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Item Spawn Balancing - First Pass

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A new announcement regarding item spawn balancing has been released by PLAYERUNKNOWN. 

The announced changes will be included in the monthly update, which will be deployed later this week.

Full patch notes will come tomorrow.

http://steamcommunity.com/games/578080/announcements/detail/2533687504390275860 

Quote

 

Players,

We will have our monthly patch notes tomorrow, but today we look at the changes we will be making to the loot system with this months update.

This is our first real pass at adjusting the loot balance in the game after the data science team started their analysis. We will most likely be making several more of these passes during the course of Early Access, so please don't take this week's upcoming change to the balance as final!

Now down to what we have changed. 

Due to a bug, we’ve been experiencing an issue where some items either spawned more or less than intended. This was discovered in the process of modifying the spawn table internal structure for developing custom games, and after following and testing the issue, we discovered that a similar issue was present throughout all spawn tables.

Not all items had issues, but we decided it was necessary to adjust some of the items that were spawned too much or too little for their tiers.

Even though it’s not bug-related, we also hope to improve the item looting experience for items that we’ve received a lot of user feedback on. Such improvements and adjustments will be made on a regular basis based on various data analysis and feedback.

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Loot Balance - First Pass - Changelog

Care Package

  • New weapon, the Groza, was added. This weapon may only be acquired in Care Packages.
  • VSS will no longer be found in Care Packages. It will remain to be spawned in the map.
  • At a low probability, you will be able to acquire AR Silencers and SR Silencers in Care Packages.
  • At a low probability, you will be able to acquire 4x Scopes in Care Packages.

World Spawn

  • New weapon, a 9mm pistol with full auto mode, the P18C, was added.
  • Spawn rate of SCAR-L was decreased to better fit the weapon’s tier.
  • Spawn rate of UMP was slightly decreased.
  • Spawn rate of UZI was slightly increased.
  • Level 1 Helmet was being spawned at a much higher rate than the Level 1 Vest, and the spawn rate was adjusted so that both items will be spawned at a similar rate.


See you in-game,

PLAYERUNKNOWN

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