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Found 29 results

  1. Crate ideas: M60 Machine Gun : 7.62mm with a bipod Sight attachment WA2000 : .300 Magnum Sight attachment Cheek pad attachment Muzzle attachment Magazine Attachment FN P90 : 5.7mm (new ammo type) Sight attachment Muzzle attachment Ground Spawn Ideas: ARX160 : 7.62mm (SCAR-L 7.62 equivalent) Under-barrel Attachment Sight attachment Magazine attachment Muzzle attachment Attachment ideas: Muzzle Break : ++ Vertical Recoil control - weapon steadiness Laser Sight : + Hip fire accuracy (best used with SMGs)
  2. AN-94 FAMAS G2 CZ Scorion Evo 3 FN P90 FN Five SeveN SPAS-12 SR-25 Steyr Scout Elite Steyr AUG LVOA-C
  3. Just a thought of mine.... Would it be good to pick up a weapon (that was previously loaded) and not have to reload it again? Absolute fresh spawn weapons should have to be reloaded, but I think once the gun has ammo it should keep the ammo, even if it is dropped. Same with the firing mode. Sometimes I pick up a gun by mistake and then re-pickup (is that a word? lol) the one I had and have to reload it again. Technically it should still have the ammo in it and the same firing mode active.
  4. So I enjoy the new reticles and colors and intensity options in game but I think it's a bit much for the player to adjust this while in match. Can we have it set in the game play menu where we can decide on style, color, and intensity beforehand so it's saved for match and then we don't have to mess with it??
  5. Hello, Let's face it, the current meta of the game is all about the M416. The Scar L and M16 come next. Then you got the AKM with its huge recoil, low bullet velocity, and slower rate of fire; the only good thing is that the damage per shot is more important but that's not enough to compensate for its flaws. Right now the M416 reigns supreme and I do not really find this enjoyable. I like to be able to use different weapons for different play styles. But now the M416 does everything so well that there is no point in picking up anything else. Edit: please delete my other Topic as there was a typo in the title.
  6. l-Griz-l

    Weapons/Loot Appearing Late

    I've discovered on numerous occasions, in particular last night on the OC servers, weapons taking sometimes up to 5-10 seconds to appear. Incredibly frustrating when you just want to hot drop and start an early fight. I thought it might only be in highly populated areas, but I had a case of a SCAR-L, 3 clips of 5.56 and an extended mag that didn't appear on a rooftop for at least 10 seconds after I landed. Was myself, teammate and an enemy duo on the area. This is for me at least, game breaking. RNG in the first 30 seconds is a factor, but you take away the first 5 or so seconds of a hot drop waiting for weapons to render in and you're near on death without fault of your own. i57600k 16g ddr4 GTX 1070
  7. In my case, I have english and lithuanian languages set up on my computer. Default key-bind in windows for switching between languages is alt+shift. In PUBG, when you sprint and want to look around, you're constantly switching between languages. The problem is that lithuanian language replaces 1234567890-= numpad above keyboard with ąčęėįšųū90-ž and PUBG doesn't know what these keys should do and that means I can't switch weapons, seats with numpad. Please add support for different numpads from different language keyboards.
  8. https://imgur.com/a/tKG0B Date Seen:Yesterday. Almost every day I've played for as long as I can remember. Server: Live server and test servers for at least the last six months Error Message: N/A Other Information: This is stupid as heck. Troubleshooting Attempted: N/A Launch Options: N/A System Specifications: Happens on any system.
  9. MajorFun

    Weapons "freezing"

    I have also had several occassions recently when I would equip a weapon and could not reload it or fire it until I switched to another weapon and then back. Thanks!
  10. Nern_Guan

    Game freezes when grenade goes off

    During a match, an opponent threw a grenade at me , went out the window and blew up, everything froze, I could not move, there was nothing but static. I could not do anything, my system is up to date with 16 gb ram, ddr4, intel I5 processor quad core, and a gtx 1060 graphics card, with an ssd and a 4 tb hard drive.
  11. Unable to pickup previously dropped weapon... presumably because it's under the table.
  12. First time posting so sorry if I mess up. I noticed this bug while playing before Miramar was on the test server. While running I noticed that I can't switch weapon. It really came to my attention when I was running in-game and an enemy appeared in front of me. My natural instinct was to switch to my weapon but I noticed that there was a noticeable amount of input lag. I had to come to a complete stop in order for me to switch from being unarmed to a gun. This applies to any gun. I would hope that this would be fixed by now but this bug is present again in the most recent test server update. Hopefully, this gets the attention it deserves in order to get it fixed. Date Seen: 11/22/17 Server: Test Server Error Message: N/A Other Information: I'm using a Logitech 502 mouse with binds set to the mouse for weapon switching as well as other binds. Troubleshooting Attempted: Attempted to bind to keyboard instead of mouse and problem still persists. Launch Options: N/A System Specifications:
  13. I was goofing around with my friend in the red zone, I was pretending that i'm shooting bombs in the sky. For a second i really thought i hit some bombs but then i did it again a nd realised the pan must be somehow clipping through the gun. ( For sure works with vector and ak )
  14. Remco_2000

    Kar98 is broken?!

    I noticed since the last update the kar98 needs about double the shots it first needed to kill someone. There is one very good example to proof this and that it was not for me only. Me and my friend needed 5 shots with the kar98 to kill someone, he did not heal in between because he was laying on the beach at about 200m. So we could se what he was doing. All the 5 shots were taken in about 6 seconds. And this is just one of many examples i've had over the couple of days. Also I'm not the only one it seems: http://steamcommunity.com/app/578080/discussions/1/1489987634016796200/ Maybe its a glitch or something but I hope it gets fixed soon because the kar98 is/was my favorite weapon.
  15. Hingo

    Dropping weapons in the water

    Bug Description: I dropped my weapon by right clicking while traveling in a boat, as i went to go back and pick it up, it was hovering in the air, and i was unable to retrieve it, by either the boat or swimming. Date Seen: 28th Aug 1:10am Aus Central Time Server: Live Client Troubleshooting Attempted: N/A Other Information: N/A Launch Options: N/A System Specifications: Operating System: Windows 10 Home 64-bit Graphics Card: GeForce GTX 745 CPU: i7-4790 3.60ghz Ram: 16gb
  16. 4vinx

    Bug with weapons

    Sometimes when i have my gun pulled out, my avatar just put them back on her back. I don;t know why, I don't press the X button. Happens sometimes even inside of car.
  17. Hi, I really love Battlegrounds, but there is one bug that really annoys me: Everytime I try to swap weapons in Battlegrounds using Slovak (SLK) keyboard, it just doesn't work. I think that the main problem is that English keyboard has those keys: ` 1 2 3 4 5 6 7 8 9 0 - = and Slovak keyboard has those keys: + ľ š č ť ž ý á í é = ´ It's not really a big problem, but it's really annoying to swap keyboards everytime (when I sprint and press ALT to look around my keyboard always swaps between ENG and SLK layout, it's literally 50/50 if I can swap weapons or not ) and my friends are even sometimes raging over it . If needed I can try to help you with anything (for example sending you stuff about Slovak keyboard). Best regards, MatoBoost.
  18. Billy Hope

    Weapons fire mode

    So i just noticed lately that all the weapons now matter what give you a single fire mode the moment you pick them,by playing i had very hard moments where i had to just pick up a gun and shoot,sadly many times i picked up an SMG and when fired i found it on single shot fire mode,so i think they should add pre-set fire mode for various weapons depending on how they should be played.
  19. Hey, There is a bug where you are unable to switch the weapons using your number keys if you have other language layout on your keyboard that uses special characters. In my case, for example, number keys represent special characters such as č,š which correspond to 1,2 number keys respectively. Pressing these keys whilst having other language set that is not English does not result in the action in game. That is, nothing happens. Character remains with previously selected weapon, unable to change it, until the language is changed back to English or any other language that does not have special characters assigned to number keys. The only workaround that i found for this issue so far, is either changing the binds for weapons or disabling the language that has special characters in windows. I used the Lithuanian keyboard layout. Date seen: 3rd of July and forward. Server: Stable Launch options: Default Operating System: Win10Graphics Card: NVIDIA Geforce Gtx 660CPU: Intel Core i5 3570 @ 3.40GHzRam: 8gb
  20. So the pump action shotgun (S1897) when reloading will play the sound of inserting the shell into the gun a total of 6 times when the gun only holds 5. This happens pretty much all the time but can easily be replicated by reloading 1 shell then performing an action to cancel and continuing the reload. Counting the audio cues for the shells there will be 1 more extra shell that is inserted but non existent. If this is a placeholder for "pumping" can it just be removed, it only adds to confusion.
  21. HeavyGrenadier

    S1896 pump bug

    If you reload an S1896 completely, the final shotgun shell is not chambered/pumped as part of the reload animation. The only way to pump it to chamber a shell is by actually firing the gun. This means that there are times when you're fighting people and instead of a fully armed and ready shotgun, you have to pump it once. Many times, I am pointing directly at someone and the gun pumps instead of fires. I figured others have written about this before, however, I feel so inclined to report this because this issue recently killed my team. I was in a position to kill the last person on an opposing team and instead my shotgun chambered a round when I pressed mouse one instead of firing. Hence, I died when he turned around and shot my in the face. The pump action is honestly one of my favorite guns, but this bug is really a life-or-death sort of thing and needs to be fixed. Please just add the final pump to the reload animation instead of when you fire the first round after a reload.
  22. Bamboozled

    Inventory Glitch?

    Hi, title pretty much states it all. Video shows me picking up vest just fine and it registers, but when I pick up AK and ammo, it shows in inventory but doesn't register onto my character until much later. Here's a video of the whole thing: https://streamable.com/b6w3h
  23. WG Lost

    Оружие

    Есть предложение ввести в игру Ас-Вал,ввели ведь Всс винторез, введите Ас Вал,Ас вал это уже автоматическое оружие с пулей калибра 9x39мм было бы не плохо увидеть концепт вала без оптики не на 10 патронов а на 20-30 патронов для ближних боёв, кому понравилась задумка отпишитесь по этому поводу...Может что то да стрельнит..
  24. I had an odd experience happen that might be a bug that restricts the reloading of guns and the switching of guns with the number keys. It happened in a Squad match today but luckily I was streaming - Warning, Strong language! https://www.twitch.tv/videos/130702672?t=50m8s Actions Performed 1) AKM in primary slot 2) Pick up 9mm ammo 3) Pick up more 9mm ammo 4) Double click on UMP (on the ground) replacing the AKM 5) (Unsure of method) Equiped AKM from ground again replacing UMP AKM now has 0 bullets In the video you will also note that I wanted to get the QuickDraw Mag (SMG) off of my Micro UZI so I did a gun swap there too. None of the number keys worked afterward too. I could only switch guns with mouse-wheel. In the video you can see some of the things we tried. 1) Dropping the guns and picking them back up. 2) Having a teammate pick up a dropped gun and reload it, then drop it back, and me pick it back up. It did somehow correct itself, but I have no idea how. Can someone see if they can replicate this? Thanks, Cmndo
  25. Car

    Weapon problems only

    Yo! I couldn't seem to see a thread dedicated solely to the issues found with firearms in game so, I decided to make one! Please only post here your issues that you've experienced in game while handling a weapon be it pistol, rifle, sniper or shotgun. ( This includes ammunition ) It could be anything from chamber problems, reload issues, glitches in peripheral vision, or 1st / 3rd person vision detriments due to optics. ( Don't post any vision related issues if you have your FOV changed in your config files, as the DEVs recommend we don't change it & it doesn't count as a legitimate glitch as it's been tampered ) Issues that I have experienced that are causing problems in game Shotgun loading infinite amount of shells including audio with no shells actually being loaded - FIX: Press R again Shotgun being fully loaded with 5 Shells ( pump action ) But when coming to fire the character chambers another shell instead of shooting. **I have included a video for this as it's a big issue for me, WATCH IT HERE - ** When aiming down sight with any shotgun while moving forward while crouched, the rear stock / plated receiver section will clip through the players vision slightly. Having to press F 3 to 4 times to pick up a weapon or ammo. Usually ammunition. Once having reloaded a rifle, AK / M16 / M416 or SCAR - When coming to fire it changes to a red ammo capacity, example - 0 / 90 - Weapon sounds not playing until after I've been killed Weapon sounds are reversed / Inverted / in the opposite direction while in spectator mode Also, what happened to the crossbow? I can never find it anymore. *Daryl Dixon grunt* Other issues include pistols being very under powered, takes at least 8 - 10 rounds with an M9 to down a player with no armour. However I'm not sure if calibre types apply yet. Post your issues here!
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