Jump to content

Search the Community

Showing results for tags 'wall'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Game Announcements & Forum Info
    • News & Announcements
    • Forum Rules & Guidelines
  • Gameplay Discussion
    • General Discussion
    • Tactics & Strategy
    • General Help
  • Reports & Suggestions
    • Suggestions & Feedback
    • Bug Reports
    • Test Server Bug Reports
    • Report a player
  • Community
    • Introductions
    • Looking For Players
    • Off Topic
    • Community Content
    • Live on Twitch
  • Other Languages
    • German
    • French
    • Russian
    • Polish
    • Chinese
    • Spanish
    • Portuguese
    • Arabic
    • Turkish

Found 20 results

  1. Hey guys, my suggestion might be an impressive improvement to 3rd-person close combat gameplay: instead of the red dot on a wall that your weapon is pointing to the crosshair could blur, fade out or any other appropiate style of indication. Imho that would be a lot quicker to realize that your weapons not on the target, because you are always watching your crosshair rather than the wall in front of you. If someone says that would be another addition to the game making it "easier" I will point out that everyone in reality would know if the guns pointing in some concrete... much love
  2. I'm not 100% sure that i'm actually correct on this, but I thought I would make a post to either be de-bunked and educated or bring this topic into light. I was doing fairly well in a match, and I got caught outside the wall due to an unfortunate fight. I was pretty ok surviving the run after the fight, but when the blue wall stopped, I started taking increased damage to what I was taking before, or so I thought. It was enough to end my life, and I'm curious to know if it's just me, or if the wall damage actually increases once the wall hits it's stopped position. Personally I think the wall damage should increase once it starts moving again if this is the case. Thanks for any and every response!
  3. Missing texture of Buildings/ can go through walls and more...

    So, map was fine, but one place was like this. I think that im the only one who could see it. I was shooting from house and enemy didint noticed me looking right at me and was looting as normal. So i stoped not to use the bug, was killed when someone got into the house. easy to jump in, hard to get out. i was shaking and kind of flying when inside (sorry for bad eng). Fix as soon as possible, its like WH.
  4. Здраствуйте , не знаю или там где надо пишу... . Но! Сегодня играя примерно в 18:00 - 19:00 нашел текстурку , которая вылезла из стены. Город "Mylta" и скриншот: https://steamuserimages-a.akamaihd.net/ugc/844837807510987866/DCAD0C8784F01E4C7E76CB081DA990530D11D68D/ если можно , пофиксите :) Спасибо.
  5. Everything is shown on screenshots
  6. I find one wall in one specific building (only one room + bathroom). In one corner is a couch. If you jump on very top of it you can see and SHOOT through wall you are close by. It has some more requirement: you have to crouch and have to be "fully aimed". It works in every house of this type. I tested it with multiple guns and multiple scopes (not all in the video) - works everytime. During testing i find it wokrs in some angles on the same wall near the door (video in 3:25). Tried throw some granades - it doesn't seems to work. And this is how it's look from outside: Test date: 9.7.2017 Tested on EU servers Spec:
  7. BuG

  8. Yesterday some buddies of mine discovered that you can walk through a certain spot in a wall of some (if not all) gas stations on the map. My personal test was completed on the wall in the gas station on the far West coast of the map in Column A Row M. https://clips.twitch.tv/PerfectPolishedPidgeonFutureMan
  9. Bug: Face normals with wrong direction

    Bug Description: On the roof of the 'police station' in the western part of Georgopol you can see that some of the stone plates on top of the actual wall have their face normals pointing towards the wrong direction, which gives the impression of being able to look inside the stone plates. Looking at the ground you will also notice that the stone plates do seem to cast shadows while the actual walls do not. Date Seen: Several times, last time: 18th of June 2017 Server: Normal server, NOT the test server Troubleshooting Attempted: Restart didn't help - this problem becomes obvious everytime I go to these places. Other Information: I am pretty sure that this is true for all of the police stations on the map (Yasnaya Polyana,...) as these police stations all seem to be based on the same template - so fixing the actual asset should fix it for all locations anyway. Launch Options: No, never changed any launch options or INI files. System Specifications: Operating System: Win10 x64 Graphics Card: Nvidia GeForce 980 Ti (Palit Super Jetstream) CPU: Intel Core i7 6700k Ram: 32 GB Corsair Vengeance LPX DDR4-3000 Latest drivers, updates, firmware, bios for everything.
  10. Car Air Bug

    Hi! My eng bad, so ask me in rus or spain if i dont explain any good. Normaly some sort of walls you can pass-throw with a car, but if u fly u cant. Then until car touch graund the wall will remain. What happened to us: Me and friend in uazik, me driver, do a little jump and meet a wall that we can broke, but cuz we are in the air jeep just get stoped, ty wall, and make a 180degrre loop(the face of car go to ground and back go up), when face touch the graund wall broke and we die cuz jeep on his back and cant be drive(d). We die 20s later cuz of force field. Thanks! Looks like car dont have wheight(kg).
  11. Spectator see through walls

    We were a squad of 4, 3 players dropping down in Primorsk while one of the players in the military base island. Two of our team members died and when spectating and switching from player in Primorsk and Military base island the walls of buildings dissapeared allowing us to see other players in faraway buildings. I unfortunately did not get pictures and did not have time to do it again. My theory is that because of the distance the walls did not render correctly when switching fast between the areas. I hope someone can take a look into this deeper as i did not find a related report.
  12. Killed through a wall by a car

    Hello here, my name is Jeff lel. So, i just finished a party and i was killed by a wierd bug. I was hiden behind a wall ( Those of the nuclear power plant with the high fences ) and then a car just crashed againts the wall at the other side near my position and i was road killed. There is my feedback for this game, so the collision box have to be reworked i think. Kiss.
  13. i fired a whole clip of m416 at a guy but the only thing i was hitting was this blade of grass in front of me. he didnt seem to have any issues killing me though. https://clips.twitch.tv/EnergeticAcceptableEmuDBstyle what?
  14. The real enemy

    The actual enemy you have to worry about in game is the wall. It honestly ruins the game. At first, in the beginning of the game, it wasn't bad because you never really noticed it. But it seems like half of the players nearing the end of the game will die to the wall. End game you have to fear the wall more than a guy staring you down with an Kar98k at your forehead, because the wall will mess you up more. It's making the game irritating to where people are just quitting or playing less now. My suggestion is to just have a constant moving wall, at WALKING speed though. So you never have to fear the wall, but you know it's there and you have to keep moving into the center of the map. Then if you get into a firefight, you don't have to fear the wall coming and killing you. You can ACTUALLY enjoy the gunfights, take the game on tactically, and have fun. And the wall shouldn't deal much damage to you. Have it deal insanely low damage so you can heal up and survive it, and have time to catch up to it on foot. Since it isn't always smart to take a car, since that WILL give you away, but you have to take it with the current wall or you'll just die. I love this game a ton, and would love to have a better wall system. I always make it to top 10 or 20 but die with 90% of those players to the damn wall....
  15. https://youtu.be/-lDXUgwANGI
  16. Video/gif of what happened: http://imgur.com/LGq9jAj So this happened just a few hours ago. Me and my teammate was just pulling up behind the house to hide our car, and it just clipped me through the window when exiting. I'm not sure if it has been reported already, but I figured I should post it anyway. I don't know if this is only possible on some houses, haven't done any tests on it. It was also possible to enter back into the vehicle from inside the window. It's maybe not the most important bug to fix, but it feels like it could be pretty OP to just jump into house like that to clear it.
  17. Airdrop out side of reachable zone.

    It's outside the zone and its not possible to get to. You hit a wall...
  18. Airdrop out side of reachable zone.

    It's outside the zone and its not possible to get to. You hit a wall...
  19. Before I talk too much, here is a GIF of the glitch:
  20. Window isn't actually there

    https://clips.twitch.tv/DullProtectiveBeeNerfBlueBlaster Shots that didn't connect through an open window.