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  1. Morningstar

    Game crash after update

    I played on an i5 4G + GTX 960 + 8GB RAM But after this update my game crash countless times. It is impossible to play. And look I was playing on the test server and it was not like that.
  2. IPIEI2I2Y

    Current issue

    Since the new update from yesterday, is anyone else experiencing problems on their xbox one X? From frame rate to lag to 2x scopes being real crappy when aiming?
  3. Olá jogadores! Na Atualização #14 vamos reformular as granadas, continuar o balanceamento de armas e acessórios e aplicar vários melhoramentos de desempenho. Mas primeiro que tudo, queremos dar-vos algum contexto sobre as alterações ás granadas. As granadas de fragmentação (frag grenades) foram recentemente alteradas - o seu efeito de empurrão depois da explosão foi removido - isto reduziu imenso o potencial da granada. Para garantir que esta granada continua a ser eficiente, vamos aumentar o seu alcance efetivo e o dano que provoca. As granadas de atordoamento (stun grenades) nunca foram muito populares entre os jogadores e as mais recentes alterações aos efeitos sonoros do jogo tornaram estas granadas um pouco redundantes. Para as tornar mais eficientes, estas granadas vão também afetar a visão do jogador, a sua audição e a sua capacidade de mirar/apontar convenientemente. Além disso, o alcance efetivo destas granadas foi aumentado. Vamos também introduzir novas animações que deixam claro quando um jogador está sendo afetado por uma granada de atordoamento. Os Molotovs têm sido um dos itens menos populares no jogo. Para os tornar mais úteis, a sua área efetiva vai ser aumentada ao introduzirmos no jogo propriedades que permitem o fogo espalhar-se ao longo das paredes e superfícies de madeira nas casas. Os jogadores sofrerão de um efeito negativo enquanto estiverem no fogo. Antes de revelarmos os detalhes da atualização queremos ainda falar sobre outro assunto, a arma M24. Esta arma vai ser balanceada nesta atualização: A M24 provocará menos dano A M24 já não estará nos drops, mas vai fazer parte dos itens normais do mapa O nosso objetivo é dar uma alternativa viável à Kar98k (que muitos jogadores procuram). Como até aqui, manteremos especial atenção sobre estas alterações e faremos os ajustes e melhoramentos necessários no futuro. Jogabilidade Os vários tipos de granadas foram melhorados (granadas de fragmentação, granadas de atordoamento e molotovs). O dano e alcance efetivo das granadas de fragmentação foi aumentado Previamente, o jogador apenas morria se estivesse dentro de um raio de 2.6m da explosão da granada. Agora esse raio foi aumentado para 3.5m. O jogador sofrerá também dano moderado entre 3.5m e 8.5m e pouco dano dos 8.5m a 10m Os efeitos da granada de atordoamento foram melhorados Vamos primeiro explicar alguns dos termos, Efeito Direto (Direct effect) é definido pela explosão da granada de atordoamento que ocorre em uma área compreendida num ângulo de 100º de visão do jogador. Efeito Indireto (Indirect effect) é definido pela explosão da granada de atordoamento que ocorre fora da área do efeito direto mas ainda dentro de uma distância até 5.5m do jogador O alcance máximo do efeito da granada foi aumentado para 20m Dependendo da distância à explosão, o efeito direto pode cegar o jogador por uma duração máxima de 5.5 segundos e um mínimo de 1 segundo (quando a 20m de distância) Dependendo da distância à explosão, o efeito indireto pode cegar o jogador por uma duração máxima de 3 segundos Os jogadores que forem cegados pela granada de atordoamento têm uma nova animação: cobrir o rosto Os espetadores seguindo um jogador que foi afetado por uma granada de atordoamento sofrerão do mesmo efeito que o jogador Os jogadores que mantiverem a granada de atordoamento por muito tempo antes do lançamento, correm o risco de esta explodir e nesse caso serão cegados e surdos por um breve momento O jogador não conseguirá usar ADS durante o tempo em que está cegado O Molotov tem agora novos efeitos e o seu dano provocado foi aumentado Os molotovs podem agora provocar dano indireto e dano por queimadura (dano ao longo do tempo), dependendo se o jogador está ou não situado na zona das chamas. Se o jogador se encontrar na zona das chamas sofrerá os dois tipos de dano. Dano indireto (quando o jogador se situa na zona das chamas) foi aumentado de 10 para 12.5 por segundo Depois de o jogador ser apanhado no fogo, ele irá sofrer dano ao longo do tempo (10 por segundo) durante um total de 4 segundos O jogador será agora impedido de usar ADS enquanto sofre do dano ao longo do tempo resultante das chamas As chamas resultantes do molotov espalham-se agora por superfícies em madeira nas casas As chamas poderão espalhar-se ainda mais caso seja atirado para a área das chamas outro molotov Foi adicionada uma nova animação de jogador para quando este está sofrendo de dano provocado pelas chamas. O jogador tentará apagar as chamas com as suas mãos Ajustamento de armas e acessórios O recoil vertical e horizontal da SCAR-L foi reduzido O dano base da arma M24 foi reduzido de 88 para 79 A M24 já não será encontrada nos drops. Passará a ser distribuída com os itens normais do mapa O tactical stock e o cheek pad serão agora menos eficientes na recuperação do recoil. No entanto, agora estes acessórios aumentam a velocidade de mirar ADS O light grip foi ajustado O light grip já não afeta o recoil da arma nem a velocidade de recuperação após o recoil O light grip agora diminui o recoil do primeiro disparo/disparo único em cerca de 15%. A animação de recuo é agora reduzida em 20% em vez dos anteriores 30% Para se encontrar mais facilmente a Vector, aumentámos a sua probabilidade nos itens do mapa mas reduzimos a probabilidade da UMP-9 (a probabilidade de encontrar as SMGs mantém-se igual) A probabilidade de encontrar uma DMR no mapa foi aumentada molotov_00.mp4 Interface Adicionámos uma nova mensagem para as situações em que o jogador não pode usar um curativo O jogador pode agora consultar nas leaderboards as suas estatísticas em relação à distância percorrida a nado Novo Anti-Cheat Adicionámos uma nova solução anti-cheat desenvolvida pela PUBG Corp. Antes de implementarmos esta nova tecnologia nos servidores oficiais gostaríamos de observar como ela se comporta nos servidores de teste. Por isso precisamos da sua ajuda! Ao tentar começar o jogo você irá encontrar a janela acima. Será bastante útil para nós se você usar esta nova solução ativando a caixa "Enable Anti-cheat". Se essa escolha lhe trouxer problemas, por favor desselecione a caixa. A opção de jogar sem a caixa selecionada não será possível quando a atualização for implementada nos servidores oficiais. A versão do launcher de anti-cheat foi atualizada A primeira vez que o PUBG for lançado depois desta atualização, este serviço vai estar automaticamente ligado permitindo que recolhamos o maior número de informação possível As próximas vezes que o jogo for lançado, o sistema já vai permitir que o jogador ligue ou desligue este serviço Desempenho Na carta da nossa equipe de desenvolvimento, nós anunciámos em detalhe todo o trabalho futuro para aumentar o desempenho do jogo nos vossos PCs. Muitas destas soluções levarão algum tempo a serem introduzidas mas já conseguimos terminar alguns melhoramentos que deverão ter um efeito positivo: O processo de render do modelo da personagem foi melhorado o que impedirá os constantes problemas de FPS drops Otimizámos o movimento e as animações da personagem durante a fase de pára-quedas em que vários jogadores estão caindo ao mesmo tempo Melhorámos o network code o que irá reduzir a latência de rede Melhorámos a forma como o servidor atualiza os frames (dos veículos ou dos modelos de personagem). Resolvendo este problema acreditamos que os bugs de colisão de veículos deixarão de acontecer A logística de movimento dos jogadores foi otimizada resultando em um melhoramento de desempenho Som Os jogadores podem agora escolher a opção de som HRTF (Head Related Transfer Function) nas opções de menu (apenas para os disparos dos inimigos). Esta funcionalidade simula som a três dimensões mesmo para headphones com dois canal em stereo. Explicámos mais em detalhe esta funcionalidade no nosso artigo sobre o novo sistema de som O volume de som do avião dos drops foi reduzido Bugs Resolvemos alguns problemas que estavam causando colisões em determinados pontos do mapa Erangel e Miramar O jogador já não deverá ficar preso enquanto tenta pular em alguns pontos do mapa Erangel Resolvemos um problema que permitia o jogador passar por objetos em certos locais no mapa Miramar Melhorámos o sistema de mira da trajetória da granada de atordoamento Resolvemos um bug visual na janela de inventário que ocorria quando o jogador usava o acessório choke com a arma sawed-off Resolvido um problema que resultava em colisões estranhas se o jogador saltasse para cima de um veículo com jogadores lá dentro O zeroing da mira do crossbow já não se encontra incorretamente ligado e definido para um valor errado por defeito Resolvido um problema que causava as granadas de atordoamento saltar várias vezes depois de serem atiradas pela janela Foi consertada a descrição da janela de ajuda do cheek pad em relação ao recoil vertical O cheek pad funcionará agora corretamente com a arma SLR e adicionará 10% de velocidade de recuperação do recoil Resolvido um problema com as armas resultante de disparar sem mirar durante um longo período de tempo. A arma costumava aparecer mais abaixo que o normal Resolvido um problema que causava o efeito das granadas de atordoamento ser diferente dependendo das opções gráficas escolhidas pelo jogador Foi resolvido um problema relacionado com a cor da vegetação Foi resolvido um problema em que os jogadores por vezes ficavam invisíveis durante os replays e a death cam PUBG Corp.
  4. Just updated to latest patch. Overwolf is running in background with pubg tracker and Replay HUD apps. About 20 sec into aeroplane drop game crashes. Games does not hang, just crashes and shows send error report. After exiting Overwolf, game can be played no problems. Enable Overwolf again game crashes. Does anyone else use OW? It was working fine before latest patch. Or maybe someone can recommend something similar to OW as I only started recording some gameplay. System: cpu: 1950x gpu: 1080 ti ram: 16gb gskill storage: Samsung evo pro 512gb m2 os: win10 home
  5. I just got into a game and they appear fine
  6. Okay so Ill admit, i knocked the update before they dropped it, its actually really good, no more car campers, yay! The input lag fix is wonderful as well! Kar98k needs damage buff, and Frags need nerfed. Lets hear your opinions.
  7. Уже на тест сервере! Улучшение сетевого кода!! М24 в луте!!! Корректировка гранат!!!! УЖЕ 31го мая на лайв????? Смотрите подробнее: https://youtu.be/8cKBRrfkok4
  8. Olá a todos! Esta semana temos uma atualização mais pequena: correção de bugs e alguns ajustes no equilíbrio dos sistemas após recebermos o vosso feedback em relação à atualização #12. A nossa atenção está também focada nas estatísticas e no feedback que os jogadores têm partilhado connosco sobre estas alterações. Até ao momento, a opinião mais comum é que a M16 precisa de ser ajustada e portanto estamos preparados para efetuar algumas alterações nesta arma numa atualização futura. Estamos também a considerar balancear a taxa de aparecimento das armas no mapa, pedimos que continue ativamente a partilhar a sua opinião connosco. Recentemente observámos um crescer de preocupação por parte dos jogadores em relação ao desempenho do jogo. Neste momento é nossa prioridade máxima resolver os problemas de FPS e esperamos ter mais novidades sobre este tema brevemente. Por agora, a nossa equipe vai lançar algumas soluções para erros e bugs do jogo. Agradecemos a vossa compreensão. E agora as alterações da atualização! Jogabilidade Os grips Lightweight Grip e Half Grip podem agora ser usados com a Vector Ajustámos o equilíbrio das armas O recoil (recuo) da arma M16A4 foi diminuído para tap shooting (disparos isolados) e ligeiramente aumentado para burst fire (disparos contínuos) A difusão dos projéteis da Shotgun (escopeta) foi diminuído Os acessórios Choke e Duckbill para Shotgun serão agora menos eficazes na difusão dos projéteis. Mas como a difusão base dos projéteis da shotgun foi diminuído (como descrito acima), a difusão total da shotgun com choke/duckbill vai ser similar a anteriormente UI Foi adicionada uma nova seção: CUSTOMIZAÇÃO - EQUIPAMENTO, onde você poderá equipar skins para o pára-quedas As caixas de texto para os acessórios das armas foram alteradas para o processo de escolha se tornar mais intuitivo Idiomas Adicionada a língua Ucraniana. Agrademos a todos os jogadores da Ucrânia que participaram no processo de tradução! A área de lobby do jogo está agora traduzida para várias línguas Vários componentes do lobby, tais como Menus (Play, Customization, Store, etc.), Opções, Caixas foram traduzidos para várias línguas O PUBG está agora traduzido para 19 línguas diferentes Bugs Resolvido um problema em que certos edifícios em Miramar apareciam com texturas padrão Resolvido um problema em que certos edifícios em Miramar tinham paredes por onde os jogadores conseguiam passar A marca branca que acompanhava o ícone do avião no minimapa foi removida As opções do retículo da arma já não deverão resetar quando o jogador larga a arma e volta a apanhar a arma O retículo da mira holo foi alterado: o seu tamanho é agora igual ao da silhueta de um jogador a 100 m de distância Resolvidos alguns problemas com a animação de elementos dos veículos Resolvido um problema quando o jogador, em posição deitado, entra no veículo em uma localização com inclinação, e o jogador fica sentado no veículo em uma posição anormal Resolvido um problema com as miras Red dot e Holo que causava os retículos ficarem mais pequenos e borrados ao trocar de arma Resolvido um problema que causava um efeito de som como se o jogador fosse atingido mesmo que não tenha recebido qualquer dano, após a partida terminar e o quadro de resultados aparecer Resolvido um problema que impedia a animação de recoil das armas DP28 e M249 de acontecerem normalmente Nova Caixa - Aviator Foi adicionada uma nova caixa (Aviator) com novos itens cosméticos. Pode encontrar esta caixa no menu STORE do jogo A caixa Aviator requer uma chave Aviator para ser aberta APENAS NOS SERVIDORES DE TESTE: para efeitos de teste, todos os jogadores nos servidores de teste receberão 100K BP, 20x chaves de Weapon Skins, 20x chaves Early Bird, 20x chaves Aviator e 10x caixas Aviator Adicionada uma nova skin para o pára-quedas A skin de pára-quedas "Bengal Tiger" pode ser comprada como um item individual por $4.99 (o preço poderá variar dependendo da taxa de conversão de cada país). Apenas pode ser comprada uma vez por conta Não será possível comercializar esta skin na Steam Market Pode adquiri-la em STORE - ITEMS A skin de pára-quedas Bengal Tiger apenas vai estar disponível para compra durante 4 semanas. O tempo exato pode ser consultado dentro do jogo Quando comprar esta skin, ela ficará no seu inventário de forma permanente Queremos relembrar que a skin para a frigideira "Target Practice" não estará mais disponível depois da atualização prevista para dia 17 de Maio PUBG Corp.
  9. Well, here we are yet again. Bluehole has given us another wonderful update full of "enhanced performance upgrades" and "map optimization" (whatever exactly all of these general words are supposed to mean, their meaning being essentially devoid by this point). I've kept a list of all of the bugs and various problems PUBG has been and is riddled with that a multi-million dollar company just can't seem to ever get around to fixing. It makes one ask if they ever have PLAYED the game they are supposed to be fixing, and not using their customers (who purchased the game) as ginnie pigs to give them "Feedback" (as in doing their jobs for them) on the many glaring problems their game has. Thus I will not outline the issues again, nor the NEW problems PUBG now has (although I will outline at least one new one). I think I speak for most of us (whatever console you're on, I have spent considerable time with both XB1 and XB1 S) when I channel my utter, second to none frustration with this game and this "team" of developers. I do not believe I have ever seen such short comings and failures as I have with this game in any other game ever. Definitely not of PUBG's degree of success and potential especially (as well as funding, my god it is inconceivable the things that occur with Bluehole's success still do. Of course this being all just my own opinion and could never be made into an objective, relative opinion based upon the merits and accomplishments of other games and developers, no no no...) All disclaimers aside I am aware there's been past updates, Bluehole's really sorry, its just a pre-release, blah blah blah, etc. You might remember me from before when I outlined the "issues" PUBG on XB1 has and still has (I did so I believe twice). I did so politely in hopes they would be fixed, and that the developers would listen and amend these issues we all have in relative time. Sadly I was mostly wrong as I feared. No more Mr. Nice Guy I suppose. PUBG's major slump on all platforms to the likes of kiddie games like FORTNITE (I see no reason why anyone above the age of 16 would ever consider such a game, but maybe because it actually WORKS people gravitate towards it) is well deserved. No one is wholly won over by superficial "enhancements" and a near total stagnation of core game play and functionality improvements. In any case if you made it this far allow me to show you some of my time spent on this game to give you some context. Between PUBG, the PTS and a few wins on another console, I have over 50 wins. I started a week after PUBG came to XB1 and my first four days of game time were brutal because believe it or not, at that point in time PUBG was nearly unplayable (relative to what it is now, yeah, I know). Most of them are tpp solo and duo. My Highest kill count is 16 (with Chicken Dinner) on Erangel and the second is 15 (with Chicken Dinner) on Miramar. Furthest kill was 1.46km. I'm no one special, I've just put some time into the game like many of us do. The two bottom photos are from the PTS as that still shows one's career stats. I normally wouldn't share this kind of information or even come onto this forum, but if this is what PUBG is going to continue to be I might as well share it. I would show you my Erangel stats, but for SOME REASON they have disappeared and so the only way to get an idea of my stats is through the d*mn game hub. And that's what's prompted me to write this. As many of you will soon find out our career stats on PUBG -the only thing that is rewarding in this game (besides leaderboards) since there aren't any achievements or upgrades or ANYTHING- are no more. Now my stats look like this And, uh, as you might guess, I'm just a little annoyed. It might be different if things like this occurred once in a blue moon on behalf of the "team" and things were quickly fixed. We're all human. Maybe the team might APOLOGIZE and COMPENSATE their players for their mishandlings and mistakes. It really wouldn't be that big of a deal, game studios do that all of the time. But since things like this DO happen on the regular (many times the career and leaderboards stats have been scattered or inaccurate and so on) and if my game didn't crash every single time I played it or any of the other basic, simple functions and mechanics that are simply "trash", as we call it, I and most people who play this game regularly are REALLY not happy. I mean, every update you have churned out there are virtually no major positive changes! Ever! In fact many times PROBLEMS are created, if not problems that were fixed are rolled back! That is insane! How does a business continue to run and operate like that? Its almost as if the "team" DOESN'T EVEN CARE despite what it says. When I read positive comments on this forum I have to ask what game these people are playing because it is not PUBG on XB1. If this nearly 10GB update is the best you can do I can't help but scoff. Why play this game if you can't even keep your stats? BP? The items are 98% garbage and repeats. Given my 27+ days of total game time I haven't even received a useful coat or face gear. Its a total let down every time and it isn't enjoyable. I cannot tell you how many times a great game has crashed and then suddenly ended with nothing but a giant F YOU; how many times I needlessly died because of simple mechanics that were mastered by game developers last decade are rudimentary now or simple in-game structures are not even RENDERED or are rendered improperly and the character is stuck in a bloody WALL; and how many WINS I had LOST because my "enhancements" and "optimizations" were nothing but words! You cannot honestly put band-aids over this game and distract everyone with a new map while leaving the old in its current state and except us to continue to wait patiently for you to really "optimize" the game. We've tried to get your attention on various issues and nothing seemed to work. If your "team" is genuine, they need major, wide ranging help ASAP. Some of the biggest and most popular players of PUBG openly admit this game is "Broken" and needs serious work. Given its current status and grim prospects, I do not think I'll be putting more time into this game. I've long decided not to recommend it further and I would NEVER spend another dime on it. Like a lot of us we'll probably wait until one of these many mediocre knockoffs gets it right and actually re-asserts HIGH STANDARDS to gaming because god knows after this PUBG fiasco standards for video games has been on a fast spiral downwards. I detail this for the good of the OTHER PLAYERS to not accept this race to the bottom of gaming standards and because appealing to the "team" doesn't seem to work much. They were in it for the money alone. What a shame though, this had so much potential. TL:DR - my stats are gone, this game still really sucks and I (probably) quit.
  10. Hi everybody, First of all, please excuse my poor English. I've a problem on my wife's PC, since past thursday 9 update. The PC restarts when I try to launch the game. We did nothing but update the game (Steam did it automatically). Didn't install software, nor drivers or windows updates, etc. We don't even turn off the system! We stopped for lunch, and when she back to play again, this problem came up. PC SPECS CPU: AMD A10-5800K 3.80Ghz GPU: Asus ROG Strix Radeon RX 460 4GB GDDR5 (bought on april 2017) Motherboard: Asrock FM2A75 Pro4 RAM: G.Skill Sniper DDR3 1866 PC3-14900 8GB (2x4GB) CL9 HD1: Crucial MX300 SSD 525GB HD2: Seagate Barracuda 7200.14 1TB SATA3 PSU: Corsair VS 650W 80 Plus (bought on april 2017) OS: Windows 7 Professional 64 bit (original and updated) Note: I know that isn't a high-end PC , but please don't be rude and keep in mind that she have played 300+ hours without any problem, playing on low-mid graphics just smooth (40-60 fps), and that kind of crash never happened before... random game crashes yes (as to all of us I suppose) but not OS crashes . Also, this is the only game that causes this problem. I tested with DOOM in ultra (more than 30 min), and other games with BattlEye and similar game engine like DayZ, Arma III, etc. without any problem. Things that I've already tried 1. Testing components: - Monitoring temperatures with HW Monitor. (All fine) - Prime95 for CPU (2 hours of stress tests without errors) - Memtest86+ for RAM (3 hours without errors) - HD Tune Pro (no damage sectors, no errors) - 3d mark and Furmark for GPU (nothing) 2. Drivers and software: - Check BIOS version, and I've already the latest version. - Update AMD drivers with "clean install". - Uninstall all AMD drivers and applications, and install only the driver who came with my graphic card. - Update AMD driver to last beta experimental version. - CCleaner to clean temporary files and Windows REGISTRY keys after every uninstall listed above. - Install all windows updates, including Windows NET Framework 4.7 - Disable auto-restart on crash to see the BS (Blue Screen)... didn't works - Full virus scan with Avast and Malware bytes. - Uninstall ALL PROGRAMS, and libraries, including Vulkan runtime libraries, Avast antivirus, etc. - Boot with Windows 7 install CD to check system files. - Disable auto-restart to see BSOD on crash (didn't work) - Disable Firewall 3. Steam and PUBG - Verify integrity of game files. - Uninstall, delete all files, clean registry, reinstall, etc. - Install in HD2 (not SSD) - Enable all cores with launch command: -USEALLAVAILABLECORES - Force DX10 : -USEALLAVAILABLECORES-refresh 60-high-sm4-malloc=system-d3d10 - Launch PUBG with administrator privileges 4. Hardware - Swap RAM in the other 2 free slots. - Tried with only 1 ram memory card (4 GB) - Swap RAM with my own computer RAM (that is almost the same, but 16GB instead 8GB): G.Skill Sniper DDR3 1866 PC3-14900 8GB 2x4GB CL9 --> G.Skill RipjawsZ DDR3 1866 PC3-14900 16GB 4x4GB CL9 - Try without dedicated graphic card (using the AMD A10 integrated GPU) - Replace GPU with my old NVidia (Gigabyte GeForce GTX 670 OC 2GB GDDR5) Things to do: - Format and reinstall Windows 7 - Replace GPU with the old one: Sapphire Radeon HD 6670 1GB GDDR5 - Replace PSU with the old one: (Nox Urano SX 500W) - Replace GPU with my own NVidia (Gigabyte GeForce GTX 1060 G1 Gaming 6GB GDDR5) (bought on august 2017) - Replace PSU with my own: Corsair RM750X 750W 80 Plus Gold Modular (bought on july 2017) (I really hope not have to do the latter because it involves disassemble my two computers) My steam profile: http://steamcommunity.com/id/kadekowen My wife's steam profile: http://steamcommunity.com/profiles/76561198004197360 Through the hundreds of tests we've done, we've managed to get the lobby a few times and even play for a while before it restarts, but 99% of the time it crash before entering the game... we don't even see the PUBG logo, just black screen and instant reboot. In the past I've had problems with a PSU (AeroCool Strike-X Power 800W), and when it fails the PC shut down, it doesn't restart (at least that was my experience), and that problem occurs on all modern games when I played it on high or ultra graphics... (Some took longer than others to cause the shutdown: seconds, minutes... but in the end it always happened the same, and was always playing the game, never in the menu of the game). Now is different, because it's instantly and without getting to enter the game. Now she's plays on my PC and we can't enjoy PUBG together anymore (I repeat, this only happens with PUBG). Please help us. Any info or ideas would be apreciated. Thank you
  11. Jogadores, tudo bem? Esta atualização será significativa. Estamos implementando selecção de mapa, resolução de bugs, mais melhoramentos para o mapa Miramar e bastantes alterações para balancear as armas. Em particular, o equilíbrio das armas é bastante importante para nós e queremos tomar o tempo que for necessário para fazê-lo bem. Por essa razão nós vamos manter esta atualização nos servidores de teste por um período de tempo mais longo do que o normal. Nós iremos ficar atentos ao seu feedback e vamos ajustar esta atualização com base na sua opinião antes de a lançar nos servidores oficiais. Por favor, deixe aqui a sua opinião depois de experimentar! Balancear as Armas e os Itens Na atualização anterior, nós explicámos o que sentimos em relação ao equilíbrio das armas. Consulte agora detalhadamente as alterações: Armas ARs As ARs foram balanceadas de forma a que nenhuma delas seja a melhor - a diferença de eficácia entre elas é agora menor mas cada AR diferente fornece vantagens mediante diferentes situações O modificador para head shots foi aumentado (é agora 235%) Foi ligeiramente diminuído o dano das armas M16A4, SCAR-L, AUG e M416 O tempo de recarregamento foi aumentado em 30% para as armas SCAR-L, M16A4 e M416 O tempo de recarregamento foi aumentado em 10% para a AKM O recoil vertical e horizontal foi aumentado para todas as ARs excepto a AKM A rapidez de recuperação do efeito do recoil foi reduzida para todas as ARs Todas as ARs estão agora impedidas de usar scopes grandes (8x e acima) Todas as ARs têm agora novas animações de recoil adicionais SMGs As SMGs foram ajustadas para serem mais eficientes em combate de curta distância O dano provocado nos membros do corpo foi aumentado (o modificador é agora de 120%) Foi ligeiramente aumentado o dano das armas Micro UZI, UMP9 e Vector O recoil vertical foi reduzido em todas as SMGs O efeito de recoil e de movimento da mira foram reduzidos quando o jogador se movimenta enquanto usa ADS A velocidade de transição para ADS foi aumentado Shotguns O dano das Shotguns e a distância de eficácia foram aumentados O dano provocado nos membros do corpo foi aumentado (o modificador é agora de 90%) O dano geral das armas S686 e S1897 foi reduzido A área de spread do projéctil foi reduzido em 25% É possível agora usar os chokes para a sawed-off Pistolas Foi aumentado o dano das armas P92, P1911, P18C, R1895 e R45 DMRs O dano provocado na cabeça (novo modificador de 235%), no corpo (novo modificador de 105%) e nos membros do corpo (novo modificador de 95%) foi aumentado O dano da arma SKS foi diminuído Foi ligeiramente aumentado o dano das armas VSS e Mini14 O recoil vertical e horizontal foi aumentado para todas as DMRs A rapidez de recuperação do efeito do recoil foi reduzida para todas as DMRs Todas as DMRs têm agora novas animações de recoil adicionais Outras armas Foi ligeiramente aumentado o dano das armas DP28 e M249 Todas as LMGs (DP28 e M249) estão agora impedidas de usar scopes grandes (8x e acima) O tempo de recarregamento do crossbow foi diminuído de 4 segundos para 3.5 segundos O efeito de movimento da mira foi ajustado para todas as armas (o movimento lateral foi ligeiramente aumentado). Este efeito é agora também mais evidente quando o jogador segura a respiração. O efeito de movimento da mira quando o jogador se movimenta é agora também reduzido com o acessório cheek pad Os cheek pads agora, além do efeito habitual, também ajudam o jogador a recuperar do efeito de movimento da mira mais rapidamente depois de o jogador se ter movimentado Granadas Granadas Frag O dano provocado pela explosão foi aumentado e foram adicionados novos efeitos e animações quando o jogador é atingido Alterações ao peso das granadas Granada Frag: aumentado de 12 para 18 Molotov Cocktail: diminuído de 18 para 16 Granada de Fumo: diminuído de 16 para 14 Granada de atordoamento: diminuído de 14 para 12 Movimento do Jogador A velocidade de movimento do jogador foi ligeiramente diminuída quando o jogador usa SRs, LMGs (M249 e DP28) e shotguns. A arma equipada pelo jogador afeta a velocidade de sprint e a velocidade de corrida normal O atraso do primeiro disparo foi excluído quando o jogador não está sprintando Colocar um novo round em certas armas (M24, Kar98k, S1897, S686, etc.) já não irá limitar o jogador à velocidade de andar enquanto usa ADS A intensidade do efeito após ser atingido por bala (câmara tremendo) depende agora da quantidade de dano sofrida Outros Itens Os capacetes de nível 3 agora só se encontram em care packages (e é garantido a presença de um capacete nível 3 na care package) Os acessórios quickdraw magazine e extended quickdraw magazine para SRs agora só se encontram em care packages A frequência de extended quickdraw magazines para AR no mapa foi reduzida As DMRs agora usam acessórios de ARs e SRs (magazines, compensadores, etc.) As seringas de adrenalina podem agora ser encontradas juntos do loot normal no mapa mas são bastante raras O tempo de uso da seringa de adrenalina foi reduzido de 8 segundos para 6 segundos Jogabilidade Simultaneamente com o balancear das armas, vamos também lançar uma nova arma, um novo veículo para o mapa Miramar e novos acessórios para as armas. Nova Arma Foi adicionada a SLR: A SLR pode ser encontrada no mapa junto de outros itens normais. É uma DMR que usa a munição 7.62mm e contém 10 balas por magazine (20 balas com acessório) A SLR provoca mais dano que a SKS mas tem mais recoil. O segredo desta arma será controlar o efeito de recoil de forma eficiente Novo Veículo O Mirado é um veículo clássico de pura força: rápido, com quatro lugares e limitado ao mapa Miramar. Este veículo pode ser encontrado nas áreas urbanas e nas ruas das cidades principais. O Mirado é um veículo que tem o objetivo de complementar os meios de transporte já em Miramar: a van é muito resistente mas lenta e pouco eficiente em terreno acidentado, a pickup é fantástica em todo o terreno e o Mirado será o modo mais rápido de viajar na auto-estrada! Novos Acessórios Duckbill, um novo acessório para shotguns (S1897 e S12K). Este acessório reduz o spread vertical de projéctil mas aumenta o spread horizontal Light Grip, reduz o tempo de recuperação do efeito de recoil e torna a arma mais estável mas aumenta o recoil vertical Compatível com ARs, SMGs e DMRs (UMP9, AUG, M416, SCAR-L, SKS) Thumb Grip, reduz o recoil vertical, torna a arma mais estável e aumenta a velocidade de transição para ADS Compatível com ARs, SMGs e DMRs (UMP9, AUG, M416, SCAR-L, SKS) Half Grip, reduz o recoil vertical e horizontal mas aumenta o tempo de recuperação do efeito de recoil e torna a arma menos estável Compatível com ARs, SMGs e DMRs (UMP9, Vector, AUG, M416, SCAR-L, SKS) Angled Foregrip, diminui significativamente o recoil horizontal, torna a arma mais estável e aumenta a velocidade de transição para ADS Compatível com ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS) Vertical Foregrip, diminui significativamente o recoil vertical Compatível com ARs, SMGs, DMRs (UMP9, Vector, AUG, M416, SCAR-L, SKS) Scope 3x, esta mira tem magnificação 3x com um retículo iluminado. Pode ser encontrado com o loot normal do mapa Scope 6x, esta mira é variável entre magnificação 3x-6x. É um item que pode ser encontrado com o loot mais raro do mapa Agora é possível alterar o estilo e cor do retículo nas miras red-dot, holo-sight e 2x scope usando as teclas de zeroing (Page Up/Page Down se não alterou as teclas por definição). Barcos e Sistema de Nado Os barcos agora afundam ao ser destruídos Alterámos o sistema de nado para despromover o uso dos oceanos e rios para se esconder debaixo de água O tempo que o jogador consegue estar debaixo de água foi diminuído de 35 para 15 segundos Quando o jogador fica sem ar, irá sofrer 10 dano por segundo (antes era 4 dano por segundo) O atraso para a recuperação de ar foi aumentado de 1 segundo para 4 segundos. Por outras palavras, quando o jogador vem à superfície, irá demorar 4 segundos para que o jogador comece a recuperar o ar Seleção de Mapa e UI do Menu Principal A seleção de mapa está agora disponível Pode selecionar apenas um mapa (Erangel ou Miramar) e é garantida a partida nesse mapa Se selecionar mais do que um mapa, o jogo irá escolher aleatoriamente um dos mapas selecionados Como foi discutido no nosso anúncio sobre a seleção de mapa, existe a possibilidade de termos que reestruturar este sistema quando forem adicionados mais mapas. Como sempre, manteremos a comunidade informada. Também melhorámos a interface para a seleção de modos e perspetiva. Como habitualmente, apenas o líder de equipe pode alterar estas opções. Opções Foi adicionada uma opção para ajustar a sensibilidade vertical do rato Foi adicionada a opção de alterar a tecla para reportar um jogador durante o killer spectating (tecla R) Mapa Fizemos mais alguns melhoramentos no mapa Miramar: Aumentámos o tamanho do oásis e adicionámos mais edifícios nas suas proximidades Adicionámos vários grupos de pequenos edifícios na periferia das cidades e vilas Reduzimos o número de edifícios em algumas áreas das cidades para evitar a densidade excessiva de estruturas Excluímos alguns pontos de cobertura (rochedos, caixas, etc) em várias cidades e vilas para reduzir zonas excessivas de cobertura Em zonas mais abertas adicionámos alguns pontos de cobertura como árvores e rochedos para permitir aos jogadores movimentarem-se de forma segura Os interiores de alguns edifícios foram simplificados UI O menu de Rewards foi reformulado e transformado em menu Store, esta opção consiste agora em CRATES, KEYS, MY ITEMS Menu CRATES Idêntico ao menu já existente de Weekly Crates, os jogadores podem trocar pontos BP por caixas Menu KEYS Os jogadores podem comprar chaves que permitem abrir as caixas fechadas Menu MY ITEMS Os jogadores podem consultar o número de caixas e chaves que tem presentemente no seu inventário Usando a opção PREVIEW os jogadores podem visualizar, previamente, que itens poderá obter se abrir a caixa Bugs Reduzimos a frequência de efeitos de colisão não pretendidos (veículos a voar pelo ar) quando a moto colide com outros veículos Resolvemos um problema que impedia o jogador de sair da moto depois de esta cair no chão Quando os jogadores disparam e se movimentam ao mesmo tempo, os cartuchos ou revestimentos de bala deverão agora cair no chão e ficar no sítio ao invés de perseguir o jogador O temporizador para a zona azul final deverá agora ser disponibilizado corretamente Resolvemos um problema que estava parando os sons da zona azul para os jogadores que saíram e voltaram à partida Resolvemos um problema que permitia o jogador ajustar a câmara para conseguir ver através do telhado da escola em Miramar Certos elementos problemáticos do terreno (que causavam colisões inesperadas ou movimentos) no mapa Erangel e Miramar foram resolvidos Resolvemos alguns problemas de luminosidade laranja nos edifícios em Erangel Foram resolvidos alguns problemas de colisão que estavam afetando os modelos de personagem do jogador e os cartuchos das balas Ao andar sobre chão em madeira, o jogador já não ouvirá efeitos de passos anormais ou fora de sítio Resolvemos um problema que limitava o movimento do jogador quando este usa emotes e a janela de quantidade de itens ao mesmo tempo O texto na skin da UMP da caixa Equinox descrevia a arma como 45 ACP ao invés de 9mm. Graças aos vossos memes, este problema foi resolvido As balas são agora consideradas carregadas na arma quando o magazine ou a bala é inserida na arma e não quando a animação acaba Adicionado [30.04.18] Adicionada a opção de servidor EU para o Servidor de Teste O vidro das janelas com grades no mapa Erangel, foi removido Foram adicionados 26 graffitis criados pela comunidade nos edifícios em Erangel e Miramar Adicionado [03.05.18] Quando você alterar o estilo do retículo no jogo (usando as teclas PageUp/PageDown), essas preferências serão guardadas para as próximas partidas O retículo na mira 3x foi atualizado A sensibilidade vertical é agora por defeito 0.7. Para colocar a sensibilidade vertical:horizontal em 1:1, apenas tem de definir ambos esses valores para 1 Resolvido um problema que causava a animação do soco diminuir a velocidade de movimento durante o sprint Resolvido um problema que causava sons de colisão quando o jogador se aproxima de um veículo Ajustámos as descrições para os novos acessórios no jogo. Pode consultar a nova informação nas notas de atualização. Também adicionámos mais informação acerca do dano causado nos membros na seção "Balancear as Armas e os Itens" Resolvido um problema que causava o crash do jogo quando o jogador tentava voltar ao lobby depois da partida terminar Foi resolvido um problema com várias descrições dos novos acessórios no jogo Gostaríamos também de o relembrar que a Frigideira "Na Mosca" é uma skin limitada. Não será possível compra-la depois do dia 17 de Maio 21:00 (Brasil) / dia 18 de Maio 1:00 (Portugal) PUBG Corp.
  12. First and foremost, let me get this out of the way. I LOVE THE NEW AIM PUNCH MECHANIC. Honestly I haven't been more excited about PUBG til now. When I heard of a rebalance of ALL weapons in PUBG INCLUDING the M4, I was shocked. I was very happy to see that they nerfed it. I was getting very tired of seeing the whole M4+Kar98k load out META, SMG's not having any place besides being starter weapons, yadda yadda. But now! The game feels VERY different! SMG's are now a force to be reckon with in cqc/mid-range as they are meant to be! The M4 is not the most ideal weapon anymore, and the new SLR? Man! I was killed many times by it, but I killed two people easily with it! I love it (Please do not nerf it devs...)! I really do hope it gets passed onto the Live Server! What are your thoughts?
  13. Hitman173 47 Posted 2 minutes ago I can't believe this game is still so bad and every update takes 1 step forward and 10 back. The frames are so bad now its back to being almost unplayable on my end. Gunplay is still a joke. Shooting does not feel satisfying in this game cause its always some random potato fights with frames in the low 20s. I keep coming back for each update hoping this one is the one, but no. Look at this shit while I'm typing this to load into a match i just crash smh. These developers should just give up on this trash and build again from the ground up for consoles. Shit M$ got me on this one. Bought a xbox just for this game and this is the garbage i get ffs. I spend more time on these forums then on the actual game just waiting on that "miracle update" that now i am starting to see will never come. Ps. I am stuck on a connection failed screen now lmao that's it for me.
  14. Every day the 25MB BE - Battleye Update to punish Cheaters (or is this the the PUBGs own Anti Cheat System ?) is annoying. But doesnt matter which anti cheat this is... PUBG why doesnt you implement Anti Cheat Update like PunkBuster done before ? The Client download updates directly from Servers when they connect to ?
  15. Wondering why don't you listen to the community and do the things they want asap, this would give growth to the game and respect for the developers. Currently when you release any update comment section is full of "ADD MAP SELECTION" and i have to agree with them its ridiculous why it isnt implemented yet. Cant see reason why it would be hard to implement this button ALL MAPS [x] or Erangel [x] Miramar [x] Savage Beta [x] Or let us know even if its currently on work and whats the progress or let us know what are you prioritizing over it. Regards, Mudsaf
  16. What happened to this communication "better communication" with the community and how there was a public statement made saying they "provide details regarding patch 12 notes" prior to its release....? This was stated last week and the projected release is tomorrow or at the latest Thursday? Its been approved through Microsoft.....why is the community not being informed? Can we please see the patch notes and know what to expect with Patch 12?
  17. Took ages for my Xbox to know there was a update to pubg. Logged in to the game and tells me to download the update, turn off my s and still nothing then tried again and update started to download lol smh. Download quick tho 3 mins
  18. Final patch testing was a success? go no go meeting this evening? @PUBG_Hawkinz
  19. Trevornoob

    FPS

    Msi GE63VR 7RF Spec : i7 7700HQ GTX 1070 with 391.05 driver (latest) 16 GB 2400mhz SSD NVME 256 GB + 1 TB HDD 7200rpm Windows 10home 64bit This happen since i bought this laptop on 8march 2018 At the airplane fps 100+, in a place where there no buildings (jungle/desert) my fps is 80-100+ When in a big city or in a lot of buildings my fps drop to 25-50 fps and little bit stuttering Setting all very low or all ultra the fps still the same. Every single time im quit from the lobby (to desktop) is crash, "send report bla bla bla" Reinstall nvidia driver and setting nvidia control panel already done. Reinstall the game already done three times Timespy 3Dmark benchmark test the score is 5648 where is the fault ? This is my laptop fault or the game fault ? Please help. Thanks
  20. I have noticed a lot of feedback within the PUBG community regarding the leaderboards in PUBG not saving stats, and I am also one of the people affected by this and I grind for the leaderboards daily. I have played 4 solo games today and I have won 2 of them. I am top 3 for NA solo-fpp and every game in the top 10 counts and of course every win gets a lot of points. I want these stats saved to my account and I have everything recorded on my twitch account at twitch.tv/toons_live in order for these to have the potential of being saved. The save is titled "I Am Shroud Come Join the Fun" and was posted with 3:37:12 on 3/2.
  21. Just a quick suggestion can we get the player voice channels in the settings, and finally add in that proximity chat that gives pubg that extra special quality in gameplay that PC currently has.
  22. Alright, since Patch 9 I have put a considerable amount of time into the game and compiled my thoughts and experiences about the patch and how PUBG stands as of right now. This comes the next day after there was some leader boards update which I'll get to. My current time played stands at 14d 8h 22m, 16 total wins (9 solo, 6 duo, 1 squad), most kills in a single game: 9 and 1008 matches played. If anyone knows how I can upload pics to a post I'd add them. This will be a long post so if you're not up for it TL:DR game made improvements, created more problems (some of which were fixed and then recreated ironically) and still needs work. I don't know how to get anyone important to look at these but it'd be useful if it could be directed towards someone who will read this and take note of it. I'll post it in several places. I don't think the official patch notes made note of ALL of the improvements they made, and it certainly didn't outline the problems. My intentions here are to bring light to the improvements/problems of this game in a serious fashion because I am one of millions who literally loves this game but understands it needs some work still. I believe, as I was one of the first to buy this game the week (or maybe it was the next week) it came out in Pre-Release on XB1, that serious UPDATING should be undertaken on PUBG for XB1. As a community we've got to keep up the feedback and encouragement to get at least some of these glaring issues resolved. I don't know everything about PUBG, if I've made mistakes or was incorrect I apologize I am merely going off of what I've read and my own (as well as friends and family) experiences. If I miss anything you don't have to rip my head off about it just add it. I"m just a guy who plays video games for fun and sport. I'd like to thank everyone though who is working on PUBG for XB1 and for Patch number 9, we truly appreciate your efforts and we eagerly look forward to the next fix; and of course when PUBG will be "complete". Improvements: 1. Good news first. The ridiculous damage players in vehicles were taking has been resolved, although it would appear they merely reverted back to previous settings only. This was a major issue that caused a ton of frustration. Rubbing your wheel well on a wall when backing out of a spot and TAKING DAMAGE was excruciating. You could not drive anywhere without having to take an energy drink afterwards. However, it would appear in my own experiences that now if your vehicle lands upside down it just EXPLODES instead of taking a high amount of damage. Several times I hit a bump or something in a buggie/UAZ, rotated over mid-air and the whole thing just EXPLODED. I ran into a wall with a motorcycle and I would understand if the player died but the whole thing EXPLODED. I prefer the current settings more than taking incremental damage indefinitely, but would still like to not have the vehicles literally explode in a ball of flames killing all inhabitants if possible. That's just my two cents on it though. Thank you for acknowledging this. 2. JET-SKIS. We got a new vehicle! Granted it looks like its a hunk of wood (the seat is literally a couple of planks) with a boat motor rigged onto the back, its pretty sweat to have a new vehicle. Cosmetics obviously don't matter if it functions. And hey, these are supposed to be backwards Soviet vehicles, so it makes sense! But seriously cool stuff. Also I didn't notice it myself but the boat noise was supposed to be fixed. Much appreciated, that was uber annoying and always made everyone think they were getting shot at. 3. Game DVR. Not very important to me personally but for those who like to record that seems to be (if it functions as it should) a huge plus. PUBG is an extremely popular game even on XB1 and everyone loves sharing their PUBG stuff with others. That's half the fun. 4. Pre-match locations and table gun removal. I'll mark this up as an improvement because getting into games isn't a giant laggy cluster like it had been with a violent chaos being the start menu. The devs seemed to have just split up the group to central locations around the map, took away table guns and windows in buildings to improve performance and speed up getting into games. The hatch on the plane was removed as well, not necessary anyways and if it improves the game performance its fine by me now. I will say this though: now I'm no coder or game developer and I won't pretend I know a lot about it (because I don't, I'm just a gamer) but it would appear to me instead of making their original setup WORK more fluid and functional they took a half measure by just splitting everyone up and didn't resolve the problem they had with improvements (which would have probably been more work on their part). They merely CHANGED their approach to pre-game areas. In any case, performance is better now than it was before and that's just my opinion. 5. My own observations say that there were MINOR graphics or resolution improvements in game. I don't know if its just me but things seems a touch brighter and clearer. Its marginal however. I think this was in the patch notes and I have read others say the same things. I guess this is an improvement, I would love to see Erangel in very high quality graphics or something though. Gamers would love to see a crisp, high quality map! Although it might arguably take away from the charm of PUBG, a substantial graphics/res. improvement would be a big plus. 6. Revive cancellation bug fix. I've had this happen to me a few times: you're reviving your comrade or being revived and then for no apparent reason the timer stops and you have to start all over again (maybe twice). In a high intensity situation this will get you #rekt. Another extremely irritating occurrence. However since the patch this bug has not occurred to me once and I'll take it. 7. Parachuting. Parachuting was, in my opinion, improved. Particularly with dropping you have more control over how much or little you want to drop meaning how low your parachute will open. It overall feels like you have more control over it. There isn't just a "high" jump and a "low" jump anymore. Hundreds of drops in before this patch it does take a little getting used to but I personally found this improving. This doesn't negate the issue of parachute and object collision lag, or being thrown off of objects and taking a substantial and unnecessary amount of damage which I will list later. 8. Another seriously useful but small improvement was the extended mag change improvement. When you switch from say an extended mag to an ext. quick draw mag your mag stays topped off upon switch, meaning you don't have to reload it again. Very useful, have been hoping for this for awhile actually. Thumbs up. 9. Red zone blimp bug fix. Another small fix but quite useful for trying to map out routes and avoid getting potentially mortared to death. Minor improvements: 1. OK these are some minor improvements made that, yeah are nice, but in the face of major game crashes, lag, FPS drops, falling through floors, shooting through corners and so on I can't help but find humorous. The energy drink and 1911 object items were changed (maybe I missed a few more, I didn't notice). I can only speculate why (did Red Bull notice or something?), but I can't help but find the fact that time was taken to make these changes given all of the other major problems PUBG on XB1 has to be almost ironic. Its an improvement, my energy drink looks like a can of beer, but its all superficial. 2. There are now water drip and electrical surge sound effects throughout the buildings in Erangel. Kind of the same story with the item icons, unnecessary and superficial but still technically an improvement to add to the game environment. Personally I could have done without. 3. Players can now rotate their character in customization. To speculate I've probably spent maybe around 60k BP on crates (I got the free 30k BP) and most of my items are still useless fashion items. In any case, I can now rotate my character around to see them on him. Yay. 4. Buggie racing strips and vehicle lights. Buggies have racing stripes now, and I think at some point another color or two was added to the buggie and Dacia (not sure). Vehicles now have their headlights on constantly. If you're hiding with your vehicle it may give away your position, but they're a nice feature. Superficial. It doesn't make the game stop crashing and I think that's what we're all more eager to have. Better than not having though! Problems: 1. Now the bad news. If you were hoping that random game crashes and failures were going to be a thing of the past we could all look back on and laugh at (or at least have kept marginal), you're terribly mistaken! Even player spectators are still randomly crashing. So far my friends'/family members' and my crashes have all been recoverable (meaning you could get back in game eventually) and we didn't receive the wretched "host lost connection" error message; but nonetheless we're still experiencing soul crushing, infuriating game crashes every time we have a game session. If you made it this far, or skipped here, please note this is the NUMBER ONE complaint (probably next to frame rate issues) that Xbox One players have and NEEDS TO BE RESOLVED ASAP! PLEASE FIX THIS FIRST! We cannot harp on this enough (I probably won't stop until its fixed), the crashes this game experiences are horrible and frequent. No console game should crash this often and this severely. If gamers are going to put their time, effort and money into PUBG on XB1 and for this matter PS4 (when it is released) we can't tolerate crashes. When the crashes are frequent, people question playing the game anymore because its wasting their time. I love PUBG, I have put literally weeks of play time into it, but I will not spend another cent in the future if it crashes on me like this. 2. The next problem/complaint of course are the frame rate issues. PUBG's fps on XB1 as it is on average is not great. Its certainly playable, but it could be much better. However when the frame rate gets BAD its hardly playable. This is my #2 complaint because my FPS is generally at a constant acceptable rate, but when it dips down its plainly very poor. Please address this, we'd LOVE 60 FPS and this game would be incredible at that rate. If anything please do what needs to be done to further stabilize the FPS. This is extremely important to smooth, functional game play especially in a high intensity shooter game. 3. Just recently there was some kind of leader boards update. I haven't read anything on it, but the only thing I noticed is that the three Chicken Dinners I won last night on duos (and inevitably all of the other stats I gained that night, including my high 9 kill duos game) are not showing up. The little in game message blurb said that "unfortunately" these stats won't be able to be restored. Well am I glad I take pics of my Chicken Dinners (yeah I'm a nerd) because that's pretty outrageous. Not only was there no noticeable improvements on the leader boards because they still plainly look very poor and are sometimes unintelligible (I personally hate them), the best duos night of gaming I have ever had was not tracked in the in game career stats (thankfully I can still see a general stats outline in the Xbox gamehub). Is anyone else outraged? Maybe I missed something? I do my best to be objective and reasonable, but I can't fathom how a multi-million dollar company makes these kinds of mistakes, along with going without consolation or apology. Was it incompetence? What happened? PUBG literally has no other rewards other than silly clothes and your STATS. Extremely outrageous. Please hire more people, raise their pay, or do whatever has to be done to get this game's functions going normally. I don't know what else to say! We will keep waiting patiently and persevering along with you but how are steps taken BACKWARDS?? I understand that a Pre-Release game has bugs and problems that take time to fix, and if they're gradually fixed this is normal behavior we acknowledge positively. But when things like this happen we are a bit more unforgiving. Maybe I'm missing something, but my true stats don't exist and I don't see them changing anytime soon. 4. Vehicle damage nerf? In my own post-patch experience and reading other posts we're wondering if the vehicle damage to other players was reduced again, this of course is only speculative because it was not in the patch notes (though then again not everything seemed to be). I hit several players in instances where they normally would have been KO'd but they only bounced off as they did when the damage was nerfed. This would be unfortunate if it was and then not in the patch notes (we noticed if this was a change). Perhaps they made another unintentional mistake and reverted back to previous nerfed settings. Uber annoying and unfortunate if so. 5. Another problem players encounter is the parachute and object collision lag or glitch. Often times players parachuting in will get stuck on buildings or objects and just sit there ("press B to cut cord" lol), and they're not always able to break free. Or they're just tossed off of a platform and then receive usually a lot of damage right off the bat in the beginning of a game which is pretty unfair. Also as they acknowledged in the patch notes the "B to cut cord" is supposed to be X. Again I don't know how a company like this makes this mistake that effects thousands of players game every day, and then doesn't even correct it during their patch but merely notes of it. 6. Unrendered buildings/textures. I've read that players' experience with these things often depends on their Xbox, but on my end and those I talk to the textures and buildings still take forever to render and are a slew of clay-like objects and messy ground textures.I STILL fall through buildings and can walk through/got shot through walls. Often items don't spawn after players are on the ground and that hampers the landing game-play experience. Not to mention players get stuck in unrendered objects and are often forced to lose their game solely because a box wasn't rendered and the player walked into it when it did. VERY unfortunate and one of the top major problems PUBG on XB1 faces. 7. The map cursor is back to being excruciatingly slow. Another step taken backwards, the map's cursor is now back to its original extremely slow pace and lessens the overall gaming experience. It now takes forever to mark areas on the map (again). This was fixed and since the patch it has been reverted back to its original settings. WTF? How does this happen? Please fix this ASAP. 8. Another issue that players are experiencing post-patch is the ghost step and the layered ghost reload sound. Post-patch everyone's footsteps have a "ghost" step following them that sounds like someone else is running with them when they really aren't. That and the reload sound effects are the same, essentially layered or "ghosted". The reload issue isn't as big of a deal as the foot step one is, as listening to enemy players near by is very important in game. I think I see how they created this problem: they tried to make these noises louder in game and instead of raising the volume as you normally would they, for some reason, poorly layered the sound effects. Another issue that wasn't originally a problem that needs to be smoothed out now. 9. Window bars? Perhaps this is more of a subjective problem, but I just didn't see the need to add window bars to seemingly random windows. Some windows got bars and some didn't. Why? Were people complaining about jumping out of windows or something? That made the game a lot more fun, competitive and intense. What was the point of trying to lock players into buildings? Does it have something to do with how difficult it can be to line up your player to the window so he/she will initiate the jump out of it? If anyone knows anything about this I would appreciate to hear about it. I personally would like to see less of these. 10. Mountains. Along with a lot of the rocks and other textures never really appearing to be fully rendered, mountains and other slopes can be a real issue for players. The ability to climb is rather rudimentary and difficult to navigate even at the basic level. Along with that the fall damage players can take from merely sliding down a slope (which initiates a fall instead of a slide) could use to be acknowledged and perhaps altered. I hate to bring up another game but Fortnite (which I hate) has a slide down feature like one would do in real life, perhaps the devs can work on something like that so players don't take a ton of damage falling down a decline instead of sliding down it. Can be pretty annoying at times. My opinion on that one. 11. Going back to the menu, the start button itself. Believe it or not even starting a game in PUBG can be buggy. Often others and I find ourselves having to keep hitting "start" at the main menu (game mode irrelevant) to initiate a game. This isn't a huge deal but I would guess this shouldn't be a very difficult problem to solve (I would hope). Just another annoyance along the way. 12. Multiple display screens showing after exiting a game. After exiting a game, I believe I only encounter this on duos and squad, a number of different screens flash on screen. This appears to be some kind of bug but I don't think its necessary for 4 or 5 different screens to rapidly flash to load back into the main menu, and it probably takes longer with these screens flashing to load back in anyways. I don't know why this happens but it would be another small issue that would make this game overall better to have resolved. 13. This may be more of an opinion again, but aiming while jumping. Players cannot aim/look down their sights/optics while in mid air. Other games allow players to do this, and it would be a useful feature (which PUBG does have a lot of very useful features). I would, in my opinion, like to see this change up for consideration. Being in mid air doesn't force a person to be unable to lift their gun up to their shoulder, especially on a running jump. I hate for the "cons" list to outnumber the "pros" list but that is in an honest review where this game stands today. This comes from a love for the game and its community, and a vision of great improvement to an already great, ground breaking, high achieving game and team. Miramar or another new map can't even be in reasonable consideration for XB1 yet until Erangel is fixed and good to go. The PUBG community and Battlegrounders keep in high hopes for further, major development and quite frankly with this mass of support for PC, XB1 and hopefully PS4 we hope to keep kicking the other competitors' (copy cats) ASS with PUBG. Please keep it up, we'll keep letting you know what needs to be addressed.
  23. Thevilleky

    Xbox s vs xbox x

    Ive read different info on the forum, with some comparing xbox og and xbox x and it usually is always my friend said, or I heard, etc. I'm in no way trying to discount or disregard your conversations but I wanted to find a specific small subset of pubg who actally own both an xbox s and and xbox x. Not just I heard or my buddy told me. Again Im not trying in anyway to be rude I just wanted to create a thread for those who own both consoles and have played both consoles. I think its valuable for the devs and or those of you who may think of buying an xbox x. So, the patch has made a tremendous difference. Thanks devs you delivered. Is it perfect? No. That's why it's a game preview but this patch gives me great confidence moving forward that you have both the ability and desire to make this a great title. Performance wise. Og xbox, pretty much smooth as butter but possibly a slight graphical downgrade. Since most people screamed about fps it seems devs listened and gave you what you wanted with a slight downgrade in textures. It's not significant but you can notice a difference. Particularly in wall texture and the guns when you pull them up ads. This is what the community screamed for and blue hole delivered. Significantly improved framerate at the expense of some graphical quality. Buildings render slower during jump, but for the most part all is good by the time you land. Lag is gone, fps drop is negligible, and never had a game with rubber banding. Xbox x / better graphics, faster rendering, smooth fps other then a few minor hiccups but so does every battlefield or cod title I've ever played and that's been 10 of them. Fps is pretty rock solid. 30 fps ain't 60fps and that kinda sucks. But 30 fps is really pretty solid at this point on both the x and the og. Never crashed in 5 hours this evening x or s, and everything was smooth in solo and duo. I did not play squads. If you want to upgrade to an x. You will see better graphics and rendering on jumping in is faster and more consistent. 15 years of multiplayer fps with an irl friend. I'm on x and he's on og. Plus I have an og in my house that I tested. Great job on the patch. Everything is running significantly better. There is still work to do, footsteps (cough,cough) and I'd love to see 60fps. I really think for sure the xbox x should meet that. Is the xbox x worth 500 bucks just to play pubg? Tough call. I'm loving pubg and I'm a pretty big fan of the xbox. I have also owned a l Ps1, ps2, and ps4. I don't think I could say buy an xbox x just for pubg. You will notice a difference in rendering, textures, and rendering when jumping in, but the core gameplay and framerate is basically identical. I personally wouldn't spend 500 dollars just for pubg. If you play a lot of games on xbox, or plan to, then it's a no brainer, grab an xbox x and enjoy. There is a noticeable difference. Hope this helps some people debating and I would like to see others users post if you actually own both consoles and have played it on both consoles, not just I heard from a friend. I get that we all have friends who own both consoles and they are going to share information. But again, I think this thread should be for opinions only of players who have played both versions and can speak to first hand knowledge.
  24. Well i played my first game in a few days and instantly saw the improvement in framerate. I noticed much less rubber banding when i dropped and even could rotate the camera around the plane and it was smooth. Imo this is one of the better updates so far.
  25. THE NEW UPDATE RELEASES 9:00 GMT. THATS 1 HOUR AWAY. YEEEESSSSSSS. There seems to be not much mention of crash fixes or rubber banding. 10/10 though.
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