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BostonTom

why did they remove hitmarkers?

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BostonTom    14

So how come they removed hitmarkers in 3rd person? i saw videos from the alpha and they were getting hitmarkers and then this past weekend i dont see a single hitmarker what is the reasoning behind this i would love to see them back

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Crowii    197

Probably because it made the game more casual looking.

Honestly seeing about 5 gallons of blood piss out of somebodies stomach is a good enough hit marker for me.

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BostonTom    14
7 minutes ago, ParatrooperRX said:

Yea, big ol blood splatter is a pretty strong indicator you've landed a hit. 

only problem is long range sniping with 15x after u shoot it scopes out so u cant see blood at 500m away so u have no idea if u connected or missed 

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Crowii    197
7 minutes ago, BostonTom said:

only problem is long range sniping with 15x after u shoot it scopes out so u cant see blood at 500m away so u have no idea if u connected or missed 

Well you usually need to 2 shot people unless you hit a headshot anywho so make that second shot and you'll tell if you've hit or missed.
Sniping in 3rd person through 15x tho, wowza.

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Oxxyy    37
32 minutes ago, BostonTom said:

only problem is long range sniping with 15x after u shoot it scopes out so u cant see blood at 500m away so u have no idea if u connected or missed 

if you hold down left mouse button you don't reload.

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Winters    16

Personally I feel that even the big red blotch it 2 much atm. It pop's out in a wierd way, maybe it's being overlayed over fog effects making it look like it was photoshoped in poorl

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Tom    7

I'd love to have a sound, even just a quick connection hit sound would be nice.

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Toastyuterus    28
16 hours ago, Crowii said:

Well you usually need to 2 shot people unless you hit a headshot anywho so make that second shot and you'll tell if you've hit or missed.
Sniping in 3rd person through 15x tho, wowza.

keep holding your trigger and scope button, you will stay zoomed in and can watch your shot and confirm the hit or miss. once you do that, then let go of the trigger button and you will chamber a new round

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ZAL    3

Nah, no hit markers is good. The blood splatter when hitting is perfectly fine :)

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Tactrifool    13
16 hours ago, Oxxyy said:

if you hold down left mouse button you don't reload.

wait. if i hold the right mouse button then the gun wont revise or reload?

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blackdude0    150
17 hours ago, BostonTom said:

only problem is long range sniping with 15x after u shoot it scopes out so u cant see blood at 500m away so u have no idea if u connected or missed 

They sould not balance the game around the 15x scope. Its way to rare. (IMO)

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BostonTom    14
On 3/21/2017 at 10:03 PM, Oxxyy said:

if you hold down left mouse button you don't reload.

thanks i didn't know that :D

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They are improving on it too. Taken from the latest Dev Stream

Distinct Impact Sounds
We're thinking about it for Headshots but we have plans for better sounds for example if you hit someone with a vest it will give a puff of dust rather than a puff of blood so you know that person is wearing a vest. We do want to add different hitmarkers for different materials.
 

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Cross    2

Cause hit markers are dumb for this game . If people know how much health they have it wouldn't be tactical. I like how it is 

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PandahSykes    77
On 3/25/2017 at 9:20 PM, Clawsterment77 said:

What would be nice is if i knew what direction i was getting shot from

I like this - it replicates feeling where your character is getting hit , obviously you would feel the direction in which a bullet is hitting you so a small red bloody directional damage indicator would be nice to have ... but on the topic of the OP : ya we already have blood and maybe dust puffs eventually so that's good enough .

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