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Found 90 results

  1. it just my suggestion. because in game we already got 3 ar rifle that use 5.56 mm ammo is M16A4, M416, SCAR-L. and only 1 ar rifle that use 7.62 mm ammo is AKM. (่Groza and AUG A3 only loot from air drop so i don't include that gun) as we all know that M24 and Mk14 EBR that can only got from air drop is use 7.62x51mm NATO cartridge in reality so in game it just use 7.62 mm ammo then why we don't have SCAR-H that use 7.62x51mm NATO cartridge too so in game may be just adapt it to use 7.62 mm as M24 and M14 EBR too it should be nice to have another 7.62 ar rifle that can use grips on it. because AKM is only 7.62 mm ar rifle in game and it can't use grips on it. but 2 of 5.56 mm gun is m416 and scar-L can use grips. and in game right now it look like alot of people prefer M416 more that scar-L if they got m416. so why just change scar-L into scar-H, so we will have 2 ar rifle that use 5.56 mm is m16a4, m416 and have 2 ar rifle that use 7.62 mm is akm, scar-h. it don't mean that i don't like Scar-L. Scar-L is good gun and i alway use it. but in game right now it look like M416 Full attachment is good that Scar-L f Full attachment. and sorry for my bad english. it not my main language.
  2. Weapon Balance opinions?

    Didn't wanna make a thread only about a single weapon, though for me- it seems that the S12K is overpowered in comparison to the other shotguns. Though I haven't looked at the numerical value/stats of these weapons, The S12 seems to have no negative aspects by almost every factor: range(literally took half my health, single shot, from door-door range of medium sized house), damage (from having a good spread, enough to headshot me in the above scenario), capacity (5 + with extended mag), fire rate, and reload speed (especially in comparison to the pump). This makes all the other shotguns almost not worth holding once you're able to find an SMG/AR. What weapons do other folks feel have unfair advantage over the others under the same category?
  3. Crossbow

    The crossbow lately is being used little, I think to be more used in departures could put it as a handgun slot, but adapted to a smaller size than it is today, or could leave that size even.
  4. More AR

    I really wanna see M4A1 G36A and G36C in the game. G36A should crate only weapon because it has unique sight. It contains 4x and red dot sight combined . 41 damage fast bullet speed and you can add muzzle attachments magazine attachments and lower rail maybe. G36C should be non crate weapon it could spawn everywhere. It is carbine so it should be less bullet speed comparing to G36A . 40 or 41 damage is enough . You can add muzzle attachments upper rail lower rail and magazine attachments. M4A1 also non crate weapon like M16A4 but you can add 5 attachments like M416 and less bullet speed and zeroing distance .
  5. One Bullet Rule

    So I was noticing that all the guns which chamber one bullet are falling to the common FPS flaw regarding when "reloading". Basically, whenever a player reloads their weapon early, the game is not granting them the extra round in the chamber. For example: Let's say you pick up the AKM and 60 rounds. The first time you load the weapon it should have 30 rounds in it (1 in Chamber, 29 in Mag). If you fire 20 bullets, you should have 10 rounds left (1 in Chamber, 9 in Mag) and 30 in your pack. When you go to reload your gun, currently you are given at total count of 30 rounds in your gun (1 in Chamber, 29 in Mag), but what you should really have is 31 (1 in Chamber, 30 in Mag). Even the animations support this idea. First time you pick up and load the AKM, UMP, UZI, etc. the player "cocks" the first round into the chamber. If you reload before a magazine is empty, the animation doesn't "cock" the first round (because that would toss the bullet out), but rather just loads the magazine in. So unless the player is purposely loading a "fresh" mag with 1 round missing, the total should reflect the bullet currently in the chamber plus the full mag. It seems sort of trivial; however, it is a technicality that is far overlooked. I'm not suggesting that 1 bullet is a huge difference maker (though it could be in a limited ammo situation), I am speaking to the accuracy portrayed by the game and how this is a detail that should be updated with relative ease. Obviously there are guns that would not qualify for this adjustment, but there are quite a few that should require the change.
  6. First time posting so sorry if I mess up. I noticed this bug while playing before Miramar was on the test server. While running I noticed that I can't switch weapon. It really came to my attention when I was running in-game and an enemy appeared in front of me. My natural instinct was to switch to my weapon but I noticed that there was a noticeable amount of input lag. I had to come to a complete stop in order for me to switch from being unarmed to a gun. This applies to any gun. I would hope that this would be fixed by now but this bug is present again in the most recent test server update. Hopefully, this gets the attention it deserves in order to get it fixed. Date Seen: 11/22/17 Server: Test Server Error Message: N/A Other Information: I'm using a Logitech 502 mouse with binds set to the mouse for weapon switching as well as other binds. Troubleshooting Attempted: Attempted to bind to keyboard instead of mouse and problem still persists. Launch Options: N/A System Specifications:
  7. Hi guys, I wanted to share a quick intro guide to some of the better spots on Miramar! I plan on doing an in depth guide at some point, but here is a start of some gameplay footage with new cars, guns, etc, that is edited (not just raw gameplay recording) in High Quality. Let me know what you think and I can work on incorporating it into our next video. Cheers!
  8. More loot

    I am sick of going into 10 houses and finding only pistols. The algorithm has to be improved. Sometimes i find 5 backpacks in one house. That is quite useless. It would be better with intelligent algorithm e.g. if there is still a backpack in one house there should not be a 2nd. Or at least a third. An maybe a litte more spawns for ARs. Maybe decrease the time of the first 2 cyrcles, give a little better loot and increase the time of the last 2 cyrcles.
  9. Hello, I would like to ask developers to make weapons in first person look like shown in the picture below. On stable and test branches all weapons from first person look lame and pretty bad (position vise). I got this kind of viewmodel by going against the wall, crouching and looking up. It's pretty easy and everyone can do this Please, developers, consider adding this to the game. Here are more weapons with the same viewmodel: https://imgur.com/a/tdCG0 Thanks for reading.
  10. Only silencers for the pistoles

    Because assault rifles can kill you very fast, it makes them OP in many cases if they are used with a silencer. So you should remove them for the assault rifles and just make them available for the pistoles. In this way it would make also sense to use pistoles also in the mid or late game and it makes sense to deck them out. Now you have no chance to survive a attack from a silenced attack from mid range without any cover if you dont know where the shots are coming from.
  11. I got caught out by weapons being empty when you pick them up (meaning you have to reload them). Is there a reason for that?
  12. I was goofing around with my friend in the red zone, I was pretending that i'm shooting bombs in the sky. For a second i really thought i hit some bombs but then i did it again a nd realised the pan must be somehow clipping through the gun. ( For sure works with vector and ak )
  13. One problem in PUBG is that you often die because you don't know where shots are coming from and it is really annoying. So too fix that and add a bit of realism you could make it so that dust kicks up around the barrel of high powered weapons so it is not impossible too spot a sniper. Muzzle brakes would aslo dampen this effect
  14. More weapons and vehicles?

    ok here are a couple ones id love to see and they would add a certain uniqueness to game play in my opinion ok fist bullpup style rifles we really dont have any but the groza why not add a few more i could make a list and might after a bit but this class of weapon uses everything from .380 acp to .45 auto and even 5.56 and 9mm id like to see a little bit more variety in the weapons category as for vehicles why not atvs speed limited to like 30-40 mph for a idea and golf carts same deal only with 2 forward and 2 rear facing seats and wide open make it so they top out at 45-55 mph something like that and silent or nearly so
  15. Suggestions

    Some stupid ideas and improvements some are things I want to see in game really much some are what my friends would want to see and some just what came to my mind... Ps: doesend include better anti cheat... Pss: tell me if I missed something you would want to thid list or where you dont agree... Psss: I like mushrooms Rope you can climb these up in some buildings like on georgopol harbor those big cranes, comes with animation Ladders to climb on some buildings roof comes with animation More vehicles like truck, pickup truck, atv, snowmobile, ski jet/water jet, one vehicle with tracks Pants armor only one type but different colors green, black, yellow, gives armor 50 Repair kits/tire kits can fix car health and pring one tire back Animals more birds maybe bunnies Guns some more pistols Smgs Assault rifles Grenade launcher 40 mm deals 70 damage with like direct hit (you stand on the grenade) and like 30-60 with close hit. can shoot to 100 meters explosion range 3-5 meters. haves 4-6 grenade big magazine can shoot grenade on every 1.3 seconds grenades haves 2 second explosion time when hit on ground download time for every grenade is 2 seconds so 8 to 12 seconds Pump shotguns Automatic shotguns 12. Cal slugs or birdshots Binoculars/spyglass 4x in binoculars and 8x and 12x or 15x on spyglass. Decoy grenades creates really much voice useful in end of the game throw this to bush or in cornfield Traps like noice makers what starts beep when someone opens door or throws mllotov or just simply bombs you shoot them they explode. Noice makers can be in almoust any house randomly. Explosion barrels in like shooting range gas stations or like police stations. Spike traps for cars can be found from air drops rarely. breaks every tire when drived over and then car driver loses controll Bigger magazines like double or drum magazine Flamethrowers in air drops rarely uses fuel cans comes with 1-2 fuel cans when weapon loads it gives 250 ammo and uses 3 ammo in second range is max 25 meters and leaves ground burning for 1.5 seconds loading time is 10 seconds Throwing spears/ normal spear on melee weapon haves bigger range Throwing knife/ throwing axe Shuriken Firefighter axe can breakdoors Combat knife Dart gun/blow gun in pistol slot uses air bar can be shot like 5 times till air bar is almoust empty cant go totally empty. Damage 30 from head too range 10 m-25 m and the less you have air the less accurate the shot is. Poisoned darts/ normal darts for blow gun. Poisoned darts deals poison damage 3 on every second for 5 seconds but when shot in head deals 5 damage for 5 seconds poison damage effect doesend stack Normal bow and tactical bow doesend deal as much damage as crossbow but haves faster reload More arrow types Trains/trainstation place on map and train tracks or even moving trains the train would move on tracks a cross the map and to move with train you would need to full its fuel first, train would have cabin and 1-2 wagons each wagon would have 8 sitting spots and cabin would have 2 train moves at max speed 60 kmh Gas masks and gas grenades, gas grenades works like smokes the further you are from the grenade the less you take damage and only there where the wind blows the gas you can take damage, currently in game cloth gas mask would be renamed to broken gas mask Weapon camos or skins can randomly be in weapons on map More character customization options like: beards, mustaches, tattoos, eye colors, scars on face or in body, hair options: mohawk, more ponytail hair styles, long hair styles and no hair styles Character does flip when getting off from moving vehicle but takes still the same damage. Nightvision and thermal vision. nightvision helps on fog and on rain map in inside houses, but is horrible outside from houses. Thermal vision helps onoutside on all weathers but usually haves technical problems when you shoot with firearm weapons and they can give false information anytime randomly. Both dont work in blue zone and close to it. Both can be found from air drops. And you can equip them and unequip without throwing them away and they dont work in last circles becouse too close to blue zone.
  16. More cal 7.62 AR

    I think the game need more 7.62 Assault rifles weapons, for now most of ar, have 5.56 like m16,m4 scar ...3 weapons to use 5.56 sometimes making the ammunition very scarce but because usually we prefer m4,scar..than ak... and there usually are a lot of 7.62 ammo from revolvers .. ak's ... snipers ... There are only AR weapon can use 7,62,and is best to shot-medium range,with high recoil,and have less attachments. I suggest the next weapons: g3 short Basic Stats: Firing mode: Single or Auto Hit Dmg: 42 Initial Velocity: 715 Impact Power: 8400 Zero Range 100m - 350m Time Between Shots: 0.095s Reload (Magazine): 2.1s (1.85 QD/Tactical) Attachments: Scopes: all Grips: Vertical Foregrip /angle foregrip Magazines (30 Rounds, 40 Extended): All AR Magazines Barrels: All AR Barrels Stocks: None Drop: Same drop as scar Ak-74 Basic Stats: Firing mode: Single or Auto Hit Dmg: 46 Initial Velocity: 715 Impact Power: 9000 Zero Range 100m - 400m Time Between Shots: 0.090s Reload (Magazine): 2.1s (1.85 QD/Tactical) Attachments: Scopes: all Grips: Vertical Foregrip /angle foregrip Magazines (30 Rounds, 40 Extended): All AR Magazines Barrels: All AR Barrels Stocks: m4 stock Drop: Same drop as m4
  17. AUG: "Austrailian Bullpup Rifle, featuring an integrated optic, chambered in 5.56." Basic Stats: Firing mode: Single or Auto Hit Dmg: 41 Initial Velocity: 890 Impact Power: 7200 Zero Range 100m - 600m Time Between Shots: 0.070s Reload (Magazine): 2.1s (1.85 QD/Tactical) Attachments: Scopes: None Grips: Vertical Foregrip Magazines (30 Rounds, 40 Extended): All AR Magazines Barrels: All AR Barrels Stocks: None Drop: Rare Normal Drop Drops with 30-90 rounds of 5.56 This essentially works as a discount M16 with a bullet speed between the SCAR-L and M16. It features its own unique, but permanent optic which functions as a x4 scope. It shoots somewhat faster and is easier to reload compared to the M16, but lacks in impact power, bullet speed and the ability to fire in controlled bursts. R700: "All American Bolt Action. Chambered for .300 Magnum." Basic Stats: Firing mode: Single Hit Dmg: 120 Initial Velocity: 850 Impact Power: 38000 Zero Range 100m - 800m Time Between Shots: 1.95s Reload (One By One): (1.8s Single, 0.8s BulletLoops/Repeated) Attachments: Scopes: All Grips: None Magazines (4 Rounds): None Barrels: All SR Barrels Stocks: Cheek Pad, SR Bullet Loops (Currently only used on the Kar98k) Drop: Very Rare Normal Drop, Common Care Package Drop Normal drops with 10 rounds of .300 Magnum (Also requires that 10 rounds of .300 Magnum be found rarely in normal drops) or 20 rounds of .300 Magnum in Care Packages. Basically a Discount AWM that loads internally and not with a magazine. While much more powerful when compared to all other snipers, it relies on the currently (and very rare) .300 Magnum, making the user more reliant on having a more effective secondary weapon. USAS 12: "Korean Produced, Select Fire Shotgun." Basic Stats: Firing mode: Single or Auto Hit Dmg: 20 Initial Velocity: 320 Impact Power: 4000 Zero Range 25m Time Between Shots: 0.210s Reload (Magazine): (3.05s, 2.3s QD/Tactical) Attachments: Scopes: All Grips: None Magazines (10 Rounds, 15 Extended): All AR Magazines Barrels: All AR Barrels Stocks: None Drop: Rare Care Package Drop Drops with 20 12 Gauge Shells Pretty much the best shotgun option, with the only downsides really affecting the range and damage output. However one would likely not go for this shotgun if the play zone moves towards an open field. I hope you guys like these weapon suggestions for PUBG, also I'm sorry if this does go against the rules or if it is frowned upon to suggest multiple items within the same thread. This is my first post on the forums so I'm not really clear about what is or isn't okay on these forums.
  18. Many of us would love to be able to play a mode where weapons, ammunition and other equipment were a lot ore difficult to find. Te problem today is that alternative weapons, such as crossbows and machetes are never used, because you will always find a SCAR or an AK in the NeXT house. This could force the players to be a lot more tactical, and scavenging would be much more important. You could really do what DayZ couldn't.
  19. Overall Weapon Stats

    I really do like the leaderboard system, but I would also love to see all my stats separated from the leaderboards. For example Kar98: 15 kills, Scar L: 106 kills Crossbow: 1034 kills etc.. And maybe not only for weapons but also walking distance, number of kills with the Jeep lol. And an overall K/D etc.. I could go on for ages but you get the point.
  20. Kar98 is broken?!

    I noticed since the last update the kar98 needs about double the shots it first needed to kill someone. There is one very good example to proof this and that it was not for me only. Me and my friend needed 5 shots with the kar98 to kill someone, he did not heal in between because he was laying on the beach at about 200m. So we could se what he was doing. All the 5 shots were taken in about 6 seconds. And this is just one of many examples i've had over the couple of days. Also I'm not the only one it seems: http://steamcommunity.com/app/578080/discussions/1/1489987634016796200/ Maybe its a glitch or something but I hope it gets fixed soon because the kar98 is/was my favorite weapon.
  21. Suggestions & Bugs

    Hello dear Unknown Player at the Battlegrounds, as I am by nature a much thinking and creative Producer I always see have Ideas and thoughts about anything I do. In this Post i want to introduce you Guys some of my Ideas and thoughts about a few things that could be implemented to the Game. I put a lot of lot of love and time into this Thread and I hope it will be seen by the right persons. I think about doing a Video about all of what I describe here too. However, below I will list some Suggestions and Bugs. I see the hate incoming and want to tell you Guys that any hate will be ignored. •I want to start with the biggest Suggestion. *Nightmap* This suggestion will be hated the most, since I always see People leaving foggy and rainy Rounds, for a reason that I just dont really get. But I am pretty sure, some People enjoy it, for those who enjoy the more competetive Gameplay, this will be your Ultimate challenge. A completly dark Map, where you can barely see over 50 meters, only Lamps on the streets, in houses and on Cars light up the surroundings. The option to brighten the Screen will of course be disabled. Nightvisions in Airdrops only and a flashlight attachment for any Weapon such as flares commonly spawning buildings are youre only way to get a better vision. Since there would be a need of a few more Items this could be a big and timetaking investment that could also take a lot of time to be balanced. A lot of critism will be come in tho, from people that dont know they could simply leave the round to get another one. •The Nightmap would require a few attachments: •Flashligt attachment •Nightvision •Throwable: Flare •Landscape: Lamps on the Streets and Inside Buildings, able to shot them off for sneaky tactics. •Weapon Suggestion: The 500 Magnum Why are there no Secondary Weapons in Crates ? And why do many Players dont pick them up ? Well the G18C was a great update, with an extended Mag 25 Bullets and a full Auto mode is amazing, doing alot Pistol only Games with that. But why not motivate People to enjoy Secondary a little bit more ? Here comes the 500. Magnum into Play. The 500. Magnum is an really badass Revolver that hurts alot-not you enemys tho, no, it hurts you! In reallife the 500. Magnum is a Revolver with aaa looot of recoil, even Weaponfanatics on Youtube have troubles with it and complain how much it hurts to fire it. 500. stands for the caliber, a very very big one that can remove a Human Chest, you will not be able to find the Impact on the chest since it´s simply crushed all over the place. I say add it ingame as Airdrop with limited Ammo like the AWM and maximum 3 Bodyshots to level 3 geared player, simply ending any discussion with your enemies. A standard Scope on it like on VSS with 2x magnification, very very very big spread in noscope for the balance, ironic, in Reallife you would be scaref of using the sight since you could break youre nose. Recoil as hell and no Silencer add able. This would bring a very realistic Gun to the Game except the fact that you would be ingame dead with max 3 Shots on the Body, in reallife you bleed out very quick by a shot to the leg already, since If well aimed, the Bullet will rip it off completly. Sadly this is no a Joke. •Rangefinder Many people dont use the option to set up your Weapon for a specific Range, since they dont know how to calculate it accurate with the Map. The rangefinder coming in Airdrops will help you out! Since it would take a lot of time by now to implement another Weaponslot for a rangefinder, it will be more like a Scope, you aim at an enemy and it shows you the distance inscope. Simple and quickly added. •Laserattachment Adding a laser on your Weapon. Pointing at the Players Head will blind him for a bit. Decreasing ADS no Scope Spread. Found as rare as an 4x ACOG Scope. The Laser automaticly turn to On if in ADS (zoomed noscope), the bliding effect is limited to 25 meters, making sure it not get abused over hundreds of meters, since this attachment is made for closecombat only. Sunglasses could lower the blindingeffect but this is an advanced improvement and only semi important. Due to the lot of work that is going on at the moment with all the Cheaters all of the Suggestions shouldnt take to much time. •Different colours of Smokes. Make the Game more colourfull! •Different Ammotypes for Shotguns Some people hate it, some people love it. The Shotgun! In reallife there are Hundreds of Ammotypes: Glasspellets, Slugs, Firepellets with Magnesiumpowder and and and... Dont bring us Slugs, sniping Shotguns...No thanks. But Magnesiumpowdererd Pellets that look great when shooting, hell yeah. Google it, it looks awesome and can make your cloth taking fire. Ingame it will be very rare to be found with a very low chance of making the enemy and everything else burn for an of course shorter period of time then a Molotov and with less Damage. Its more to bring the shotgun Fans some more to play with. The balance is still a fact that shouldnt be forgotten. •More Scopes! Im not talking about more in mass, or higher magnification, I talk about different designs. There are so many out there, give us some change and chance to choose. •Picking up fired Arrows. Why not ? •Liveviewing Players can applicate to become volunteer Sheriff of the Community. In a 5 Minutes delay they get while in lobby invites to watch Games. Once they accept the invite they get into the Game with only the Map, no Playercharacter, one the Map they see every Player, they can click them to spectate. While spectacting a Player they can see like a Wallhack every other Player through Walls, sohow they can see if someone maybe use Cheats. Once they think someone is suspcious they can use the Video to send it to the Support, Tickets opened by Sheriff are in a priorized que and can be reviewed by employees that decide for any further step. Sheriffs abusing the Liveview can be banned. Thats about my Suggestions. Lets get to the Bugs. •Weapon through Walls. There is a Bug that let the Weapon stick out on the other Side of the Wall, if you are staying to close to it. "Dont stay to close than!" you say ? Wouldnt need to take care of that, if I wouldnt have the Magicpower to put things through walls. •Anticheat! *FairFight*I add that in the Bugsection, because it is clearly a Weakspot in the Game We have Battleye here detecting Software on your Computer that is made for Cheating. Sadly it doesnt detect most of the Cheats since there are to many so called "Privatecheats" out there, coded for around 100-2000€ for only a few Users to keep the User of a single Software small. Battleeye cant detect programs that are not known to BE. Sohow the "Free public" hacks get detected because of the big mass of Players using it, while the rare Users of privatecheats are so rare that this programs dont ever get detected as a cheat the bypasses are simply not in the blacklist of programs. FairFight is a well working Anticheat System detecting Cheaters by hidden Stats, known from Games like Battlefield 4, it counts any Shot you fire and calculate your Precision. The Gamedeveloper can add a limit of precision for each Weapon. An example: +35% Headshotrate with an Uzi on above 50 Meters, gets you flagged and set on a list to be reviewed, for an manual ban. The list will be updated by me as soon as I get more Ideas. For now, thanks for your Attention. Now go disrespect my work here to complain because you dont get that anything can get balanced. Please let me know if you have some Ideas too, I might add them to my list. Best regards
  22. Bullet drop

    Make bullet drop make sense. Currently, bullet drop is all over the map (or reticle). Take this advice from a competition long-range shooter. Bullet drop increases as distance increases. Meaning the bullet drop from 0-100 meters is miniscule, from 100-200 is slightly more, from 200-300 is slightly more than that, and so on. It doesn't go 0-100 is nothing, 100-200 is a huge gap, 200-300 are practically the same, 300-400 is small gap, 400-500 is huge gap, 500-600 are the same. That's just not how it works. Look at any ballistics table ever made.
  23. Armory | Weapon Stats

    |ARMORY| Found on the main menu. Animation: pans to the left or right of screen and enters new room of church on main menu or what ever the DEVS want. Here it shows "Player Unknown" himself as an animated character(think of resident evil 4 "what are you buying"). UI: Drop down list; Assault rifles, Sub machine guns, Shotguns, Marksman rifles("Sniper" is the person who is firing the marksman rifle, should rename sniper to marksman IMO), Pistols, and MISC. Each option will display Damage, Max efficiency range, Bullet drop, Standard clip size, Ammunition required, and much more! THE HIGHLY REQUESTED GUN RANGE! I'm "eeeeh" about this. Play the game to learn how to handle the weapon. I am certain this has been suggested before, but hey! let me know what you all think.
  24. So Pistols/SMG/Snipers all have a different texture to match the model for the extended and extended quickdraw. This makes for easy and fast inventory management and brings motor skills into play. The AR extended and extended quickdraw however are all polymer PMAGs. This isn't something extremely critical but considering theres actually a trend I dont understand why the AR doesnt follow it and think it would be a great idea to just simply change the extended mag to a metal alloy.
  25. Tec-9 FN P90 FN Five SeveN AK 5C F2000 MP40 SVD Dragunov Steyr AUG Steyr Scout USAS-12
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