience! I hope this helps and all the best! CasualCranium