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Found 33 results


    Message to Dev's: How about a game mode without the circle??? Simply survival! Server restart after an hour etc How about implementing hits more real as in, a headshot means death from any gun (1 shot)! Simply have it so the caliber of the weapon and the place hit determines damage!!! Hardcore Mode: One Shot Kill Mode!!! (NO CIRCLE) (One too many times me and my crew died from the circle moving in on us after us gearing up, looting for 35-40 mins to be had by the blue, it ruins the game in many ways)
  2. Texture Bug, Perfect camping abuse

    Hello, Bug Description: This bug is a texture glitch where a rock of a mountain isn't connected to the ground and allow you to get under it and then inside. From the inside, you can shoot and see through the rock but you can't get shot inside. To be able to beat those users, you need to crawl under the rock but you get visible and probably killed, or you throw a grenande in the little slot. Date Seen: 01/06/2018 Server: Official servers. ( Not test servers ) Launch Options: I'm using a vanilla version, no command lines System Specifications: Windows 10 Famille 64-bit (10.0, Build 16299) (16299.rs3_release.170928-1534) Nvidia geforce GTX 970 PNY Edition Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 CPUs), ~4.0GHz 16326MB RAM I'm sending you a screenshot of the Seen glitch with the minimap informations to get the precise location. Hope I've Helped ! Thk for reading this post. SollStice
  3. Zone barrier vision bug

  4. There was a very interesting topic for the feedback about the zone in the test server section which seems to be closed... dev's go learn about the community feedback, zone must be improve !! Since the 1.0 release RNG is come back, the zone in Miramar is very agressive and became like Erangel, I didn't have this bad feeling before on the test server where we could play and have fight normally, now we have to fight with the zone every time, and we die more often by the zone than by opponents, however, we pay attention about it, it's very very very annoying... Not to mention that sometimes there is no vehicle for miles around... So improve this fucking zone to offer a good experience to players, i don't rewrite here all my proposals, there are in the feedback section. PS : I found why, in the 1.0 Test Build Patch Notes #3, there is a very bad modification imo : Adjusted the size of Miramar’s first blue zone, considering it was relatively large
  5. Fucking broken zooooooone !!!

    There was a very interesting topic for the feedback about the zone in the test server section which seems to be closed... dev's go learn about the community feedback, zone must be improve !! Since the 1.0 release RNG is come back, the zone in Miramar is very agressive and became like Erangel, I didn't have this bad feeling before on the test server where we could play and have fight normally, now we have to fight with the zone every time, and we die more often by the zone than by opponents, however, we pay attention about it, it's very very very annoying... Not to mention that sometimes there is no vehicle for miles around... So improve this fucking zone to offer a good experience to players, i don't rewrite here all my proposals, there are in the feedback section. PS : I found why, in the 1.0 Test Build Patch Notes #3, there is a very bad modification imo : Adjusted the size of Miramar’s first blue zone, considering it was relatively large
  6. hi, anybody also thinks that the zone is too fast or to high ticking for consoles? it happens in a lot of matches that you have a intense shootout with an enemy squad and one or both teams get wasted by the zone.. really annoys me and my team, because we love the intense shootouts, especially the urban warfare. we got our most chicken dinners when we avoid any contact until endgame. but when we are going to raid an enemy team, the urban shooting in midmatch takes so long and are so intense and tactical, that we get interrupted by the zone really often. thats really dissapointing, because in our oppinion the gameplay should really tend more in fighting than say nope just keep walking and keep walking and keep walking also general gameplay is slower on console than on pc so even from the technical aspect the zone needs a little nerf how do you feel?
  7. 1.no more random circles every next circle in the middle of the last circle zone advantages lead to unfair situations. Example: if there is a need to run over a huge field without cover towards people behind cover who are sniping.(worst case: good players) if you know the next zone you can be more tactical and plan your next steps against potential campers, the way to the next zone a.s.o. (more like chess than gambling) 2.a dodge jump, uses endurance to jump behind cover if getting shot from unknown location or to jump from one cover to another or just to dodge predicted bullets =more depth to the fights 3.no more bombing zones 4.if camping too long without movement, you should get visible as silhouette for other players through walls, which is more fair 5.no more silencers for assault rifles 6.more cover like evalations, trees and rocks on Erangel the cover should be more evenly distributed on the whole map. (many more trees, also smaller evergreens and tree groups on the open gras areas) Some mentioned points are more detailed in other threads from me if someone wants more infos about them. If you have more ideas, just post here!
  8. Red Zone Screen Shake

    The new red zone sound is amazing. The whistling of the mortar strike is sufficiently scary. However, the dire situation reflected in the sound doesn't really transfer to the screen anymore. I really think you should add a screen shake while in the red zone to simulate how the ground would shake if you really were in such a bomb zone. If it's not possible or too complicated, then no worries. I just think it's something cool that could be added to the game, to add to the immersion, considering this is the most realistic BR game I've ever played.
  9. Final Circle Impossible Location

    Was just playing a game and the final few circles ended up just north-northwest of Pecado in an area with enormous rocks where it was impossible to climb from any direction other than East. I was on the south side and died simply because there was no path up, and I couldn't get around to a viable path without going outside of the blue and killing myself, which is what I ultimately tried to do. It made for a very disappointing and uninteractive finish.
  10. Zone Camping is still way to easy!

    I have tried it today, and had 25 bandages, 4 energys; 2 painkillers 2 first aids. Even with this loot which needs not much luck, I reached the 14th place and I was not even close to the zone the whole game! There should be a zone counter, which leads to death if it is full! This zone counter should not be much more than 1 minute! Second possibility: The death zone should come with the second zone 30 seconds delayed. A different game I stayed also very long in the zone til nobody expected one more outside the playzone. Then I sniped from outside the playzone and drove into the zone. Such dirty tactics should not be possible!
  11. Bluezone

    The sound of the blue zone should imo. be louder and go farther while it's moving so you hear it incoming when close - while when it's static it should emmit less sound (like now) which does not go that far.
  12. So after my game crashed and I reconnected the dotted line did not get shown on the minimap, not problematic for me at all, but I still think its worth mentioning as the full release of the game is coming soon, although I hope that the game won't crash at all then.

    I am a pretty good player in pubg right now. I have around 50% top 10 also. I find that the ending zones are simply too fast ( speed wise , not time ) For the amount of damage you get done to you I think that you should be able to out run the zone. Because the game is so RNG based. You can't simply just find a vehicle and when you get down to the 4th 5th zone you basically dont need one or you are so close to other people you dont want to be a moving target or give away your position. When you run most of the game because the zone doesnt favor you sometimes you dont even have time to engage the people shooting at you when you are running in. Sometimes even when you arent being shot at and your gun isnt out you still cant outrun it and it will kill you . Pretty crappy way to die when you are doing well and just dont get "luck" of the zone. Which happens alot actually. I know you made it so certain areas will move faster than others but it simply doesnt make sense to have a competitive game run on so much luck . Make the zone even and make it outrunnable. keep the time the time is fine. I think you should just be able to outrun it.
  14. White zone bug

    Hello, I played recently and saw this on the map. I got no other problems/bugs concerning this.
  15. Traps Suggestions

    I would like to see more explosives implemented into the game as well as tear gas like items. We have gas masks why not make them useful, we have Jerry cans why not make them like a placeable trap. Also maybe c4 could be spawned in the airdrops just for fun. Any other suggestions for explosive or tear gas type devices or any comments would be great! Let's add a little more explosions to PUBG!
  16. Competitive e-sports mode for tournament play

    BattleGrounds is a great game, but one thing that surprised me is it has got enough people behind it to be pushed in to a E-sport. The issue I have with this is the game is far too random to be fair. Sure, you can be the best 360 no scope, MLG, Faze, Optic, kid in the whole game but this doesn't help you at all if the Zone is out of your favour. You guys ever watched the Hunger Games? Know the group of rich dudes in white outfits controlling what happens in the games? (i.e. loot drops and killer dogs.) My proposal just for the actual competitive tournaments is a person or group of people are consistently analysing the game behind the scenes and can actually decide the location of each zone. By doing this you will have a far fairer outcome for your hardcore players and won't have skilled players completely screwed over by a terrible zone in someone else's favour. You could also allow this group to decide bombing runs, crate drops or anything else that is added in the future of the game. This is just a suggestion for competitive tournaments not the over all game. Would give a unique aspect to Battlegrounds that no other game would have done previously making the esports a far better experience. Thankyou and may the zone be ever in your favour.
  17. WHat was that?

    Was a normal game when we knocked everyone out of the area and no one but us in the area was not, but alive was one enemy which was not in the zone. In the end, there was a complete restriction zone to the size which leave us no chance of survival, so intended? And what was it?
  18. Hello everyone, thanks for read , my idea is allow the last alive players have a more smart and tactical fight. Actual circle: I think the idea of the circle or the safe zone is made for make a final spot, what all players have to reach if want to stay alive and forces the players keep moving not camping as I understand, at the same time is a meet place for the different teams/solo players. but sometimes the players can have the luck of stay all of the time on the right spot of the map, "the final circle", meanwhile the other players have to spend a big amounts of supplys for stay alive vs "the electric field" , the difference is players having pressure vs other players on a hill or a house in the safety. And yes I have experienced the two sides of the coin. My Idea: Most of the time the players are well equipped when they reach the "Final Zafe Zone" or "Final Cicle" so, why don't we make the final circle a bit more big than the actually (the very final end circle). And make that circle "Stable", permanent, that gives the players on a very bad situation time for think on a solution, vs the players on the house or the hill who are relaxed because they don't have to care about anything. I think with this the most skilled players will win, because actually we have things like grenades, smoke grenades, and on the future we probably can have gas grenades? and other tools. The players on the safe spot will defend the area, while the players who reach the "Final Circle" will try to assault the others, With this now the enemy players will be the pressure and not "The electric field". Have a good fight on the battleground, and sorry if any misunderstand anything for a bad use of my english ^^. 8/5000 8/5000
  19. Zone Time & Game Mode Idea

    Hey, The game is very amazing so far and I admit, the play time before circle the starts shrinking seems to be kept short to avoid camping. It would possibly add some more depth and less irresponsible jump targets located in outside areas where you end up having no time whatsoever when each round's first two circles would get something like 2 more mins before shrinking, to make early and mid game a bit more distinct and the game not so hasty at times. Another idea is to have a game mode where the circle concept is exchanged with a squad based capture the object/vehicle mode with varying target locations that will be revealed once players have jumped or can be revealed by finding intel while looting. For instance; capture a truck and bring it from a. to b. It could be out of fuel, maybe it's not a truck but an item somewhere on the map that needs to be found. With many squads, this would result in diverse battles troughout the map with heinous attacks and desperate escapes. Overall I wish a bit more diversity when it comes to game modes and this just an idea. Keep the work up and I praise the bluehole team for their fast server error responses and hotfixes
  20. I was standing inside a building south-west of the School, and yet the red zone bombs still killed me. Video can be found here:
  21. Alone in the last circle (Duo FPP)

    Cheers, My mate an i were playing a normal Duo FPP Game, but when we reached the last circle, there was no opponent in range. Here's a clip of it(German). I doubt that somebody could find that many medics(especially for 2) to heal against the last circle for atleast 4 minutes. I still have no clue what happend there, so i thought i could just throw it in here for investigation
  22. Killed by the Red Zone into a building

    Hi, I've just been killed by the Red Zone while I was into a building at Pochinki. I was at the 2nd floor close to a window (around 1 meter). I join a screenshot of my death. I thought that bug was over but I was wrong. Keep going, you are making a great game. Hope this report will help you.
  23. I just have to let you know!

    Hello, i really hope someone reads this and get my point. I appreciate you as a developer very much. The first Patches were amazing and pushed the Game into the next Levels. Your game is still powerful! Everything i write now is just stuff what went through my head lately. Due to the last patches the Game became less playable for me. In my opinion, you fix things, which have long been properly balanced. For Example the Loot and the Zone. The Loot was such perfect before you have patched the latest adjustments. The reduced chance of good gear increases the "random-factor" of the Game and makes it less competitive As well as the Zone you adjusted lately. This Zone is such broken now. Every second Game you need to run through the whole Map. It causes extreme time-pressure, which makes extensive tactical gun fights impossible. And i think we all love extensive tactical gun fights! Please bring them back. I am also confused, why the server issues raised like this lately ? But back to the Gameplay. It would be just great if you could adjust the weapons and the weapon handling. It sometimes feels really weird. Too often I ask myself the question where my projectile has ever traveled again. Please understand this as constructive criticism - this is not a hate speech. Take care.
  24. Hallo Leute, ich spiele bisher glaube ich so ca. 14 Tage. Habe meine einzigen beiden Chicken Dinner am zweiten Tag geholt, also recht früh. Mittlerweile werde ich aber immer schlechter. Besonders im fortschreitenden Spiel weiß ich nie, ob ich mit der Zone laufen soll. Also eher etwas warten und die Spieler die Nachrücken abfarmen oder direkt versuchen in die letzte Zone zu kommen? Was funktioniert für euch besser? Letztens voll gefreut, dass ich mit den letzten 6 Leuten in die Zone komme, werde sofort mit der AWM weggeholt, der da schon ewig saß. Zweite Frage: Warum kann ich nichts in das englische "General DIscussion" Forum nichts posten? Grüße
  25. Jun 30th Patch Feedback

    Patch observations The Good: Game so much more responsive. Great for the Zone to visit outlying areas. Hit detection seems so much better, shots now landing correctly and not marred by lag. The Bad: Still getting a lot of frame rate stutters. I do believe its something to do with player textures. Two members of my squad rage quit last night as frustrations boiled over. Loot Loot is now far too rare. Took our squad ten minutes to find an AR between us in one game last night. IMO this makes the game less fun as you are spending more time searching for loot and a decent weapon and less time in combat situations ie. hiding/stalking/shooting. Solution: Loot spawn needs to be increased, its been nerfed too much. Is was about correct before the patch. The Zone The Zone spawn is now far more random and with the sparse amount of vehicles and with the Zone spawning in all corners of the map, when traveling to the Zone the Blue circle moves far too fast. Sometimes even too fast for a Car to keep up. This is a major frustration. Solution: More vehicles need to spawn (especially in outlying areas) and slow down the encircling Blue circle. Observations: So my observations and predictions will be that more players will spawn in the center of the map to alleviate the frustrations of spending most of their game time looting and traveling. Vehicles are now a premium commodity and too rare. At round start players will be unwilling and more than likely unable to travel stealthily on foot anymore until later on in the round. Technically is is a good patch, but unfortunately for me game play has taken a major hit... Conclusion: Loot spawn and Zone speed has majorly affected game play and needs re-addressing....... over to you devs!